User Guide

125
PROPERTY OF VAULT-TEC
$50.00 PENALTY FOR PRIVATE USE
is the percentage chance,
after modifiers, of
actually hitting the
target. The higher this
number, the more likely
you will be able to hit.
Some examples:
10% chance to hit - You
should only be able to hit the target one out of
every ten times.
50% chance to hit - You should hit half the time
and miss the other half.
95% chance to hit - You should hit 19 out of 20
times, so you will rarely miss. This, by the way,
is the maximum chance to hit. Even with super high
skills, and all the modifiers, you have a maximum
chance of 95% to hit.
Your chance to hit is based on the appropriate
weapon skill and it is modified by the range, light
level, armor, cover your target has, and if the
attack is targeted, the specific location you are
trying to hit.
For ranged weapons, the distance between your
character and your target is critical. The closer
your character is to the target, the better the
chance to hit. Your Perception is the base factor
for how far away a target can be before it gets
harder to hit it. If the target is really close,
you will even have a positive modifer to your to
hit chance.
If your target is in the dark, it will be harder
to see them accurately. Targets that are hard to
see are hard to hit. The light level of the target
will modify your chance to hit. The darker it is,
the harder it will be to hit them.
Armor provides protection by actually deflecting
the attack. Attacks that are deflected, or bounce
in the case of really heavy armor, do no damage.