User Guide
the AP cost to move is increased even more. Most
characters, with average amounts of APs, will
barely be able to move with two crippled legs.
Naturally, having both legs crippled means you
still cannot run. Non-combat walking speed is not
affected, but this is pretty much a sham to protect
your character from ruffians and other nogood-
doers. Get to a doctor right quick! Well, as
quick as your crippled character can...
Skills
All of your character’s skills and their current
level are displayed here. Your character’s current
skill point total, gained from experience levels,
will be displayed on the Skill Point counter. You
can spend these skill points to improve your
skills, or you can save them for use at a later
time. Since it costs more skill points to improve
a skill as it increases in skill level, it makes
sense to store a small number of skill points.
Just remember that every skill point you store is
one that you could be using!
To spend skill points, simply click on the skill
to highlight it and move the skill point spending
bar to that skill. Press the + or - buttons to
increase or decrease the number of skill points you
are spending on that skill. You cannot decrease
the number of skill points in a particular skill
below where it started when you entered the
character screen at this time.
See page 115 for information about Experience
Points, Levels and new skill points.
Perks, Karma & Kills
This section of the screen contains three different
displays. Click on a tab to switch to that
display. You can choose from:
Perks - This display shows your character’s current
Perks, or special abilities that you gain every few
levels. For most normal characters, every three
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