User Guide
statistic. The critter with the highest Sequence
gets to go first, then the critter with the next
best Sequence and so on. Ties are determine by the
best Agility, and if that is still tied, the best
Luck. If it is still tied at that point, the
computer just picks a
random critter who is tied
for that position.
Each combatant, starting
at the top of the list and
working down, gets a chance
to act. When everyone has
gone, it starts all over
again at the top of the list.
When combat starts, the combat buttons in the
lower right-hand side of the interface bar will be
revealed. If the four lights around the buttons
are bright green, it is your character’s turn. If
the lights are red, it is a computer characters
turn. When it is your character’s turn, you can
act. When it is not, you must watch the events on
screen and wait for the next turn.
Each turn of combat is five seconds of game
time. It might take longer of actual time to play
out that turn. When it is your turn, you can think
about your actions for as long as you like. There
are no time limits here.
Targets
One of the first things you need to do is determine
possible targets. You can use the Target Highlight
preference to determine when targets will be
highlighted. We will assume that preference is set
to Targeting Only.
When you right-click to change cursor modes, one
of the cursors is the targeting cursor. The
targeting cursor is also available when you click
on a weapon in the active item button area.
All targets within your character’s line of sight*
(LOS) and/or Perception range* will be highlighted.
The color of the highlight is important.
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