User Guide
129
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Most of the time the two opponents will be
adjacent, at a range of one hex. Some melee
weapons can attack an opponent that is two hexes
away. Anything beyond that, you need a ranged
weapon. This type of combat can be very deadly,
since most attacks are faster and the chance for a
critical hit is increased.
HtH combat has a major disadvantage: if you can
hit your opponent, he can hit you. With ranged
weapons, you can fire from a distance, and if your
opponent is not similarly armed, you can plink at
them as they approach.
The good thing about HtH combat: less ammunition
is used, and the attacks are generally a little
faster to perform, letting your character take
additional actions.
SWING & THRUST - These are
attack types common to
melee weapons. Melee
weapons have a base amount
of damage, plus they get a
bonus from Strength (the
Melee Damage statistic.)
Many melee weapons can make a targeted attack.
This attack costs an additional AP to perform, but
is more likely to cause damage. See page 130 for
targeted attacks.
RELOAD - Some melee weapons require power cells, a
type of ammo. If the power level gets low in the
weapon, use this option to recharge the weapons
battery.
PUNCH - If ITEM1 is empty in inventory, you can
make punch attacks. The better your unarmed skill,
and other characteristics, the more damage your
punches will do. Basic punch damage is based off
of your character’s Melee Damage stat.










