User Guide
124
PROPERTY OF VAULT-TEC
$50.00 PENALTY FOR PRIVATE USE
Inventory
If you press the INV
button on the interface
bar, it will cost four AP
to open inventory. If
you do not have the four
AP, you cannot open
inventory.
Once you open
inventory, however, you
can perform as many
actions in there as you
want. If you do nothing
at all, it still costs
the four AP. If you
attempt to open inventory
again on the same turn, it will cost an additional
four AP.
Other Actions
If you perform actions that require a reasonable
amount of work and time, like opening a door, it
will cost three AP. Some skills or actions require
so much game time that they cannot be used in a
combat turn. Specifically, First Aid and Doctor
skills cannot be used in combat.
Some interface issues require no time at all in
the larger scheme of things. Right-clicking on the
active item button to change weapon modes requires
no APs. Neither does switching between the two
active item slots.
Probabilities
Attacks in combat are not a sure thing. People are
moving around, trying really hard not to be hit.
Armor deflects blows that otherwise would have done
damage.
Weapon attacks will often refer to a “chance to
hit.” You can see this chance when you move the
targeting cursor over a legal target. The number
If you want
to reload and use a
healing item on the
same turn, it is cheaper
to open inventory and
do everything there.
And if you go to
inventory to use a
healing item, you should
remember to reload any
ranged weapons at the
same time.
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