User Guide
25
PROPERTY OF VAULT-TEC
$50.00 PENALTY FOR PRIVATE USE
AC - Armor Class - How likely you are to be hit in
combat. Slightly different than Damage Resistance
(see below). High AC is better than low AC. Based
strictly on Agility.
AP - Action Points - How much you can do in a
single turn of combat (see Combat, page 118). The
higher the number, the better it is. Based solely
on Agility.
Carry Weight - The total amount of equipment you
can lug around the world. Characters with high
Strength scores can obviously carry more than
characters with low Strength scores.
Melee Damage - How much bonus damage your character
does with melee weapons or in hand-to-hand combat.
Bigger is better. Based on Strength.
DR - Damage Resistance - If you do get hit, how
much less damage to you take compared to the next
fellow. Higher DR means you take less damage.
Starts at 0% and goes up from there. Not based on
any primary statistic.
Poison Resistance - How much damage you take from
poison attacks is based on this derived statistic.
The larger your poison resistance, the less damage
you take. Based on Endurance.
Radiation Resistance - The larger your resistance
to radiation, the less damage you will take when
exposed to it. Based on Endurance.
Sequence - This statistic determines when you get
to take an action in a combat turn. It is based on
your Perception.
Healing Rate - How many points of damage you heal
when you rest. Based on Endurance.










