User Guide

29
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importantly, improve faster than normal skills.
When you gain experience levels, you will gain a
number of skill points to spend. Each skill point
is doubled when spent on a Tag Skill. See page 111
for a detailed explanation of gaining experience
levels and skill points.
For more information about the various skills,
see page 91.
Small Guns - The use of pistols and other small
firearms in combat. Based on Agility.
Big Guns - The use of bigger firearms and other
massive ranged weapons. Based on Agility.
Energy Weapons - Using energy weapons in ranged
combat. Based on Agility.
Unarmed - Using your fists and feet in hand-to-hand
combat. Based off of the average of Strength and
Agility.
Melee Weapons - The use of melee weapons, like
knives and spears, in battle. Based on the average
of Strength and Agility.
Throwing - How well you can aim a thrown object.
This is used with grenades, thowing knives, and
other tossed weapons. Based on Agility.
First Aid - The healing of minor wounds. Based on
Perception and Intelligence.
Doctor - The healing of major wounds, and crippled
or broken bones. Based on Perception and
Intelligence.
Sneak - The art of moving silently. Based solely
on Agility.