TABLE OF CONTENTS INSTALL INSTRUCTIONS .................... 5 INTRODUCTION .............................. 7 THE VAULTS ...................................... 8 LIFE ON THE OUTSIDE 9 ............................ ENEMIES OF THE STATE ............................ 10 THE MASTER ...................................... 11 THE VATS ........................................ 12 MY RETURN TO VAULT-13 THE TRIBE ...................................... 13 INTERFACE MAIN MENU .......................... 13 ....
MOVEMENT CURSOR ................................ Walking ...................................... Running ...................................... Things that affect movement .................. 34 34 35 35 COMMAND CURSOR .................................. 35 Action Icons ................................ 36 INTERFACE BAR .................................. 39 SKILLDEX ........................................ 44 INVENTORY........................................ Cursors ......................................
BARTER .......................................... 68 How to Barter ................................ 69 Price Influences ............................ 70 PARTY MEMBERS .................................. 71 Party Member Inventory ...................... 71 Party Member Combat Control .................. 72 OPTIONS.......................................... Save Game .................................... Load Game .................................... Preferences ..................................
ACTION POINTS .................................. 121 Actions in Combat ............................ 121 Movement...................................... 122 Attacking .................................... 123 Inventory .................................... 124 Other Actions ................................ 124 PROBABILITIES.................................... 124 RANGED WEAPONS .................................. 126 Weapon Modes ................................ 126 MELEE WEAPONS & HTH COMBAT ...................
PROPERTY OF VAULT-TEC INSTALLATION Thank you for purchasing Fallout 2: A Post Nuclear Role Playing Game from Interplay Productions. You are about to enter a world of mutants, radioactivity, big guns and vacuum tubes. Before you can start playing, you need to install Fallout 2 on your computer and do a very simple setup procedure.
PROPERTY OF VAULT-TEC (2) If you have Autoplay enabled, then you will shortly see an Autoplay menu. Click on the Install button. (3) If you do not have Autoplay enabled, open the CD-ROM and double-click on the SETUP icon. (4) If necessary, you will need to install DirectX 3.0a or higher. You can install it from the Autoplay menu, or run DXSETUP.EXE from the DirectX directory on the CD-ROM. To Uninstall, go to the Control Panel -> Add/Remove Programs, select FALLOUT 2 and click on the Add/Remove button.
PROPERTY OF VAULT-TEC INTRODUCTION The one good thing about growing old is that you get your way. The new leaders of the Tribe (they refuse to call themselves Elders until I have passed on, which should be soon, if I’m lucky) want me to record my knowledge for future generations. Bah! What knowledge they need is to be found with sweat and blood, not some letters on a page. But the future is a great unknown, and they may have a point. To make them happy, I’ve written down what I feel will be important.
PROPERTY OF VAULT-TEC NOTES The Vaults Like all of the original members of the Tribe, I The War came from the Vaults. I know little about the Before the War, the War, but it doesn’t government of the United really matter. A lot States, which numbered of people died when a in the thousands of lot of atomic bombs went villages, and had many, off and nearly destroyed many tribesman per the world.
PROPERTY OF VAULT-TEC Life on the Outside My first few days were harrowing to say the least. I fought off some giant mutant rats that were more interested in eating me than they should have been. My only clue was the location of another Vault, number 15. I spent a couple of days stumbling through the desert before I came upon a small settlement. I stopped there for help, and encountered the little town called Shady Sands. I helped them, and they helped me.
PROPERTY OF VAULT-TEC people of the Hub had no life, and it was a desolate place just the same. It eased my mind, however, to hire some merchants to bring water to the Vault. Looking back, it was probably a mistake to do so, but I was still innocent of the evils that lurked through the ruins of civilization. A small clue led me to the city of the ghouls, the place they called Necropolis. It was there that I encountered large mutants, armed with weapons of an unknown origin.
PROPERTY OF VAULT-TEC the Brotherhood of Steel. A few trouble-makers tried to stop me, but I learned much about survival since leaving the Vault. It was in my best interest to leave town for a while. I journeyed to this Brotherhood. Thinking they would have the knowledge I sought, I tried to join them. They required me to go on a quest before they would let me in. Thinking it would be a short and easy quest, I agreed and set off for the place they called the Glow.
PROPERTY OF VAULT-TEC Deep under the ground, I found an evil that was behind the mutants and their army. Within a dark and forbidding Vault, where the walls dripped with human flesh, and the screaming of dying echoed through the halls, I found many evil creatures and mutants. Walking among the misshapen ones, I killed one of their servants and took his clothing. Hidden from casual searches, I made my way to the bottom of the Vault. The deeper into the Vault I went, the more gruesome the journey.
PROPERTY OF VAULT-TEC My Return to Vault-13 I was not treated to a heroe’s welcome when I returned to Vault-13. The overseer met me outside the massive Vault door, and told me point blank that while my services to the Vault will always be remembered, he could no longer trust me or what I had become. He said something along the lines that I had saved the Vault, and now I must leave. Bastard. So, I left. The days and weeks that followed were hard on me.
PROPERTY OF VAULT-TEC others who thought like ourselves, but that slowly came to an end. We no longer head in that direction. I often wonder what became of Vault-13, and the other Vaults, but I never had the time to go exploring again. I taught the others the skills they would need to survive and grow strong. Hunting, farming and other skills to feed us. Engineering and science to build our homes. Fighting to protect what was ours. My love and I led the village and the Tribe.
PROPERTY OF VAULT-TEC INTERFACE $50.
PROPERTY OF VAULT-TEC Main Menu When you start Fallout 2, after watching the introductory movie, you will see the Main Menu. This is probably the single most important screen in the entire game, since without it you can’t actually start playing. Select from the following: INTRO - Replay the intro movie. your friends. Use this to amaze NEW GAME - Start a new game. Create a character, or select a pre-generated character, and start playing Fallout 2 from the very beginning.
PROPERTY OF VAULT-TEC Starting a New Game NOTES You can When you first start bypass a movie in Fallout playing Fallout 2, you 2 by pressing the space will need to start a bar or the ESC key. new game. This will You should not do this start you off with a until you have viewed the new character at the movie at least once. beginning of the story. Important information and A character is a background story is representative of you, often conveyed via a the player, in the movie. Besides, they story.
PROPERTY OF VAULT-TEC NEW CHARACTER - Go immediately to the character creation screen and do not You can start the game until you are use the left and done there. This basically right arrow buttons gives you complete control underneath the of your character, but at character portrait to the cost of a little more change between the time before you can begin three pre-generated playing. Some players like characters.
PROPERTY OF VAULT-TEC Pre-generated Characters If you don’t want to spend a lot of time at the beginning of the game before you get to play, then start here. Pick one of the three pre-generated characters and hop right into the action. Some players will want to experience the game for a little while before creating their own character, and others will want to see the game to completion using any character. These three characters are all capable of finishing the Fallout 2 adventure.
PROPERTY OF VAULT-TEC tribe needs help and new paths beckon to Chitsa. Chitsa is a diplomat character. If you would like to talk to people and wring the most information from them without having to resort to violence all the time, then you should select Chitsa. Narg Narg’s exceptional physique has made him one of the best hunters in the tribe. Narg’s first, and usually only, impulse is to crush anything that he can’t figure out. Narg has become quite adept at crushing, and slicing, and dicing.
PROPERTY OF VAULT-TEC You can also click on any element of the character screen to get more information from the info card in the lower right hand corner of the screen. If you want details about any statistic, skill or trait, simply click on the part in question. The card will change to show you a graphic cartoon of the statistic, skill, or trait and you will get a small text description. How to create your Character The easy way to create your character is to follow some simple steps.
PROPERTY OF VAULT-TEC Primary Statistics Adjusting the seven primary statistics will give you the most control over your character. See page 22 for more detailed information on primary statistics. ST - Strength - The physical strength of your character. This statistic affects your ability to carry inventory items, do damage with melee weapons and use powerful weapons effectively. PE - Perception - The ability to see and hear. high Perception is critical for sharpshooting characters.
PROPERTY OF VAULT-TEC little bit of some things and everything. All at once. Luck affects many things in tiny amounts. You start with a base of 5 points in all of your primary statistics. This is average. Primary statistics are valued from 1 to 10, with 1 being the worst and 10 being the best. The following chart will give you an idea of the differences between the various levels. NOTES Click the small + and buttons next to a statistic level name to adjust the statistic.
PROPERTY OF VAULT-TEC Lowering your statistics is a drastic measure, however. It should be considered with care. Lowering your Intelligence below four, for example, can have serious consequences on what your character can say to other people in the Fallout world. Adjusting your primary statistics is the single most controllable thing you can do during character creation to define your character.
PROPERTY OF VAULT-TEC AC - Armor Class - How likely you are to be hit in combat. Slightly different than Damage Resistance (see below). High AC is better than low AC. Based strictly on Agility. AP - Action Points - How much you can do in a single turn of combat (see Combat, page 118). The higher the number, the better it is. Based solely on Agility. Carry Weight - The total amount of equipment you can lug around the world.
PROPERTY OF VAULT-TEC Critical Chance - The chance of causing a critical blow, and doing some form of additional damage, is based on this statistic. This statistic is based solely on Luck. Traits Traits are characteristics that better define just exactly who your character is. They don’t really fit into a single statistic or location, but are instead just called Traits. They all have a good and a bad impact on your character. If you want the good side of a Trait, you must take the bad with it.
PROPERTY OF VAULT-TEC One Hander - You are more likely to hit with smaller, single-handed weapons, and less likely to hit with larger, two-handed weapons. Finesse - You do less damage, but have a greater chance of doing a critical hit. Kamikaze - You act before other people, since you have a higher Sequence, but you lose some Armor Class and are easier to hit. Heavy Handed - You do more damage in melee or handto-hand combat.
PROPERTY OF VAULT-TEC NOTES To select a skill to Tag, click the small button next to the skill name. The button will be lit, and the skill name highlighted. To deselect the skill, in case you want to Tag another skill, simply click the button again. Chem Resistant - Chems only affect you half as long as normal, but your chance to be addicted is reduced by half as well. Sex Appeal - This trait increases your chance of having a good reaction with members of the opposite sex.
PROPERTY OF VAULT-TEC importantly, improve faster than normal skills. When you gain experience levels, you will gain a number of skill points to spend. Each skill point is doubled when spent on a Tag Skill. See page 111 for a detailed explanation of gaining experience levels and skill points. For more information about the various skills, see page 91. Small Guns - The use of pistols and other small firearms in combat. Based on Agility. Big Guns - The use of bigger firearms and other massive ranged weapons.
PROPERTY OF VAULT-TEC Lockpick - How skilled you are in defeating locks and other mechanisms designed to keep you out. Based on Perception and Agility. Steal - The skill of acquiring what is not yours. Can be used to steal items off of a person, or to give a person an item without them knowing about it. Based on Agility. Traps - The skill in spotting and disarming traps. Also used to set traps and explosives. Based on Perception and Agility.
PROPERTY OF VAULT-TEC cannot change your name once you start the game, so pick something other than NONE, the character That’s an with no name. old joke, but Your name is the key to your it’s still pretty character. The name you pick funny! should represent the concept behind your game. Your character’s age and sex will also define your character. And these attributes will have minor effects in the game world.
PROPERTY OF VAULT-TEC SAVE - This will save the current character to a file on your computer’s hard drive. If you click this button, a save character window will appear. Enter a file name and press ENTER to save the character. Use this if you want to pass the file around to your friends, or if you want to keep a copy of your starting character for posterity. Once you start the game, you cannot use the haracter editor to modify your character.
PROPERTY OF VAULT-TEC The screen is divided into two sections: the game view and the interface bar. The game view is the upper part of the screen where the action takes place. Your character, and the non-player characters (NPCs) inhabit this part of the screen. It is in the game view that you perform most of your actions: moving around, grabbing items, talking to people, targeting enemy critters in combat, opening doors, exploring, and more. The bottom part of the screen is the interface bar.
PROPERTY OF VAULT-TEC Normally, the only two cursor types available in the normal game screen are the Movement and Command cursors. Targeting is only available when you are in the turn-based combat mode. The Hand cursor is only available in Inventory, where it and the Command cursor are available. Right-click to cycle between the available cursor types. Outside of combat, right-clicking will toggle between the Movement and Command cursor.
PROPERTY OF VAULT-TEC The setting of the Running preference may change the default action of the left-click. Running If you press SHIFT and left-click when the movement cursor is displayed, your character will run to the desired location using the shortest path available. This assumes that the Running preference is set to the default of Normal. If the preference is instead set to Always, a simple left-click will make your character run, and you must hold SHIFT and left-click to make your character walk.
PROPERTY OF VAULT-TEC Move the mouse up and down to change the highlighted action icon. Release the left mouse button to perform the highlighted action. The bottom action icon will always be Cancel (see below.) Pausing the command cursor over an object or person will also display the name of the object or person in the display window on the interface bar. To get more information about that item or critter, use the Examine action icon (see below as well.
PROPERTY OF VAULT-TEC screaming mad ganger is pretty silly.) You can use this action on any object or person that a skill can be used on. DROP ITEM Only available in Inventory. If you no longer want to carry an inventory item, especially if it is getting a little crowded in your back pocket, or wherever you keep all those guns and ammo, then use this action on an item. The dropped item will appear at your feet.
PROPERTY OF VAULT-TEC USE INVENTORY ITEM ON If you want to use an item from your Inventory on a person or object, then this action is the fastest way to accomplish that task. When you select this action icon on a legal target, a small version of your Inventory will appear. Scroll through your Inventory, if necessary, and select the item you wish to use, and your character will attempt to use it on the target. Obviously, the item must be appropriate.
PROPERTY OF VAULT-TEC actions on the target, select the cancel action and it will be as if nothing happened. This is always the bottom action icon. Always available, from everywhere to everything. Interface Bar The bottom part of the main game screen is taken up by the Interface Bar. Don’t worry, this is a good thing. The Interface Bar looks like this: The Interface Bar allows you to give many different types of commands, and see feedback on how your character is performing.
PROPERTY OF VAULT-TEC Switch Active Item Button - You can have two items prepared to immediate use. These are your active items. You prepare these items in the Inventory screen (see page 45) when you place items into the ITEM1 and ITEM2 slots. This button will toggle between the two items, effectively changing the Active Item Button (see below.) If ITEM1 is being displayed, clicking this button will switch it to ITEM2. And if ITEM2 is the Active Item, clicking this button will switch it to ITEM1.
PROPERTY OF VAULT-TEC LOAD GAME - This will allow you to load a previously saved game by displaying the Load Game screen. See page 78. PREFERENCES - This button displays the Preferences screen, where you can alter the way Fallout 2 plays. See page 79. EXIT - Quit the current game and return to the main menu. You may want to save your game before you do this, so Fallout 2 will remind you before you actually go back to the main menu. DONE - Return to your current game of Fallout 2.
PROPERTY OF VAULT-TEC Some weapons can also make targeted shots. If you do not have the Fast Shot trait, you will see a targeted shot icon appear in the lower right-hand corner as you switch modes on the weapon. If you have selected the Fast Shot trait for your character, you cannot make targeted shots, and you will never see the targeted shot icon. Ammo Bar - If the active item is a weapon that requires ammo, or an item that requires charges, then this bar will be displayed next to the active item button.
PROPERTY OF VAULT-TEC game, or start the game over from the very beginning. You should save often, and in different save game slots, to make sure that you don’t have to start over from the very beginning. You should monitor this display, and use skills or items to increase your HP when they get low. Armor Class Counter - This counter displays your current Armor Class (AC), based on your character statistics, traits, and currently worn armor. During combat, this counter will go up and down.
PROPERTY OF VAULT-TEC creature have a chance to act, and END COMBAT, which will attempt to stop all hostilities. The End Combat button will not work if there are nearby hostile critters that want to continue doing bad things to you. Green lights around the combat buttons mean that it is your turn. Red lights mean that someone else is getting a chance to do bad things. Skilldex Some skills are used automatically. When you shoot a gun in combat, the proper gun skill will automatically be used.
PROPERTY OF VAULT-TEC over the target, and leftclick. To not use the skill after all, right-click or You can move the cursor over the also press the 1 Interface Bar. through 8 keys on The Sneak skill does not your keyboard to require a target, since you access the skills can be the only target. quickly, without having Instead, the Sneak skill to resort to the works like a toggle. If Skilldex.
PROPERTY OF VAULT-TEC left-click and hold the mouse button down. Move the cursor around. Release the left mouse button to drop the item into its new location. If you are moving more than one item, a special window will appear and ask you how many of the items do you wish to move. If you move completely identical items on to each other, they will “stack.” Stacked items show only one picture, but the number of items in the stack will appear.
PROPERTY OF VAULT-TEC Inventory Screen The Inventory screen is divided into five parts: NOTES Remember that you must rightclick to change between the hand and action cursor. It is only with the action cursor that you can drop, examine, or use items. Inventory List - This is a list of all your inventory items that your character is carrying. As you pick up new items, they will be added to the top of the list. If you Use an item from this list, it will automatically be used on your character.
PROPERTY OF VAULT-TEC Hit Points - Current HP/Maximum HP. When the first number drops to 0, you are dead and the game is over. Armor Class - This area shows the current Armor Class (AC), Damage Resistance (DR) and Damage Threshold (DT) for the armor you are currently wearing. The different types of DR/DT are: Normal - Bullets, knives and other blunt or sharp objects. Laser - Damage from laser weapons. Reflective armor will have higher DR/DT in this type of damage.
PROPERTY OF VAULT-TEC amount of weight that you can carry. You current weight cannot be larger than your maximum weight. Armor Slot - Only armor can be placed into this slot. Use the hand cursor to drop armor items into this slot. Any armor that is currently in the armor slot will be dropped back into your inventory. Item Slots - These two slots can hold items such as weapons. Other items can be placed here and then used from the Interface Bar. ITEM1 when empty can be used for unarmed punch attacks.
PROPERTY OF VAULT-TEC screen to improve your character when you increase in experience levels. You must access the character screen from the interface bar This section of the manual explains how the character screen works. For detailed information about the characteristics (statistics, skills, traits, perks and karmic kabobs) found on this screen, refer to the Character Reference chapter, starting on page 84.
PROPERTY OF VAULT-TEC Basic Info and Statistics The top of the screen shows your Name, Age and Sex. On the right side, below that information, are your current primary statistics. Immediately below that information is an important little box that contains your current level, experience point total, and the experience required to gain the next level.
PROPERTY OF VAULT-TEC The information under your character’s HP totals is very important. It shows any critical damage your character may have taken. In a perfect world, they should be dull green. In this case, bright is bad. If a line is in bright green, like the rest of the screen, you have been inflicted by something horrible and potentially life-threatening.
PROPERTY OF VAULT-TEC only be healed with the use of the Doctor skill. First Aid has no affect on this type of damage. Generally, you can only get a crippled limb or eye from a critical hit in combat. Eye Damage - If your character takes a bad blow to her eyes or head, she can be crippled in the eyes. Until the eye damage is healed, your character will have a reduced Perception. This will affect your character’s ability to spot things and will affect ranged combat dramatically.
PROPERTY OF VAULT-TEC the AP cost to move is increased even more. Most characters, with average amounts of APs, will barely be able to move with two crippled legs. Naturally, having both legs crippled means you still cannot run. Non-combat walking speed is not affected, but this is pretty much a sham to protect your character from ruffians and other nogooddoers. Get to a doctor right quick! Well, as quick as your crippled character can...
PROPERTY OF VAULT-TEC levels you will have the ability to choose from a list of Perks. Characters that have the Skilled trait must advance four levels before they can choose a new Perk. Each Perk will appear as a separate entry. If you selected the Perk multiple times to increase the ability of the Perk, that rank will appear as a number next to the Perk name. Click on a Perk to view the information card about it.
PROPERTY OF VAULT-TEC close to zero is neutral. It is possible to have a really good reputation in a town, and have a really low Karma (in this case, you are a stinker and no one knows about you, yet.) It is also possible to have a poor rep and good Karma (you do good things, but no one has noticed.) Your character can earn Special Reputations for doing actions that are really spectacular, either good or bad.
PROPERTY OF VAULT-TEC this window. When you hit the ENTER key on your keyboard, the text file will be saved. If you want, you can then copy this text file to your printer, or open it with a text editor and print it out from there. Cancel - Returns to the game. All changes that you have made to this character since you entered this screen will be lost.
PROPERTY OF VAULT-TEC Functions of the PIPBoy 2000 The various functions of the PIPBoy are described below. Remember that none of these functions are available until your character finds the PIPBoy. The Clock and Calender The upper left-hand corner of the PIPBoy screen shows the current date and time. The date is shown in Day:Month:Year format. The time is shown in military time, a 24-hour clock. When a 24-hour clock is used, an AM or PM notation is not required.
PROPERTY OF VAULT-TEC of day. Some events only occur during the night or during the day. Some shops are only open during daylight hours, for example. The “until” timers are a little more powerful. They will advanced the clock until the condition is meet. If you are low on healing items, and you don’t care if you waste some time, use the “Rest until healed” timer. This will advance the clock quickly, and it will keep your character resting until he is restored to full health.
PROPERTY OF VAULT-TEC Archives NOTES Leaving the map via an exit grid is a great way to end combat! All movies are captured PIPBoy’s video recorder later playback. Select previously viewed movie it again. on the for any to view Close Press this button to power down the PIPBoy and return to the game. Maps The game view just shows a small section of the Fallout 2 world. There are three different types of maps besides the game view that show the world at different scales.
PROPERTY OF VAULT-TEC transported. You can use an exit grid to escape from a hostile location, but don’t expect a pleasant welcome when you return. The world map is divided into four different sections: Map Display - This is the view of the map. Areas that you have not explored are dark. The immediate area around your explorations is slightly illuminated. This means that your character has seen the contents of that area, but has not yet walked through that part of the world map.
PROPERTY OF VAULT-TEC As you explore, darkened areas of the world map will be revealed. You can also use the location list to select a previously visited location to head for. When you reach your destination, a green triangle will appear. Click on the triangle to enter that location. You can always click on a new destination, if you want to keep exploring. The world of the wasteland is a difficult place to travel in. You have two obstacles -- terrain and random encounters.
PROPERTY OF VAULT-TEC Random encounters are usually hostile, but not always. Depending on your Outdoorsman skill, some Perks and whether or not you have the Motion Sensor, you may be able to detect a random encounter before it detects you. In this case, you are given the option of bypassing the encounter and continuing your journey, or going ahead with the encounter. Town Map The town map is a detailed representation of an important location, usually a town (thus the name.
PROPERTY OF VAULT-TEC or a second story) are displayed through the PIPBoy. Notice that the automap only displays large objects, like walls and buildings. The function of an automap is to help you find your way around town. Your current location is marked with a solid red cross. Exit grids are orange. If you have the Motion Sensor as an active item, you can press the SCANNER button to reveal other critters within the automap. All other critters show up as red dots.
PROPERTY OF VAULT-TEC every person in the game, at least you can talk to them. Most of the time, they will even talk back. Talking to people is an important part of your job, as an explorer, since it is one of the primary ways of getting information and quests. To talk to a person, use the command cursor and the Talk action icon. The Talk icon is the default action, so most of the time you only have to click on a person to start talking to them.
PROPERTY OF VAULT-TEC NOTES If an NPC doesn’t have a head, that is not to say they are not important. And if an NPC does have a head, that doesn’t make them critical to the game. the Preferences screen (see page 79.) Your character will never use combat taunts. We fully expect you to scream those out loud, and frighten your neighbors. Extended Dialogue When NPCs have something to say, and you can respond to their comments or ask questions, you will enter the extended dialogue screen.
PROPERTY OF VAULT-TEC or talked to people about, will also modify what options you have. Characters If you only see [DONE], with a high you are at the end of a Intelligence will have conversation. more options to NPCs will react select from when differently to different talking to NPCs. lines. If your character Something to think says something stupid or about when you inappropriate, some NPCs select or create a will get upset and others character. will just get on with their lives.
PROPERTY OF VAULT-TEC button on this screen. A simple window will appear with the conversation printed verbatim. If the conversation is longer than can be printed on one screen, use the arrow keys to scroll the screen. Press the DONE button to return to the conversation. You can only review the current conversation with this NPC, and as soon as you quit the dialogue, the conversation will be lost. For you programmers out there, it gets sent to /dev/null.
PROPERTY OF VAULT-TEC returned to the normal dialogue screen. To barter with an NPC, Barter is you must trade an equal used with non-partyamount of goods. Your member NPCs only. Barter skill will modify NPCs that believe in the worth of the items in you enough to join your inventory, since you your cause, and your will be better at making party, use a slightly them seem more valuable. A different method of high Barter skill will give trading goods. See your loot more value.
PROPERTY OF VAULT-TEC NOTES Not all trade is done by pure barter. Some of the towns are printing money again. Money makes a great way to store lots of value, since it is very light-weight and takes up no real room in your inventory. When you have the chance, convert your heavy loot into portable cash. buttons. Typing a large number of items works well when you are dealing with cash.
PROPERTY OF VAULT-TEC traded. If the NPC likes your character, she is more likely to give your character a break and a better deal. If you offer a really poor trade, it may actually insult the NPC and lower their opinion of your character. Party Members It is possible to have other people join your character. You may have to talk them into it, solve a quest, pay them money or otherwise convince them that your character needs their services.
PROPERTY OF VAULT-TEC NOTES You should remember to keep your NPCs well stocked up on Stimpaks, ammo and other perishables. First, the values at the bottom of the trading table show the total inventory weight of the characters involved. Second, and most importantly, trades do not have to be equal when you are trading with party members. Since your character is the leader of the party, you have complete control over who gets what. Drag items from your inventory to the table to give them to the NPC.
PROPERTY OF VAULT-TEC This information is not adjustable: HP - Shows the current and maximum Hit Points of the NPC. Skill - This is the best non-combat skill that the NPC knows. Carrying - The current and maximum weight that this NPC can carry. Melee Dam - The current Melee Damage bonus for this NPC. APs - How many Action Points this NPC has. You can press the following buttons: Use Best Weapon - This will force the NPC to stop using their current weapon and use the best weapon in their inventory.
PROPERTY OF VAULT-TEC of the following to attempt to set the NPC to that disposition: Berserk Aggressive Defensive Coward Custom Each of the first four dispositions are preset. The fifth disposition, Custom, allows you, the player, to individually set the components that make up a disposition. And if you are asking just exactly what those components are, here you go: Burst - This controls how often the party member uses the selector switch on any burst-capable weapon they are using.
PROPERTY OF VAULT-TEC Weapon Preference - This determines what kind of weapon the party member prefers to use. If you select Melee (only), Ranged (only) or Unarmed, then the party member will not attack if they cannot use their listed preference. Possible choices: Melee Melee then Ranged Ranged then Melee Ranged Unarmed Distance - This controls how the party member moves around in combat. Some of these will not be available or work properly, depending on the weapon preference.
PROPERTY OF VAULT-TEC Stimpaks when hurt a lot. Any chem some of the time. Any chem, any time. Options Options allow you to save your game, load a previously saved game, change the preferences, or exit the game and return to the main menu. The various options are accessed by pressing the options button (the Big “O”) on the interface bar. When you press the options button on the interface bar, this small window with five different options will appear. Press one of these buttons to access that option.
PROPERTY OF VAULT-TEC NOTES There is a philosophy about saving games. Some people say that you should only have one savegame file, and you should rarely save to it. These people believe that this increases the danger of playing the game, and is thus more dramatic. Others claim that you should be able to save before every combat, be able to replay every action and have unlimited saves. Since the Fallout 2 development team is pretty nice, we tend to lean towards the latter.
PROPERTY OF VAULT-TEC the game will appear, along with a small text description showing the name, game date, and time of the saved location. To save a game, double-left-click on a slot, or select the slot and press the DONE button. Type a description that makes sense to you. Press ENTER on your keyboard, or press the DONE button. If you chance you mind, and do not want to use this slot, press CANCEL. The game will be saved, and you will get a message informing you if the everything went well.
PROPERTY OF VAULT-TEC Preferences These preferences control aspects of the game. All the preferences here can be adjusted by you, the player. In this way, you are given a chance to modify the game to your liking. All of the preferences below have two or more settings. One of the settings will be the default setting, which is set back at the Fallout factory by well-trained professionals. Don’t worry, however, they won’t get upset if you decide to deviate from the norm and change the default setting.
PROPERTY OF VAULT-TEC There is no penalty or reward for using any of the settings, and you can change this preference whenever you wish. Combat Speed [Slider: [Normal -> Fastest, Player Checkbox] This slider controls how fast the non-player characters move and attack during combat (actually, just how fast they animate -- they still get their normal amount of attacks, but it just looks like they are moving quickly.) If the Player checkbox is clicked on, then the player will also be animated quickly.
PROPERTY OF VAULT-TEC Violence Level [None, Minimal, Normal, Maximum Blood] This preference controls what happens when a character is killed in the game. On Maximum Blood, you will see the most violent, gruesome deaths possible. Normal shows most of the deaths, but doesn’t show a couple of the really bloody ones. Minimal shows characters falling over in a pool of blood. None just shows the characters falling over.
NOTES A note to our younger players: If you are under the age of 17, you should look at the little black rating on the box to this game. It says Mature. We mean it. There are some really adult situations that occur in this game. There are couple of preferences that you can set to make it more likely that your parents will not kick you out of the house if they discover you playing this game. Click the Language Filter to On, and click the Violence Level to Normal or Minimal.
PROPERTY OF VAULT-TEC Speech Volume [Slider: Off -> Quiet -> Normal -> Loud] Controls the volume of the digitized speech some characters use. Brightness Level [Slider: Normal -> Brighter] This preference controls the how bright the graphics are on your screen. For some computers, video cards and monitors, you may need to turn the brightness level up a notch or two to see the darker screens better. Mouse Sensitivity [Slider: Normal -> Faster] This slider controls how fast the mouse cursor moves.
PROPERTY OF VAULT-TEC CHARACTER REFERENCE 84 $50.
PROPERTY OF VAULT-TEC Introduction This chapter will describe in detail the different characteristics that form Fallout characters. There are different types of characters in the Fallout world: Player Character - This is your alternate ego that exists within the Fallout world. This is the single most important character in the game. If the player character (PC) is killed the game is over.
PROPERTY OF VAULT-TEC NOTES A note about dice rolls. Dice? In a computer role-playing game? Well, Fallout 2 is a true, back to basics role-playing game. These games were originally played, and still are, at a table with paper, pencil, and dice. Fallout 2 stays true to those origins. Some parts of the manual will refer to rolls. In this case, Fallout 2 is rolling against one of your characteristics with “virtual” dice. There are two types of rolls: checks and results.
PROPERTY OF VAULT-TEC is not high enough to use the weapon properly, the chance to hit is modified by -20% for each point of low Strength. A high enough skill can offset the low Strength modifier. You will be warned by a message in combat if your character’s ST is too low. Examine the weapon for more details about its ST requirement. Perception - This is used in the Sequence secondary statistic, and several skills (Lockpick, Traps, First Aid and Doctor.
PROPERTY OF VAULT-TEC Class and Action Point secondary statistics. It modifies the most skills as well, especially combat skills. Agility is used by the computer whenever your character must perform some physical act of dexterity (to avoid a trap, for example.) Intelligence - No secondary statistics use Intelligence. Many of the non-combat skills use it for the base values, however. Intelligence is a very important statistic when talking to characters. It will determine what you can and can’t say to NPCs.
PROPERTY OF VAULT-TEC your character has sustained. You can never “heal” more damage than your maximum HP total. Armor Class - This statistic reduces the chance of an opponent to hit your character during combat. If you have an AC of 30%, which is pretty high, all characters that attempt to attack you have a -30% to their chance to hit, in addition to the other modifiers (such as darkness, range, and cover.) If you never get hit, there is no chance of your character taking damage.
PROPERTY OF VAULT-TEC would do 1-6 points of damage before being modified by the armor of your target. Damage Resistance - This is the general amount of damage that your character is strong enough to just shrug off. Every attack will be reduced by this percentage. In conjunction with armor, which will have it’s own Damage Resistance and another stat called Damage Threshold (see page 135), every attack will do less damage to your character’s Hit Point total.
PROPERTY OF VAULT-TEC battle, the more opponents, the more valuable this statistic becomes. As new critters are added to a battle, they will be sequenced in according to their Sequence statistic. Healing Rate - This stat determines the number of Hit Points healed when your character rests or travels. When your character rests, and can catch his wind, the current HP total will be increased by the Healing Rate every couple of hours. It is only effective when the character rests or travels.
PROPERTY OF VAULT-TEC improved by reading specific books or completing quests within the game. Small Guns - Firearms covered by the use of this skill: pistols (both revolvers and autoloaders), sub-machineguns (SMGs), rifles, and shotguns. The skill level is your base percentage to hit. Modifiers include: weapon weight, range, darkness, and cover. This skill is used automatically in combat when you attack with the appropriate weapon.
PROPERTY OF VAULT-TEC Primary Punch Attacks Strong Punch Effects: +3 damage AP Cost: 3 Requires: Unarmed 55%, Agility 6 Hammer Punch Effects: +5 damage, +5% critical chance AP Cost: 3 Requires: Unarmed 75%, Agility 6, Strength 5, Level 6 Haymaker Effects: +7 damage, +15% critical AP Cost: 3 Requires: Unarmed 100%, Agility 7, Strength 5, Level 9 Secondary Punch Attacks Jab Effects: +5 damage, +5% critical AP Cost: 6 Requires: Unarmed 75%, Agility 7, Strength 5, Level 5 Palm Strike Effects: +7 damage, +20%
PROPERTY OF VAULT-TEC Snap Kick Effects: +7 damage AP Cost: 4 Requires: Unarmed 60%, Agility 6, Level 6 Power Kick Effects: +9 damage, +5% critical AP Cost: 4 Requires: Unarmed 80%, Agility 6, Strength 6, Level 9 Secondary Kick Attacks Hip Kick Effects: +7 damage AP Cost: 7 Requires: Unarmed 60%, Agility 7, Strength 6, Level 6 Hook Kick Effects: +9 damage, +10% critical, armor piercing AP Cost: 7 Requires: Unarmed 100%, Agility 7, Strength 6, Level 12 Piercing Kick Effects: +12 damage, +50% critical, armo
PROPERTY OF VAULT-TEC end up somewhere. It’s possible to throw a weapon and have it land right at your feet. If it’s a knife, no big deal. If it is grenade, that’s a really big deal. The maximum distance a weapon can be thrown is based on your character’s Strength. This skill is used automatically when you attempt to throw a weapon. First Aid - The skill can heal minor wounds only. When used successfully, it will heal a small amount of Hit Point damage. It can only be used a few times a day.
PROPERTY OF VAULT-TEC NOTES You can actually use the Steal skill to plant items on a target. Just drag from your character’s inventory to theirs. They get a chance to notice what you are doing, of course. It works just like a normal Steal, but in reverse. after, the computer rolls against your Sneak skill. If successful, all critters will have their Perception halved when trying to notice you. Normally, if your character runs, it will automatically turn Sneak off.
PROPERTY OF VAULT-TEC trying to steal at one time (stealing a small number of objects is easier than stealing everything a person owns.) When you use this skill on a person, you will see a loot screen. Drag as many items as you want from the target’s inventory to your inventory. Each item you move will create an opportunity for the target to notice what you are doing. Their chance to notice your Steal action depends on your skill, the result of the Steal roll after all the modifiers, and their Perception.
PROPERTY OF VAULT-TEC made. If you succeed, the trap will go off on time. If you fail, the trap will go off before you intended it to. If you critically fail, the trap goes off immediately. This is the timer. Use the + and - buttons to adjust the time. Press DONE when the time is set to your satisfation. Press CANCEL to not set the timer on the explosive. Once you start a timer, you cannot stop the explosive from detonating. You can use an explosive to trap a door or container item.
PROPERTY OF VAULT-TEC will not want to slit your throat. You never get to use this skill actively while talking, as the lines that Speech rolls are used on are not marked. A higher Speech skill is useful for getting your way. You can use the Speech skill actively to start a conversation, but just clicking on the person is usually easier to do. Barter - The skill of trading goods is used automatically in the barter screen (see page 68.
PROPERTY OF VAULT-TEC towards the negative. Kill a bad person or monster, and your Karma climbs up. Karma is expressed as a number. Beginning characters start with a Karma of 0. The only other way a character can have a Karma of 0 is if they balance their actions, doing both good and bad in equal amounts. This is actually hard to do. If the actions of your character lean towards the good, the Karma value will rise. Get a positive Karma high enough, and your character will earn a Karmic title.
PROPERTY OF VAULT-TEC character’s reputation in one town will affect her reputation in other parts of the wasteland. It may take time, however, and the influence depends on the link between the two towns. Reputation will modify what people think of your character. “Good” non-player characters like good reps. “Bad” NPCs like bad reps. “Good” NPCs do not like bad reps. “Bad” NPCs do not like good reps.
PROPERTY OF VAULT-TEC to pick a Perk, but if you don’t select one before the next Perk-granting level, you lose the Perk. You can only have one Perk at most to pick. The Perk selection window will show all the Perks that are available to your character. You can select a Perk to read about it on the information card. Use the arrow buttons to scroll the list. Press the DONE button to take the highlighted Perk. Press the CANCEL button to hold off and pick the Perk the next time you enter the character screen.
PROPERTY OF VAULT-TEC Awareness This Perk gives you more information when you Examine a critter. You can see their exact amount of hit points, and what weapon they are armed with (if any.) Number of Ranks: 1 Requirements: Perception 5, Level 3 Better Criticals The critical hits you cause in combat are more devastating. You gain a +20% bonus on the critical hit table, almost ensuring that more damage will be done. This does not affect the chance to cause a critical hit.
PROPERTY OF VAULT-TEC Bonus Ranged Damage Your character does +2 points of damage per round fired with ranged weapons, for each rank of this Perk. Number of Ranks: 2 Requirements: Agility 6, Luck 6, Level 6 Bonus Rate of Fire This Perk allows your character to shoot a little faster. Each ranged weapon attack costs one AP less to perform.
PROPERTY OF VAULT-TEC set by this character do more damage and will always detonate on time. Number of Ranks: 1 Requirements: Agility 4, Traps 90%, Level 9 Dodger This Perk will lower the chance your character will be hit in combat by increasing the Armor Class by +5 per rank. Number of Ranks: 1 Requirements: Agility 6, Level 9 Earlier Sequence Your character will be more likely to move before other characters in combat with this Perk. Each rank of this Perk will increase the Sequence statistic by +2.
PROPERTY OF VAULT-TEC Faster Healing Characters with Faster Healing just plain heal faster. For each rank of this Perk, your character gains a +2 to the Healing Rate statistic. Number of Ranks: 3 Requirements: Endurance 6, Level 3 Fortune Finder Random encounters yield more money. Of course, you have to take it off the cold, dead bodies of your opponents. Number of Ranks: 1 Requirements: Luck 8, Level 6 Gambler This Perk adds +40 skill points to Gambling.
PROPERTY OF VAULT-TEC Gain Luck Increases your Luck by +1 permanently. Number of Ranks: 1 Requirements: Luck 1-9, Level 12 Gain Perception Increases your Perception by +1 permanently. Number of Ranks: 1 Requirements: Perception 1-9, Level 12 Gain Strength Increases your Strength by +1 permanently. Number of Ranks: 1 Requirements: Strength 1-9, Level 12 Ghost In areas of darkness, or at night, characters with this Perk gain +20% to their Sneak skill.
PROPERTY OF VAULT-TEC Heave Ho! For purposes of determining the maximum range of thrown weapons only, this Perk will increase Strength by +2 for each rank. Number of Ranks: 3 Requirements: Level 6 Here and Now With this Perk, your character gains one experience level immediately.
PROPERTY OF VAULT-TEC Light Step Characters with this Perk are much less likely to set off traps. Number of Ranks: 1 Requirements: Agility 5, Luck 5, Level 9 Living Anatomy This Perk confers +20 skill points to Doctor. Since characters with this Perk have greater knowledge of anatomy, they also do +5 points of damage with every attack to living creatures. Number of Ranks: 1 Requirements: Doctor 60%, Level 12 Magnetic Personality Characters with this Perk can attract an additional party member.
PROPERTY OF VAULT-TEC More Criticals Characters with this Perk cause more critical hits in combat. Each rank adds +5 to the Critical Chance statistic. Number of Ranks: 3 Requirements: Luck 6, Level 6 Mr. Fixit This Perk gives a one-time bonus of 20 skill points to the Repair and Science skills. Number of Ranks: 1 Requirements: Repair 40% or Science 40%, Level 12 Mutate! Picking this Perk will also make you select one of your current Traits to remove. You then get a chance to pick another Trait.
PROPERTY OF VAULT-TEC Pack Rat Each rank of this Perk adds +50 lbs. to your character’s Carry Weight statistic. Number of Ranks: 1 Requirements: Level 6 Pathfinder This Perk reduces your travel time on the World Map by 25% for each rank. Number of Ranks: 2 Requirements: Endurance 6, Outdoorsman 60%, Level 6 Pickpocket Characters with this Perk do not suffer the negative modifiers for facing and size that are normally associated with Steal.
PROPERTY OF VAULT-TEC Quick Recovery It only costs one AP to stand up after being knocked down. Number of Ranks: 1 Requirements: Agility 5, Level 6 Rad Resistance Each rank of this Perk increases the Radiation Resistance statistic of your character by +15%. Number of Ranks: 2 Requirements: Endurance 6, Intelligence 4, Level 6 Ranger This Perk adds +20 skill points to Outdoorsman. It also makes finding special random encounters slightly easier.
PROPERTY OF VAULT-TEC Silent Death While Sneaking, characters with this Perk do double damage using a HtH or melee attack if they can hit their opponent in the back. Number of Ranks: 1 Requirements: Agility 10, Sneak 80%, Unarmed 80%, Level 18 Silent Running This Perk allows characters to run and still Sneak. Number of Ranks: 1 Requirements: Agility 6, Sneak 50%, Level 6 Slayer In HtH or melee combat, holders of this Perk do critical hits with a successful Luck roll.
PROPERTY OF VAULT-TEC Speaker This Perk gives a one-time bonus of 40 skill points to the Speech skill. Number of Ranks: 1 Requirements: Speech 50%, Level 9 Stonewall Your character is only half as likely to be knocked down in combat. Number of Ranks: 1 Requirements: Strength 6, Level 3 Strong Back Each rank of this Perk increases the Carry Weight statistic by 50 lbs. Number of Ranks: 3 Requirements: Strength 6, Endurance 6, Level 3 Survivalist Gain 40 skill points in the Outdoorsman skill with this Perk.
PROPERTY OF VAULT-TEC Toughness Each rank of this Perk adds +10 to your character’s Damage Resistance statistic. Number of Ranks: 3 Requirements: Endurance 6, Luck 6, Level 3 Weapon Handling This Perk adds +3 to Strength for weapon minimum Strength checks. Number of Ranks: 1 Requirements: Agility 5, Level 12 NOTES It is rumored that there are special Perks. You may be awarded one of these Perks for completing special quests. Keep your eye out for these special awards.
PROPERTY OF VAULT-TEC Level XP Required 1 0 2 1,000 3 3,000 4 6,000 5 10,000 6 15,000 7 21,000 8 28,000 9 36,000 10 45,000 11 55,000 12 66,000 13 78,000 14 91,000 15 105,000 16 120,000 17 136,000 18 153,000 19 171,000 20 190,000 21 210,000 and so on... Every new level gains your character the following: Hit Points - Add 3+(1/2 Endurance) to your maximum HP total. Skill Points - Gain 5+(2x Intelligence) skill points. Your character will occasionally gain a Perk, every three or four levels.
PROPERTY OF VAULT-TEC Skill Points Every new experience level will give your character a number of skill points that you can spend to improve your character’s skills. It is harder to improve a skill that is at a higher level. When your character spends skill points to improve a skill, it will cost more skill points if the skill is of a higher level. Tag skills improve faster. They gain +2% instead of the normal +1%.
PROPERTY OF VAULT-TEC COMBAT 118 $50.
PROPERTY OF VAULT-TEC Matters of Life and Death As you explore the post-nuclear world, you will eventually come into conflict with other characters or creatures. Sometimes you can solve these problems with diplomacy or stealth, depending on what your character is good at. Sometimes it is going to come down to who has the bigger gun. And who can use it better... Combat in Fallout 2 is turn-based.
PROPERTY OF VAULT-TEC statistic. The critter with the highest Sequence gets to go first, then the critter with the next best Sequence and so on. Ties are determine by the best Agility, and if that is still tied, the best Luck. If it is still tied at that point, the computer just picks a random critter who is tied for that position. Each combatant, starting at the top of the list and working down, gets a chance to act. When everyone has gone, it starts all over again at the top of the list.
PROPERTY OF VAULT-TEC RED - A critter highlighted red is a possible enemy within your character’s LOS and Perception range. Proceed with caution. It’s possible that the critter is neutral, and wants to have nothing to do with you and your problems. It’s also possible that the critter could be planning evil things to do with your character’s corpse. YELLOW - The critter is out of your character’s LOS, but within Perception range.
PROPERTY OF VAULT-TEC The number of action points your character has is located over the active item button on the interface bar. The AP lights only show the first ten AP your character has. If your character has more than 10 AP remaining, those action points will not be shown. When you spend enough APs so that less than ten are remaining, the number of lights representing APs will start to wink off. Different actions cost different amounts of APs.
PROPERTY OF VAULT-TEC Running in combat has no bonus or penalty. You can reserve enough AP to move and still use your active item by holding down the CTRL key while clicking to move. If you want enough AP left over to shoot your target, but you want to get as close as possible to the target in order to reduce the range penalty to a minimum, use reserve movement. Example: Your character has nine AP remaining. Your current weapon is a Colt 6520. It costs five AP to shoot that weapon in non-targeted mode.
PROPERTY OF VAULT-TEC NOTES Inventory If you press the INV button on the interface If you want bar, it will cost four AP to reload and use a to open inventory. If healing item on the you do not have the four same turn, it is cheaper AP, you cannot open to open inventory and inventory. do everything there. Once you open And if you go to inventory, however, you inventory to use a can perform as many healing item, you should actions in there as you remember to reload any want.
PROPERTY OF VAULT-TEC is the percentage chance, after modifiers, of actually hitting the target. The higher this number, the more likely you will be able to hit. Some examples: 10% chance to hit - You should only be able to hit the target one out of every ten times. 50% chance to hit - You should hit half the time and miss the other half. 95% chance to hit - You should hit 19 out of 20 times, so you will rarely miss. This, by the way, is the maximum chance to hit.
PROPERTY OF VAULT-TEC Neat. The negative modifier to a to hit roll is the Armor Class (AC) of the armor. See page XX for more details about armor and how it can help you even if you are hit. Any obstacle between you and your target is considered cover. People, barrels, trees are all cover. You cannot shoot through walls, but it might be possible to shoot through a window. See page 130 for details about targeted attacks. The different locations on the target may be selected.
PROPERTY OF VAULT-TEC BURST - This mode will use multiple rounds of ammunition. Every type of burst weapon will have a different rate of fire (ROF), which determines the number of rounds fired with a single action. Burst weapons use ammo faster, but generally have a better chance to hit overall. Every single bullet will get an individual chance to hit. Even with a low skill, burst weapons with a high ROF will usually hit something. And something is the key word.
PROPERTY OF VAULT-TEC depend on the Strength statistic of the character throwing the weapon. Grenades, knives and rocks can all be thrown. If you have an identical item in your inventory, it will automatically be loaded into the same slot. This lets you toss frag grenades like they are going to nuke the factory in five minutes and you’d better use all that you can. All thrown weapons have to land somewhere.
PROPERTY OF VAULT-TEC Most of the time the two opponents will be adjacent, at a range of one hex. Some melee weapons can attack an opponent that is two hexes away. Anything beyond that, you need a ranged weapon. This type of combat can be very deadly, since most attacks are faster and the chance for a critical hit is increased. HtH combat has a major disadvantage: if you can hit your opponent, he can hit you.
PROPERTY OF VAULT-TEC Characters that work on improving their Unarmed skill will learn how to throw more and more powerful punches. Some punches require other characteristics as well. See the Unarmed skill description starting on page 89 for more information. KICK - ITEM2 in inventory must be empty so you can make kick attacks. Kicks do more damage, but require more AP. Kick damage is modified by Melee Damage. Characters that specialize in Unarmed can do better and better kicks as they learn more.
PROPERTY OF VAULT-TEC is red to remind you that this is a targeted shot. Left-click on the target. A window will appear showing a wireframe of the target and all the specific locations you can target. You can attack one of eight different locations. Each location, like an arm or leg, is easier or harder to hit. Your adjusted to hit chance is shown next to the location name. A to hit chance of “--” means your character has no chance of success, the attack is just too difficult for a character of that skill.
PROPERTY OF VAULT-TEC When a critter’s HP reaches 0, that critter is dead. If the player character loses all of his HP, the game is over. Critical Hits - Some attacks are just more deadly than others. The attack may have hit a critical spot, or was swung with a extra effort, or was just a lucky attack. These critical hits can cause more damage or have some other nasty effect on the poor recipient of the hit.
PROPERTY OF VAULT-TEC Critical Failures - It is entirely possible that the attack was so screwed up, that the attacker did something really stupid. This is known as a critical failure, and is usually not a good thing. Critical failures can happen to the PC, as well as all other critters. Critical failures happen to the attacker, which can include your character. Trying to make a targeted shot with a really low chance to hit increases the chance that your character will suffer from a critical failure.
PROPERTY OF VAULT-TEC Poison does damage over time. Many creatures can do poison damage, along with their regular HP attacks. Anti-venom can reduce the effect of poison. The more poison a character has been affected by, the longer it takes before the poison is gone, and the more damage the poison while do on the way out. See Poison Resistance for more info on poison, page 91. Radiation - Radiation is an invisible attack. You will not see the radiation that kills you.
PROPERTY OF VAULT-TEC Armor Class - This is the chance that the armor will force the attack to miss, usually by deflecting the shot. The higher the Armor Class (AC), the better the armor. The AC acts as a negative modifier on the attackers chance to hit. Example: A ganger is wearing Leather armor, which is AC15. A desert ranger has a to hit chance of 65%, after all other modifiers. The chance to hit the target is only 50%.
PROPERTY OF VAULT-TEC When combat ends, the combat buttons on the interface bar are covered up again and the game returns to real-time. Victorious in Battle and Looting the Dead Your character will gain a number of experience points based on the toughness of the critters faced. It may be enough XP to increase your character’s level, or you may need to explore some more and face additional challenges. You can also loot the dead bodies for their stuff.
PROPERTY OF VAULT-TEC APPENDICES $50.
PROPERTY OF VAULT-TEC APPENDIX 1: Tutorial This section will give you a brief tutorial on game functions and give you a head start at the beginning of the game. This tutorial assumes that you have already installed Fallout 2 and doubledclick on the Fallout 2 icon or ran it from the Win95 Start menu. Start a new game by selecting NEW GAME from the main menu. For now, click on the TAKE button to select Narg, a combat-based character that is the easiest character to start the game with.
PROPERTY OF VAULT-TEC Narg will run up to him and start a conversation. See page 63 for full information about talking to non-player characters. For now, click on the “Just thought I’d say hello...” line and say good-bye to the man. If you move the cursor over the NPC for a moment, you will see a brief description of him in the display monitor. Left-click to change back to the movement cursor and click in the dark entrance area of the temple. Good thing you pulled out that spear.
PROPERTY OF VAULT-TEC continue back to the main corridor and continue to explore this level until you come to another set of large doors to the north. (If you want to move faster, hold down SHIFT while clicking to move. This will make your character run instead of walk.) Notice this door is locked. You will need to pick the lock. Click on the SKILLDEX button and select LOCKPICK. The cursor will change to a yellow targeting cursor. Left-click on the door to attempt to pick the lock.
PROPERTY OF VAULT-TEC APPENDIX 2: Hints and Tips In addition to the tutorial found in Appendix 1, here are some basic hints and tips for beginners. Save Often Use the save game feature often and use it well. Do not save over your previous save game slot. Use all 10 slots, alternating between them to protect your character and your game. Examine Everything Keep a close eye on the screen. Examine everyone and everything until you get a hang of the world. The dirt, as it were, is in the details.
PROPERTY OF VAULT-TEC attacker than the AC bonus. Especially if you have a ranged weapon and they do not. Moving around also allows you to use cover. Pick your targets carefully and then follow through on the attack. Always use Inventory wisely for reloading and healing your character. Ammo can be scarce. Conserve it if possible. Melee weapons and hand-to-hand attacks on small, pitiful critters can save you some expensive ammo.
PROPERTY OF VAULT-TEC APPENDIX 3: Credits PROGRAMMING Lead Programmer Additional Programming By Jesse Reynolds Tim Cain John Price Programmers Chris Jones Nick Kesting Robert Hertenstein 2 Thomas French Chris Holland Dan Spitzley Movie Technology Paul Edelstein Installer/Autoplay Darren Monahan ART Art Director Gary Platner Artists Robert Collier Tramell Ray Isaac Jeff McAteer Brian Menze Scott Rodenhizer Heads Scott Rodenhizer Additional Art By Aaron Brown Peter Kroko Mike McCarthy Chad Moore Edd
PROPERTY OF VAULT-TEC Benc Orpak Adoni Torres Original Game Artwork By Jason Anderson Leonard Boyarsky Michael Dean Sharon Shellman Paul Hormis DESIGN Lead Designers Feargus Urquhart Matt Norton Designers Jason G. Suinn John Deiley Chris Avellone Zeb Cook Dave Hendee Colin McComb Technical Designer Scott Everts Level Designers John Deiley Scott Everts Jason G. Suinn Additional Design By Robert Hertenstein 2 Nick Kesting Fred Hatch Design/Dialogue Mark O'Green 144 $50.
PROPERTY OF VAULT-TEC SPECIAL Game System Design By Chris Tim Jess Feargus Taylor Cain Heinig Urquhart Original Game Design By Tim Cain Leonard Boyarsky Jason Anderson Jason Taylor Scott Campbell PRODUCTION Division Director Feargus Urquhart Producers Eric Demilt Feargus Urquhart Assistant Producer Fred Hatch Asst. Division Director Jeremy Barnes Production Assistant Jason G.
PROPERTY OF VAULT-TEC Senior Testers Dennis Presnell Chad Nicholas Ed Hyland Testers Dany Martinez WR Saunders Rodney Smith Tony Piccoli David Maldonado Dan Levin Eric Pribish Scott Warner Derek Johnson Tim Anderson Primo Pulanco Jeremy Ray Jeremy Seely Scott Humphreys Senior I.S. Technician Bill Delk I.S.
PROPERTY OF VAULT-TEC Audio Mastering Craig Duman Background TV music Ronald Valdez Cinematics Re-recording Mixer Dave West Cinematics Soundeffects West Productions Foley Artists Doug Turner Gary Murello Larry Peacock Foley Editor Caron Weidner Foley Mixer Debby Ruby Foley Mixer/Artist Cecilia Perna Foley Recorded at West Productions Foley Supervision Charles Deenen Larry Peacock FX Editor Michael Dickeson Music By Mark Morgan for Four Bars Entertainment $50.
PROPERTY OF VAULT-TEC Intro Re-Recording Mixer Charles Deenen Music Supervisor Brian Luzietti Sound FX Librarians Doug Rappaport Sergio Bustamante II Ron Valdez Sound FX Design Charles Deenen Gregory Allen Larry Peacock EFX Weddington Caron Weidner Voice Editors Doug Rappaport Sergio Bustamante II Voice Producer Fred Hatch Voice Recording Engineer Paul Hurtubise Voice Supervisor Chris Borders Voice Talent Coordination Julie Morgavi Voice Dialogue Recorded At Hollywood Recording Services Hollywood,
PROPERTY OF VAULT-TEC Voice Direction Jamie Thomason MARKETING Director of Marketing Paul Sackman Marketing Managers Mike Markin Greg Peterson Associate Marketing Manager Greg Bauman PR Manager Krys Card Traffic Manager Thom Dohner Paul Naftalis Thanks to: (Dave H.) The Unwashed Villagers, the Dyer Family, Jamba Juice, The Tick, SouthPark; (Chris A.) Eileen Suh and Mah and Pa Avellone; (t.ray) my mother, my father, my son and my brother and to all of my adoring fans for buying this game; (Rob H.
PROPERTY OF VAULT-TEC APPENDIX 4: Technical Support Troubleshooting Documents Online! Interplay Productions Technical Support now offers troubleshooting guides with complete installation and setup instructions as well as information that will help you overcome the most common difficulties. If you have access to the World Wide Web, you can find these at http://www.interplay.com/support/ Here you will find troubleshooting information on as well as information on regular system maintenance and performance.
PROPERTY OF VAULT-TEC • • • • • • • • • • • Title of Game Computer manufacturer Operating system (Windows 95, DOS 6.22, etc.) CPU type and speed in MHz Amount of RAM Sound card type and settings (address, IRQ, DMA) Video card CD-ROM Mouse driver and version Joystick and game card (if any) A copy of the CONFIG.SYS and AUTOEXEC.
PROPERTY OF VAULT-TEC Interplay Productions Support Fax: (949) 252-2820 Interplay Productions Technical Support 16815 Von Karman Avenue Irvine, CA 92606 How to reach us online INTERNET E-MAIL: support@interplay.com WORLD WIDE WEB: Access our Web Site at www.interplay.com www.blackisle.com FTP: Access our FTP Site at ftp.interplay.com 152 $50.
PROPERTY OF VAULT-TEC APPENDIX 5: Interplay Limited 90-Day Warranty Interplay warrants to the original purchaser of this Interplay Productions™ product that the compact disc or floppy disk(s) on which the software programs are recorded will be free from defects in material and workmanship for 90 days from the date of purchase.
PROPERTY OF VAULT-TEC or money order for $5.00 (U.S. currency), which includes postage and handling, and Interplay will mail a replacement to you. To receive a replacement, you need to enclose the original defective compact disc or floppy disk(s) in protective packaging accompanied by: (1) a $5.00 check or money order, (2) a brief statement describing the defect, and (3) your return address. If you have a problem with your software, you may wish to call us first at (949) 553-6678.
PROPERTY OF VAULT-TEC Software Use Limitations and Limited License This copy of Fallout 2 is intended solely for your personal noncommercial home entertainment use. You may not decompile, reverse engineer, or disassemble the Software, except as permitted by law. Interplay Productions retains all rights, title and interest in the Software including all intellectual property rights embodied therein and derivatives thereof.
PROPERTY OF VAULT-TEC APPENDIX 6: Interplay Website Welcome to the Interplay Web! As a company dedicated to providing innovative, high-quality interactive entertainment software, we are always striving to stay as close as possible to the leading edge of technology. This Web site is the latest example of our ongoing effort to provide a wealth of information and opportunities to you.
PROPERTY OF VAULT-TEC Interplay’s World Wide Web site is an Internet service designed to give you the latest information about Interplay and our products. This site features our demos, upgrades, product information and ordering information. How to get there From your Internet account, point your favorite browser to: www.interplay.com OR VISIT: www.interplay.com www.blackisle.com $50.
PROPERTY OF VAULT-TEC APPENDIX 7: "The Big One" Pancake 1/3 cup Butter 4 eggs 1 cup milk 1 cup flour In a blender whip eggs for 1 min. Gradually add milk and then flour while blender is on. After adding milk and flour continue blending for 30 seconds. Melt butter. Pour melted butter into souffle dish (or round high dish), then add mixture to dish. Bake at 425 degrees for 20-25 minutes (Until fluffy and golden brown & firm. Pancake will fall apart after being removed from the oven.
PROPERTY OF VAULT-TEC APPENDIX 8: "Carrion Kabobs" 1/4 cup lemon juice 1/2 cup salad oil 3 cloves of garlic (Minced or pressed) 1 tablespoon ground cumin 2 pounds boned leg of lamb (fat trimmed) cut into 1 1/2 inch chunks 2 each medium sized green, red, yellow bell peppers (or 6 of 1 kind) stemmed, seeded, and cut into 1 1/2inch pieces. In a bowl, combine lemon, oil, garlic, and cumin. Add the lamb; stir to coat. Cover and chill for at least 4, or up to 24 hours.
PROPERTY OF VAULT-TEC APPENDIX 9: Quick Keys Game Quick Keys A C I P Z O or ESC B M N S 1 2 3 4 5 6 7 8 ? < > Space ENTER ENTER TAB HOME Attack - Start Combat Character Screen Inventory PIPBoy 2000 Main Screen PIPBoy Alarm Clock Options Toggle Active Items Toggle Mouse Mode Toggle Active Item Mode Skilldex Use Sneak Skill Use Lockpick Skill Use Steal Skill Use Traps Skill Use First Aid Skill Use Doctor Skill Use Science Skill Use Repair Skill Show Date and Time Rotate Counter-clockwise Rotate Clockwise En
PROPERTY OF VAULT-TEC System Quick Keys + F1 F2 F3 F4 or CTRL-S F5 or CTRL-L F6 F7 F10 or CTRL-X F12 CTRL-P Decrease Brightness Increase Brightness Help Master Volume Down Master Volume Up Save Game Load Game Quick Save Quick Load Exit to Main Menu Save Screenshot Pause Character Editor Keys TAB Arrow Keys + - Change Window Move within Window Add Subtract $50.
PROPERTY OF VAULT-TEC NOTES 162 $50.
PROPERTY OF VAULT-TEC NOTES $50.
The most anticipated RPG of the year. In the FORGOTTEN REALMS ®, we’ve lived through foul pestilence, vicious battles, exorbitant taxes, and even the occasional dragon. But when HE showed up, things really started getting ugly. Prepare to be immersed into a world of intrigue and mystery on a perilous quest to rescue a storied land from impending war. Even your own soul is at stake as you and a party of adventurers become entangled in a dangerous riddle of betrayed alliances, dark prophecies and murder.
USEFUL INFORMATION Multiplication Table 1 2 3 4 5 6 7 8 9 10 11 12 2 4 5 8 10 12 14 16 18 20 22 24 3 6 9 12 15 18 21 24 27 30 33 36 4 8 12 16 20 24 28 32 36 40 44 48 5 10 15 20 25 30 35 40 45 55 55 60 6 12 18 24 30 36 42 48 54 60 60 72 7 14 21 28 25 42 49 56 63 70 77 84 8 16 24 32 40 48 56 64 72 80 88 96 9 18 27 36 45 54 63 72 81 90 99 108 10 20 30 40 50 60 70 80 90 100 110 120 11 22 33 12 55 66 77 88 99 110 121 132 12 24 36 48 60 72 84 96 108 120 132 144 Conversion Tables Length 1 Meter (m) = 1
Conversion Tables (continued) 60 120 24 7 30 12 365 492 100 2 8 4 1 Table of Time Measure Seconds = 1 minute Minutes = 1 hour Hours = 1 day Days = 1 week Days = 1 month Months = 1 year Days = 1 common year Days = 1 leap year Years = 1 century Pints Quarts Pecks Cord Table of Dry Measure = 1 quart (qt.) = 1 peck (pk.) = 1 bushel (bu.) = 128 cu. ft. Table of Liquid Measure 4 Gills (gl.) = 1 pint (pt.) 2 Pints = 1 quart (qt.) 4 Quarts = 1 gallon (gal.) 61 - 1/2 Gallons = 12 barrel (bbl.