User Guide

S E C T I O N X : C O N F I G U R A T I O N
209
Rev 3: 12/95–js
Flight model G tolerance Max duration Control
Simplified 300% of normal 1 second Normal
Moderate 200% of normal 1 second None
Complex 150% of normal 15 seconds None
Hi Fidelity Normal 30 seconds None
Blackout and redout may seem rather sudden under this model. Increasing your G load
gradually instead of suddenly will greatly extend this onset time. Your pilot’s G tolerance
decreases over the course of a mission due to the cumulative strain of repeatedly pulling
high Gs. As a pilot’s G tolerance decreases, blackout and redout will occur more suddenly
and at lower Gs.
Weapon Effectiveness
This option allows you to choose how accurately you must fire your missiles and bombs to
hit your intended target. The higher the effectiveness, the further away you can be from
your target (building, plane, etc.) and still hit it. The destructive power of each missile or
bomb will remain constant throughout these three options.
High – This is the least realistic of the three options. High effectiveness allows you the
flexibility to hit within 40 feet of your target and still damage it.
Medium – Medium effectiveness allows you to hit the target within 20 feet and damage it.
Low – This is the most realistic of the three options. With Low effectiveness, you must
actually make contact with your target in order to damage it.
SAMs-AAA
This option allows you to adjust enemy SAM and AAA activity. There are four difficulty
levels, each of which controls how often SAMs and AAA will fire and how effective their
shots will be. Note that if you turn this option to None, your own SAMs and AAA will still
be operable.
None – This option turns off all enemy SAMs and AAA. The weapon launchers will remain
on the ground, but they will never launch or fire.
Recruits – SAMs will fire rarely, and with little effectiveness; AAA cover will be light.