™ USER MANUAL
F-22 LIGHTNING 3 User Manual Table of Contents Credits ........................................................................................................................................................ 2 Introduction ................................................................................................................................................ 3 Chapter 1: Install ...........................................................................................................................
Credits CREDITS Programmed by Art Direction Eric Milota Pat Griffith Keith Rust Menu Programming Troy Adam Timothy Higgins Craig Marschke Rod Parong Chris Tamburrino Jon Tando Jason Tull Vu Truong Tools Programming Scott Ray Graphics Programming Mark Davis NovaWorld and Voice-over-net Programming John Bojorquez Art Additional Art Dean Fowler ▼ Multi-player System Mission Design Manager Randy Casey Alicia Taylor Additional Programming Senior Mission Designer Kyle Freeman David King Jim Rat
INTRODUCTION InTroduction T he entire staff of NovaLogic would like to thank you for purchasing the latest in the action-packed F-22 Lightning series. With the invaluable aid of Dave Ferguson, the former Director of Flight Operations for Lockheed Martin Skunk Works, we are proud to put you in the pilot seat of the world’s most advanced fighter, the F-22! As the first and only 5th generation air dominance fighter, the F-22 was conceived to replace the aging F-15 Eagle.
Installation CHAPTER 1 INSTALLING F-22 LIGHTNING 3 W elcome to F-22 Lightning 3. In order to play F-22 Lightning 3, you must first install the game files onto your computer’s hard drive. If you wish to use a joystick controller, you should also calibrate it before beginning play. GAME INSTALLATION The AutoRun program will automatically load itself and run each time you insert the F-22 Lightning 3 CD into your CD-ROM drive.
Installation INSTALLING F-22 GAME FILES 1) At the beginning of the installation program you are given the opportunity to select a destination folder for the game. A default is typed in the window for you. Press the key to select the default destination. Otherwise, select your own folder name. If the folder you specify does not already exist on your hard drive, the Install program will create it for you. Further installation instructions will appear onscreen.
Quick Start CHAPTER 2 QUICK START A n easy way to begin your career as an F-22 pilot is with the first five Quick Missions. In these Tutorial missisions, you will learn the basics of flight, combat maneuvering and bombing. It doesn’t take long and experienced flight sim pilots may even learn a thing or two about the F-22. BRIEFING NOTE: Press the PAUSE key if you need to catch your breath at any time.
CHAPTER 3 Menus THE MENUS T he Main Menu allows you to quickly navigate through the game set-up and start flying the F-22. While here, you can make the following selections by pressing the underlined key or by using your mouse: Quick Mission – Select “Quick Mission” when you simply want to fly without the long-term considerations of a campaign. Whenever you complete a mission in a campaign, that mission is added to the Quick Mission list so you will be able to select it for replay whenever you want.
Menus MISSION BRIEFING The briefing details the tasks you must accomplish before the Quick Mission or Campaign Mission can be considered completed. You are required to achieve all the mission’s primary objectives before you are allowed to end the mission. Click on “Loadout” to view or change the mission default ordnance and click on “Map” to check out the battle zone and set your flight route for this mission. LOADOUT As you load the F-22, the armament will be placed on the appropriate stations.
Menus These are your Initial and Final Approach steerpoints, which help you land your airplane. Click on the steerpoint buttons to select the next or previous steerpoint. Use the arrow buttons to scroll the map, the button with the circle to center the view and the Zoom buttons to zoom the map in and out. You can instantly return to the mission default steerpoint settings by pressing the “Default” button.
Menus CHAPTER 4 OPTIONS The Options selection lets you choose a variety of game-related parameters, system configurations and optional features. VIDEO / PERFORMANCE OPTIONS Game Fullscreen – Selecting “Yes” gives you a full-screen view of the simulation. Select “No” from the Game Fullscreen option to run the game inside a Windows 95/98 window. When you are playing the simulation you may also toggle between the choices by pressing both .
Menus AUDIO OPTIONS MUSIC – Disabling this option will override the Music Volume control and turn the music off. MUSIC VOLUME – This bar is used to set the volume level of the music. SFX VOLUME – Use the mouse to slide the bar to an appropriate volume level for game sounds. AVIONIC SOUND VOLUME – Slide the bar to an appropriate volume level for cockpit warning messages. VOICE DIALOG VOLUME – Use the mouse to slide the bar to an appropriate volume level for game dialog.
Menus PREFERENCES BLACKOUTS/REDOUTS – High speed turns and rapid acceleration can cause severe G-force consequences to an aircraft’s pilot. High-G turns, for example, cause blood to drain from the pilot’s head, leading to blackouts. Similarly, maneuvers that bring about negative-G situations can cause the body’s blood supply to rush to the head, filling the eyes with blood and causing a redout. If you want this degree of realism in an F-22 mission, turn this selection to “On” before you fly.
Autocontrols CHAPTER 5 AUTO-CONTROLS Advanced avionics make the F-22 one of the easiest front-line fighter planes to fly. Lightning 3 has a host of features designed to get the new pilot up in the air, flying and fighting. In the game, pressing a will bring up the complete list of Auto-Controls. AUTO-FOLLOW TARGET AUTO-FOLLOW ROUTE AUTO-LANDING AUTO-LEVEL Jf - Jn - Jl - l- AUTO-MATCH SPEED AUTO-REFUEL This key combination will direct your Autopilot to fly to all steerpoints in order.
Controls CONTROLS THE JOYSTICK The joystick controls the elevators, at the rear of the aircraft, and the ailerons, on the trailing edges of the wings. The elevators pitch the nose of the aircraft up or down, while the ailerons roll the airplane about its longitudinal axis. Combining these two elements allows you to turn. When you move the joystick to the left or right, it causes the wings of your aircraft to bank in the direction of the stick movement.
controls RUDDER CONTROLS The rudders cause the airplane’s nose to swing to the left or right (this motion is called “yaw”). You can use rudder inputs to make your flight maneuvers more extreme, which can be useful in combat. Step on the right rudder, for example, when you are making a right-hand turn with the joystick. The actions of the rudders will bring the nose of the aircraft around more quickly than the effect of the ailerons and elevators alone.
controls KEYBOARD CONTROLS GENERAL GAME CONTROLS KEYPAD PERSPECTIVE VIEWS ESCAPE – Exit Current Mission PAUSE – Pause Game (single player missions only) CONTROL – Reverse List Cycle (when held with certain keys) E – End Mission (only works after primary objectives are done) O – Mission Objectives and current status Y – Recent Messages (from computer and other players) ? – Keyboard Controls Help CONTROL V – Window/Full Screen Toggle Keypad Keypad Keypad Keypad Keypad Keypad Keypad Keypad Keypad Keypad Ke
GENERAL FLIGHT CONTROLS WEAPON CONTROLS ~ – Cycle Weapons 1 – Nav (deselect all weapons) 2 – M61A2 20mm cannon (toggles Strafe and EEGS mode) 3 – Air to Air Missiles (cycle Sidewinders and AMRAAMs) 4 – Air to Ground Missiles (HARM) 5 – Bombs (cycles JDAM, BLU and B61) C – Release Chaff (to counter enemy’s radar lock) D – Deploy Flares (to counter heat-seeking missiles) CONTROL J – Jettison All Stores CONTROL K – Jettison currently selected weapon Z – Fire M61A2 20mm cannon SPACEBAR – Fire Selected Weapon S
Displays 9 7 CHAPTER 6 DISPLAYS 4 THE COCKPIT The cockpit contains many different displays to help you maintain situational awareness while flying the F-22. The more familiar you are with the various displays, the greater your command will be over the battle. STORES DISPLAY (Keypad 5 6 2 2) The Stores Display graphically shows you information about your current loadout. The thrust circles at the top indicate the amount of thrust each engine is producing as a percentage of their maximum.
s key to zoom in and the x key to zoom out the view of your radar range on all displays. ATTACK DISPLAY (Keypad 6) Displays BRIEFING NOTE: Use the The Attack Display only shows you enemy aircraft so you can focus on air-to-air combat. The white line on the left-hand indicator represents your altitude and the numbered arrow shows your target’s altitude in ten thousands of feet. Your current missile’s range indicator is on the righthand side of the display (see page 24 for details).
displays 1 HEAD-UP DISPLAY (™) One of the most useful cockpit displays, the HUD shows information from many sources, such as the avionics systems, radars, and weapons systems aboard the F-22. The HUD projects computer-generated holographic data in an optically advanced gelatin screen directly in front of the pilot’s field of vision. With a little practice you will be able to read the HUD quickly and easily.
displays 6. MACH INDICATOR – Mach represents a multiple of the speed of sound. A reading of 1.09, for example, means that the aircraft is travelling at 1.09 times the speed of sound. Mach is derived from the air speed of the F-22 relative to the air pressure (generally determined by the altitude.) 7. GRAVITY FORCE INDICATOR – Same as #2. 8. AOA INDICATOR – This measures the angle between the chord line of your wing and the relative wind. A reading of zero means you are in level flight.
displays COMBAT HUD MODES All air targets appear as dashed-line triangles with a tail to indicate whether the plane is facing you (tick points directly down) or heading away from you (tick points straight up). Ground targets will appear as squares. A triangle or box with a solid line represents your selected target. Your target will turn red when you have successfully locked onto it.
EEGS Displays RANGE SCALE 2 MAXIMUM RANGE EEGS ( )– The Enhanced Envelope Gun Sight automatically compensates for relative velocity and position of the target. For optimal accuracy, line up your target’s wingtips on the funnel lines. The dial on the range scale moves counter-clockwise as you approach the target. The 3 o’clock tick represents the maximum effective range of the cannons (about 1.
weapons CHAPTER 7 WEAPONS AIM-9M SIDEWINDER Type: Air to Air Heat Seeking Missile Range: 6 nautical miles Display Mode: 3 AAM caged or uncaged (see page 24) The AIM-9M (Aerial Intercept Missile) is nicknamed the Sidewinder due to the peculiar back-and-forth motion it makes when tracking a target. The infrared guidance head enables the missile to home on the target aircraft’s engine exhaust.
JDAM Range: 8 nautical miles Display Mode: 5 CCIP (see page 25) The JDAM is a superior guidance system attached to either the GBU-31 1,000-lb. bomb or GBU-32 2,000-lb. bomb. The all-weather guidance system for the JDAM unit relies on internal sensors, gyroscopes and Global Positioning System (GPS) data, transmitted from a satellite. The JDAM flight system uses this data to move control surfaces on the bomb, allowing it to glide to its target without input from the F-22.
CHAPTER 8 Flying FLYING THE F-22 For advanced lessons in flight maneuvers and general combat tactics, refer to the Tactics.pdf manual found on your F-22 Lightning 3 CD. PREPARE FOR TAKEOFF Take a moment to review the mission in your mind, concentrating on the tasks you must perform, then get ready for takeoff: ▼ Check your HUD. In the lower right of the HUD you should see the letters B, G, F and R.
Flying ▼ When you reach an altitude of about 25,000 feet ASL, level off. You can do this manually by using the joystick, or you can just press the l key. This automatically puts the F-22 in straight and level flight. You are ready to take on your mission. BRIEFING NOTE: Always know where you want to put the plane. You should make deliberate and controlled movements to get it there.
Flying To help keep aircraft from running into one another, the air traffic controllers at an airbase maintain an air traffic pattern in the sky, including corridors through which each aircraft is to fly. All aircraft taking off or landing must travel in the same direction, so before you leave a base you should note the direction that traffic flows around it. Then when you are returning home you will know ahead of time from which direction you will want to approach the runway.
Flying AT THE FINAL APPROACH STEERPOINT The Final Approach Steerpoint is normally about five or six miles from the runway. By the time you reach this Steerpoint you should be at an altitude of around 1500 feet AGL, with an airspeed no greater than 250 knots. Your main task now is aligning yourself properly with the runway. Locate the centerline of the runway and use your stick to bring the Flight Path Indicator into alignment with it. Avoid sharp banks and sudden turns.
Novaworld CHAPTER 9 NOVAWORLD NovaWorld allows you to easily get into a multiplayer game, competing with up to 128 opponents. You can join a multiplayer game at any time, and leave whenever you wish. That means unless you are the Host, you do not have to be present at the initiation of an F-22 game to join in, and if you leave in the middle of a mission, the other players can continue to play without you.
Novaworld MULTIPLAYER GAME TYPES NovaWorld offers a variety of multiplayer game types. As new games are introduced, their rules will be posted on NovaWorld. DEATHMATCH GAMES A Deathmatch game is just that, a fight to the finish, with every pilot seeking only to kill or be killed. A Deathmatch game differs from a normal F-22 mission in several respects: ▼ All players start on different airfields, typically inside an imaginary circle about 80 miles across.
Novaworld HOSTING A GAME To host a multiplayer F-22 Lightning 3 game, press the “Host” button at the bottom of the Multiplayer screen. This brings up the Host Options. If you are the host, other players will have to join your game. You have a number of choices to make: GAME NAME – Enter a unique name to identify your game. When other player’s search for your game, they will see this name listed on NovaWorld. SESSION PASSWORD – If you wish to restrict access to your game, enter a Session Password here.
Novaworld REGION SEQUENCE – Select “Cycle Regions” to have the computer switch to the next region on the region list when the Terrain Changes. “Cycle Times” will change only the Time of Day. With “Random” selected either the Region or the Time of Day will shift randomly during Terrain Changes. ROUNDS UNTIL TERRAIN CHANGE – After the goal of the current round is met, the host will automatically start a new round. Select how many rounds will be played before the terrain changes.
Tech Support SUPPORT NovaLogic Technical Support The entire staff at NovaLogic, Inc. thanks you for purchasing F-22 Lightning 3. NovaLogic is committed to creating quality entertainment software that pushes the technological envelope. However, this commitment doesn’t end when you purchase our games - it’s only just begun. NovaLogic’s technical support staff is ready to assist you.
INDEX A E 24 26 26 26 17 26 26 22 23 26 20 23 24 21 11 13 4 B B61 Thermonuclear Bomb Bingo Warning Blackouts BLU-109 Bombs Brakes 27 23 12 27 27 17 C Caged Calibrating the Joystick Callsign Camera Views Campaigns CCIP Mode Cockpit Control Options Controls Custom Mission Editor 24 5 7 16 7 25 20 11 13 4 D Damage Deathmatch Default Browser Defense Display DirectX Displays Double Loadout 21 33 32 20 4 20 8 Editor EEGS Mode Eject End Mission Engine Power Exit K 4 25 17 9 16 7 F Final Approach Steerpoi
Legals NovaLogic’s Limited Ninety-Day Warranty and License Provisions IMPORTANT: By breaking the seal on the software, you agree to be irrevocably bound to the following terms and conditions. If you do not wish to be bound, promptly return this product in its entirety with the software seal intact and proof of purchase to NovaLogic, Inc., 26010 Mureau Road, Suite 200, Calabasas, California 91302, and a full refund will be made. Limited Warranty on Media NovaLogic, Inc.
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