User Guide
126
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Neat. The negative modifier to a to hit roll is
the Armor Class (AC) of the armor. See page XX for
more details about armor and how it can help you
even if you are hit.
Any obstacle between you and your target is
considered cover. People, barrels, trees are all
cover. You cannot shoot through walls, but it
might be possible to shoot through a window.
See page 130 for details about targeted attacks.
The different locations on the target may be
selected. Each location may have a different
modifier to the to hit chance, but offers the
opportunity to increase the amount of damage done.
Ranged Weapons
Weapons that can be used a range of one hex, two
hexes or more are called ranged weapons. They
often have some sort of finite range, but that is
often 15, 20 or more hexes away.
Anything from a gun to a thrown rock can be a
ranged weapon. If you can attack farther than two
hexes away, it must be a ranged weapon.
Weapon Modes
By right-clicking on the active item button, you
can chance the weapon mode. Not all weapons will
have all modes.
SINGLE - This will fire one shot from the weapon.
One round of ammo will be used. The computer will
roll one chance to hit. If it succeeds, the shot
hits and does damage. If it fails, nothing happens
except you spent some APs that could have been
better used.
Single shots may also be targeted, if your
character does not have the Fast Shot trait. The
targeting symbol will appear in the lower right-
hand corner of the active item button when you are
in targeted shot mode. See page 126 for more info
on these kinds of attacks.










