User Guide
towards the negative. Kill a bad person or
monster, and your Karma climbs up.
Karma is expressed as a number.
Beginning characters start with a Karma of 0. The
only other way a character can have a Karma of 0 is
if they balance their actions, doing both good and
bad in equal amounts. This is actually hard to do.
If the actions of your character lean towards
the good, the Karma value will rise. Get a
positive Karma high enough, and your character will
earn a Karmic title. The higher your Karma, the
better the title.
On the other hand, if your character performs
bad deeds, then your Karma will drop. It can
actually go negative, which means you’ve been a bad
boy (or girl.) The lower it drops, the badder your
character is. If the Karma gets really low, your
character can earn a Karmic title. The worse the
Karma, the better the title (if you like going in
that direction.)
Karmic titles can have an affect on your
character, but only after a certain point. It
takes a lot for your character’s inner personality
to shine through (or in the case of bad Karma, ooze
through.)
The difference between Karma and Reputation is
that no one has to watch you perform your actions
to affect your Karma. Your character knows, and
that’s good enough for his soul.
Reputation (Town)
If you perform deeds in front of people, you will
eventually earn a Reputation. Most Reputations are
based on a town, since that’s where people live and
tend to watch each other do things.
Like Karma, Reputations are expressed as
numbers. The higher the rep, the better it is.
The lower the rep, the more notorious your
character is.
Many towns will trade with other towns, or
eventually communicate with them, so your
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