User Guide

18-20
TOSS ANTICIPATION CUE AND SOLUTION CUE
CCRP has two other important cues: the toss anticipation cue and the solution cue. The toss
anticipation cue is a circular reticle that appears two seconds before the solution cue appears.
The solution cue appears when you are at the most distant position from which it is possible to hit
your target. In order to hit the target at this distance (which is approximately 4 miles), you have to
toss” the bomb by pulling up the aircraft. This is covered in more detail under the Dive Toss
submode. The toss anticipation cue lets you know that you are about 4 miles to the target.
The solution cue is a short horizontal line that crosses the steering line. As you near your target,
the solution cue moves down the steering line to the flight path marker. At the point that it hits the
FPM, you have reached your bombing solution.
In order to drop the bombs, you must establish a consent to release. Do this by pressing and
holding the pickle button (z). Consent to release is a moment-by-moment affair. As long as
you are holding the pickle button, you are telling the FCC that you are consenting to a weapons
release when it has determined that you have reached the final bombing solution. At this point, as
long as consent is still being generated, the FCC will release the weapon. It is important to
understand that in CCRP mode, pressing the pickle button doesn’t release the weapon as it does
in other modes (such as CCIP), but merely gives the FCC your consent to release the weapon
when the proper bombing solution is reached.
If you are holding the pickle button when the solution cue reaches the FPM, the steering line will
move to the side of the HUD and the FPM will blink, indicating that the bomb has been dropped.
DIGITAL READOUTS
Three stacked digital readouts are displayed in the lower right corner of the HUD in CCRP mode.
The first line is slant range to the target, in nautical miles. The second line is the time to release in
seconds. This corresponds with the solution cue hitting the FPM. The third line shows the range
and bearing to the release point. Range is in nautical miles and is displayed to the tenth of a nm.
Bearing is in tens of degrees and indicates how many degrees you need to change your heading
to reach a bombing solution. “35” (350°) tells you that the target is 10° to your left. “01” (10°)
means the target is 10° to your right. Finally, the digits to the left of the gun cross represent the
slant angle off the nose.
PULL-UP ANTICIPATION CUE
The pull-up anticipation cue is a HUD marker that is designed to warn you if you are likely to crash
while coming in for a bomb run. The FCR places this cue, which looks like an inverted staple, on
the HUD as you get close to the ground. Its job is to warn you when you have reached the
minimum altitude for save dive recovery. As long as you keep the staple below the FPM, you will
not crash. In addition, you will also see the word “LOW” displayed to the right of the FPM.
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