User Guide

11-27
CHAPTER 11
tactical engagement
Mission Action Codes Description
Air Drop Drop men, equipment or supplies
Attack Attack ground troops
Bomb Level bombing
CAP Combat Air Patrol – defend area against enemy air forces
Contact Await further instructions
ELINT Electronic Intelligence
Escort Protect other air assets from enemy air forces
FAC Forward Air Control – coordinate ground attacks near friendly troops
Fuel Refuel friendly air assets
Intercept Intercept and destroy an assigned enemy flight
Jam Jam enemy radar
Pickup Pick up troops
Recon Reconnaissance – take aerial surveillance photos at the steerpoint
Rescue Rescue a downed airman
S&D Search and Destroy
SEAD Suppression of Enemy Air Defenses
Strike Attack a fixed target
Sweep Hunt down and destroy enemy aircraft
Munitions Window
Falcon 4.0 automatically assigns munitions to the flights you have created based on the type of
mission. To change or review the default assignment, select the desired flight, then click on the
Munitions button. The following sections outline every part of this window.
The top left side of the window displays the callsign of the flight being armed. A clock to the right
of the callsign displays the time left until the flight is scheduled to launch. (When playing an
engagement, you cannot rearm an aircraft after it takes off, but this limitation doesn’t apply when
building a mission.)
FLIGHT
TIME UNTIL TAKEOFF