“There are fighters and there are targets. There is nothing else.” - John A. Fergione, Experimental Test Pilot Lockheed Martin Tactical Aircraft Systems Internet Address: www.LMTAS.
F-16 Multirole Fighter ™ User Manual 02
Contents Table of Contents 01 Credits 03 Introduction 06 Chapter 1 Installing F-16 Game Installation Calibrating the Joystick Starting the Game 07 07 09 09 Chapter 2 Quick Start 10 easy steps to getting up in the air 10 easy steps to getting back on the ground 10 10 11 Chapter 3 Menus Quick Mission Campaign Multiplayer (Refer to Chapter 9) Options Overview Credits Exit 13 13 18 21 21 25 25 25 Chapter 4 Controls The Joystick Rudder Controls Throttle Controls Keyboard Controls Mouse Controls 26
Contents Chapter 7 Air Combat Radar Air-to-Air Weapons Air-to-Surface Weapons 62 62 63 65 Chapter 8 Strategies and Tactics Altitude Speed Emissions Control Wingman Tactics Missile Avoidance 68 68 69 70 70 71 Chapter 9 Multiplayer Connection Types Multiplayer Game Types Hosting a game Integrated Battle Space™ 73 73 75 76 78 Glossary 79 Legals 90 Tech Support 91 Index 92 F16 Multirole Fighter now features the holographic Wide Angle HUD specially designed to support the LANTIRN pod.
Credits Credits Programmed by Eric Milota Pat Griffith Mission Design Manager Alicia Taylor Menu Programming David King Senior Mission Designer Mat Jennings Tools Programming Scott Ray Multi-player System Randy Casey Graphics Programming Mark Davis Additional Programming Kyle Freeman Jim Ratcliff NovaWorld ™ Programming John Bojorquez System Designed by Randy Casey Eric Milota Executive Producer John Garcia Art Director Keith Rust Art Troy Adams Jhoneil Centeno Lou Garcia Tim Higgins Craig Marschke Ro
Credits Dialog Editing Rich Adrian Joe Shands/Industrial City Productions Jamie Kahn/Function 8 Monte Vallier David Freel Music Composed by Scott Gilman Dialog Recorded at N.S.I Burbank, CA Voices Valerie Michelle Arem Capt. Craig “Slick“ Barden Keith Bauer Sgt. Jim Blekherman Lt. Pete “El Gato“ Catalano John A. Fergione Sgt. Oscar L. Galvan, USMC Edward A. Mackay Lt. Sean “Rax“ Rackley Lt. Thad “Fingers” Shelton Jamie Tardif Manual Kevin R.
Intro Introduction Thank you for purchasing F-16 Multirole Fighter, the latest fixed wing simulation from NovaLogic. To make the best possible game, our design team went straight to the experts at Lockheed Martin Tactical Aircraft Systems. With the invaluable aid of their professional consultation, we are able to bring you the most exciting and easy to use F-16 PC flight simulation without sacrificing authentic characteristics such as the unique flight model.
Installing Chapter 1 Installing F-16 Multirole Fighter Welcome to F-16 Multirole Fighter. This chapter of the manual will help you get the program installed on your computer, and will walk you through the configuration of your system. The next chapter is a Quick Start section, for those of you with significant flight sim experience, or for those who want to jump right in and learn by doing. In order to play F-16 Multirole Fighter, you must first install the game files onto your computer’s hard drive.
Installing Install F-16 Multirole Fighter—Select this option to install the simulation onto your hard drive. You must install the game before you can play. This will also automatically install the Mission Editor at the same time. View Readme—The Readme file contains the latest technical and game-related information about the program. Start Mission Editor—Select this option to create new missions for your F-16. To learn how to use the Mission Editor, please refer to the Adobe Acrobat file included on the CD.
Installing 4) If your system does not already have DirectX installed, you will need to install it now. Select Install DirectX from the AutoRun program, then follow the on-screen instructions. You will need to restart your computer to activate DirectX before you can play F-16 Multirole Fighter. 3Dfx™ Users If the game appears too bright or washed out in 3Dfx™ mode, we recommend that you check the Gamma control of your 3D fx™ card.
Quick Start Chapter 2 Quick Start For those of you who want to jump right into the simulation, select Quick Mission from the Main Menu. Click Accept to get to the Mission Briefing and Accept again to start the mission. Your F-16 will have an appropriate weapons load. To abort the mission, press the esc key. In order to utilize the number pad on your keyboard, you will want to make certain that the num lock is on.
Quick Start 5) Level out and take the time to look around your aircraft. This would be a good time to hit pause . The entire number pad (and hatswitch on some joysticks) allows you look about the cockpit. + on the “Check your Six“ (look behind you) by pressing the CC number pad. Press F3 to see the exterior of your aircraft. While holding the | ctrl Ct key down, you can move the camera angle with your arrow keys. Pressing the S and X keys will zoom the view in and out respectively.
Quick Start 3) When you get to the Initial Approach Steerpoint, begin reducing speed and altitude. When you hit the Final Approach Steerpoint (about 5 miles from the runway), you should be around 1500 feet AGL and flying no more than 250 knots. 4) Press G to lower your landing gear. 5) Align yourself with the center of the runway. Avoid sharp banks and sudden turns. Level your wings, use the L key as needed. 6) You should be flying at about 160 knots.
Menus Chapter 3 The Menus The F-16 Menu System gives you access to all game features, including campaigns, missions, multiplayer options, and information about the simulation itself. Each session of F-16 Multirole Fighter begins at the Main Menu, from which you can make the following selections by pressing the underlined key or using your mouse: Quick Mission Select Quick Mission when you simply want to fly, without the long term considerations of a campaign.
Menus as part of a continuing Campaign, the first element is always a Mission Briefing. The briefing details the tasks you must complete before the mission can be considered over. You are required to achieve all the mission’s primary objectives before you are allowed to end the mission.
Menus available is the total number you can have for the entire campaign, unless friendly transport aircraft or convoys bring in more. If the transports in a particular campaign get shot down, you may face ammunition shortages in that Campaign. The lower right side displays important Loadout information, including the weight of your fuel and ordnance. In Normal Mode, you will not be able to exceed the maximum weight allowance of the F-16 (37,203 pounds).
Menus When you have thoroughly examined the terrain over which you will be flying, and have arranged the mission Steerpoints to your satisfaction, click on Accept to save your choices and return to the Mission Briefing screen. Clicking on Back will return to the Mission Briefing screen without saving your changes. Ending a Mission If you run low of ammunition or fuel on a mission, you may return to your base to pick up more.
Menus The Mission Statistics Screen At the conclusion of each mission you get a summary of your performance, including how many enemy aircraft and ground targets you destroyed and how many missiles, bombs, or cannon rounds it took you to do so. You will be rated for accuracy as well. There will also be a Mission Score assigned.
Menus Campaigns Choose Campaigns to start a new campaign game with a new pilot or continue a campaign in progress with an established pilot. You can have up to ten pilots/campaigns at one time. Use the mouse to select the slot with the callsign of the pilot who will be flying your campaign and press enter . If you wish to edit a pilot’s callsign, highlight it, then click on Edit Name. You will be able to enter a new callsign for your pilot.
Menus mission. Similarly, if you allow enemy fighters to destroy your AWACS plane, it will not be available for the remainder of that campaign unless another one is sent in. When you are conducting a campaign, you do not select your own missions. F-16 will assign missions based on what you have achieved so far in the campaign, and on what the overall campaign requires. You may also have restricted Loadout choices.
Menus were fighting alongside the rebels, but could not obtain proof that the war was being orchestrated by its neighbor. As DRC government forces closed in on the last positions of the rebels, the Rwandan military poured across the border. The surprise attack stunned the DRC military and forced them to retreat significantly. With Rwandan forces openly attacking DRC positions, the President of the DRC has requested assistance in ending the long conflict and driving back the invaders within its territory.
Menus crossed into Ethiopian territory. The international community was quick to condemn this brutal invasion. In cooperation with the member states of the Organization of African Unity, the United States has dispatched its forces to roll back this invasion. Multiplayer F-16 Multirole Fighter allows for the exciting possibility of fighting against up to 128 opponents on NovaWorld and the challenge of facing the MiG-29 Fulcrum™ and F-22 Raptor™ in Integrated Battle Space.
Menus Menus Fullscreen Select No to display the pre-game menus inside a Windows window. Selecting Yes gives you a full-screen view of the menus. Depending on your system, you may need to have this option enabled to connect to NovaWorld. Video Information Pressing the question mark will have F-16 Multirole Fighter auto-detect your systems configuration. Audio Options Sound FX Volume Use the mouse to slide the bar to an appropriate volume level for game sounds.
Menus Joystick Type This option provides you with a list of joystick types to choose from. Select the one that matches your joystick. If your joystick brand is not listed, use the Standard option. Throttle Controller Allows you to select an external throttle device. Your choices are Yes, No, and Reverse. Selecting Reverse means that your external throttle will accelerate the airplane when you pull back on the throttle yoke rather than when you push it forward.
Menus blood to drain from the pilot’s head, leading to blackouts. Similarly, maneuvers that bring about negative-G situations can cause the body’s blood supply to rush to the head, filling the eyes with blood and causing a redout. If you do not want this degree of realism in an F-16 mission, turn this selection to Off before you fly. Shoot List Auto creates a shootlist whenever you have targets available. If you select Manual, you will have to press the enter key to have your aircraft create a shootlist.
Menus Map Keyboard and Joystick You have the ability to alter any of the Keyboard commands and Joystick buttons to suit your tastes. Using the mouse, click on the command that you would like to change. Type the key or push the button that you would like to be used for that command, when the Status bar indicates that input is on for that command. If the message in the Status bar indicates that “Input is off“, then nothing will be changed if you hit a key or button.
Controls Chapter 4 Controls The Joystick All game controls can be found on the keyboard, however the preferred flight control device for the F-16 Multirole Fighter simulator is the joystick. With a little practice, using the joystick will help immerse you into the aircraft’s cockpit. When flying, try to make your stick movements definite and purposeful. A good pilot is always in positive control of the aircraft.
Controls 2 The Cannon Priority Default configuration for the joystick buttons is as follows: 3 • Button 1—The Trigger button fires several rounds from your 20mm cannon. • Button 2— Fires or launches your selected weapon. • Button 3— Cycles through all the targets on your Shootlist. • Button 4— Cycles through your available weapons. • Hat Switch—The four hat switch positions perform the following functions: 1 4 Up—The Up position toggles between the Virtual Cockpit view and the HUD.
Controls Throttle Controls To better simulate the F-16, you have the option of attaching an external throttle controller. Pushing the throttle forward will increase the engine's thrust. Moving the throttle all the way forward equates to using full afterburners. In the Options screen, you can reverse the direction of the throttle device. Keyboard Controls F-16 Multirole Fighter uses the keyboard to control many of the on-board systems in the airplane, and to control a wide variety of camera views.
Controls Keypad Views F-16 provides an extensive series of perspectives from which to operate or view the simulation. Use the various points of view offered to increase your situational awareness. If there is one single rule for success in fighter aircraft, it is, “keep your head moving.“ You must always be looking around for threats and opportunities. With the exception of keypad 8, the below views are static. You cannot pan, tilt, or zoom the image.
Controls Keypad + Check Six—Press the keypad plus key to quickly look behind you. Use this key often. Camera Controls You can control the position of the camera while in the virtual cockpit view and external camera view. S ctrl X ctrl ctrl Zoom In Slow—Press this key to magnify your camera view or display range and zoom in on the object you are viewing. S Zoom In Fast—As above, but faster. Zoom Out Slow—Press this key to expand your camera view or display range and zoom your perspective out.
Controls F6 Wingman External View—Brings up an external view of your wingman’s plane. This view is movable. F7 Missile Toggle—Press this key to watch your missile fly past a fixed location. Press the F7 key again to get a movable external camera view of your missile. The F7 key now toggles you between these two perspectives. F8 Target View—Press this key to access a movable external camera view of your current target. F9 LANTIRN On/Off—Toggle your LANTIRN system on and off with this key.
Controls = Increase Thrust—Pressing the equals key increases engine power slightly each time you press it. Afterburner—Press the keyboard’s Back Space key to engage your afterburner. Using the afterburner gives you a large boost in engine power, but uses fuel at an astonishing rate. backspace General Flight Controls The following keys control flight operations and some of the airframe systems aboard the F-16.
Controls ctrl E Eject—Use this key combination to exit a stricken airplane. Ejection from an aircraft in the inverted flight position at very low altitudes may be fatal. < HUD Dim— This key decreases the contrast/brightness of your HUD display. > HUD Bright— This key increases the contrast/brightness of the HUD display. Navigation Controls These keys control some of the navigational capabilities of the F-16, mainly to allow hands-off flight control and allow you to get back to base quickly and easily.
Controls Fire Selected Weapon—Press the Space Bar to fire or drop the selected weapon or fuel pod. spacebar Z Fire Cannon—Press the Z key to fire your 20 mm cannon. Note this will not bring up the Enhanced Envelope Gun Sight (EEGS) on your HUD. C Chaff—Press this key to release a bundle of chaff to throw off an enemy missile’s radar lock. D Flares—Press the D key to deploy a series of flares to confuse an enemy heat-seeking missile.
Controls Cycle Left MFD—This key is used to cycle your left Multifunction Display through all of its possible modes. insert page up Cycle Right MFD—Press this key to cycle your right MFD through all of its possible modes. scroll lock Laser Designator On/Off—Use this key to toggle your laser guided bombs targeting designator on and off. A small “L“ will appear in the lower right of the screen when you have the Laser Designator active.
Controls ctrl 5 Break Left and Engage—As above, but to the left. Engage My Target’s Attacker—If you have a friendly aircraft locked into your targeting system you can use this command to order your wingman to engage any enemy aircraft that attempts to attack the friendly. ctrl 6 7 Escort My Target—Again, if you have a friendly aircraft in your targeting system, you can order your wingman to accompany that friendly aircraft and guard it from attack.
Displays Chapter 5 Displays The Cockpit Instruments Your cockpit contains a wealth of information to help you fly the F-16. You should familiarize yourself with the various functions and their use 4 3 21 19 11 12 2 13 14 20 5 20 15 16 7 6 17 1 8 9 10 18 1) Wheels down lights–When your landing gear is down and locked these lights will be green. 2) Launch Warning–This will light up when an incoming missile is detected.
Displays 5) Airspeed/Mach Indicator–The outer ring measures your airspeed in nautical miles per hour. The inset needle shows your Mach. 6) Barometric Altimeter –measured in feet ASL (Above Sea Level). The lower right-hand box denotes barometric pressure in inches of mercury. 7) AOA Indicator–measured in degrees. 8) Attitude Director Indicator–displays the pitch and roll of the aircraft. 9) VVI–Vertical Velocity measured in thousands of feet per minute.
Displays will appear if a ground collision is imminent and an arrow will point in the direction of the threat. Immediately pull your craft away in the opposite direction. Unless you are in the process of landing, you will hear an ALTITUDE warning when your F-16 dips below 400 ft. Keep an ear out for the ominous BINGO warning, which alerts you to the fact that you are nearly out of fuel.
Displays STAT If your F-16 suffers system failures due to aircraft damage, you will be notified in this MFD mode. Use this regularly to check on the status of your vital systems. STORE The Stores Display indicates the type and number of armament or fuel pods currently on the nine stations. It also indicates remaining Flares, Chaff bundles and 20mm rounds. RAD The pilot has many options to consider when using the Radar MFD.
Displays ACM - Air Combat Maneuver Mode Focusing on air combat, this mode shows only air targets within your combat radar range (40 nautical miles). SAM - Ground Situational Awareness Mode Similar to the Air Situational Awareness Mode, this display shows all relevant information, except air targets. FTT - Fixed Target Track Mode This mode further simplifies things by only showing preprogrammed static bombing targets such as buildings.
Displays MAP - Ground Mapping Mode This MFD mode shows a lookdown view on the terrain below you. LANT Mode The LANTIRN pod is used to assist Electro-Optical targeting (TGT) of television guided missiles such as the AGM-65G Maverick. Head-Up Display (HUD) By far the most important cockpit display in the F-16 is the Head-Up Display, or HUD.
Displays horizon, and the tick marks on the tips of the Pitch Scale rungs always point to the horizon, so you can quickly determine your relationship to the horizon, no matter how extreme your maneuvers have been, or how bad the visibility is. The numbers at the end of the pitch scale lines show the pitch angle of the nose of your aircraft. Positive numbers represent angles above the horizon, while negative numbers indicate that your nose is pointing below the horizon. 3.
Displays 12. Barometric Altimeter - At the right of the HUD is a box containing the aircraft’s current altitude, in feet Above Sea Level (ASL). 13. Radar Altimeter - At the right of the HUD is a box marked “AR“ containing the aircraft’s current altitude, in feet Above Ground Level (AGL). 14. Altitude Low Setting – If your radar altitude gets below this number, you will be given a warning. The ground crew preset the “AL“ at 400 ft. 15. Time to Next Steerpoint – Measured in minutes and seconds. 16.
Displays 1) Gun Aiming Piper – maneuver the aircraft to position this dot over your target. SRM The Short Ranged Missile mode is displayed when AIM-9M Sidewinders are selected. 1) Boresight Circle – In order to establish a radar lock, the Boresight Circle must contain the Target Box. Note that the heat seeking tracking head can slew, attempting to gain a lock independently of your heading. 2) Missile Range Scale – This scale shows the effective range of the missile.
Displays 2) Boresight Circle – In order to establish a radar lock, this circle must be within the ASE and your target must be within range. Note, because the seeker head’s radar can slew, you do not have to have the Target Box within the ASE, only the Boresight Circle. 3) Missile Range Scale – This scale shows the effective range of the missile. The arrow indicates the current range to the target. The top portion of the scale represents your radar’s combat range.
Displays 2) Weapon Seeker Cross Hair – When the ground target is in range and acquired, the cross hairs will line up over the Target Box to indicate that the weapon may be fired at will. CCIP The Continuously Computed Impact Point mode appears when you have bombs armed. 1) CCIP – The Continuously Computed Impact Point or “Death Dot“ shows where the bomb will detonate. Aim this small circle onto your ground target.
Flying F-16 Chapter 6 Flying F-16 Tutorials You can fly any available F-16 mission whenever you wish, but we recommend that you begin your experience with this simulation by undertaking the Tutorial Missions. It won’t take long, and even if you are an experienced flight sim pilot, you will come out of the experience better able to control the F-16. The F-16 Tutorial Missions are part of the Quick Mission set, available from the Main Menu. Mission #1—Introduction to the basic workings of the aircraft.
Flying F-16 Takeoff Once you are cleared for takeoff, you will need to quickly bring the aircraft up to speed before you can achieve liftoff. Takeoff velocity in the F-16 is approximately 160 knots, depending mainly on the loadout weight of your aircraft. • Set your engines to Full Military Power (100%). Press the 0 (zero) key to bring up maximum normal thrust. Your F-16 will start to accelerate down the runway, rapidly picking up speed. Keep your eye on the Airspeed Indicator at the left of the HUD.
Flying F-16 • When you reach an altitude of about 25,000 feet, level off. You can do this manually by using the joystick, or you can just press the L key. This automatically puts the F-16 in straight and level flight. You are ready to continue with your mission. Basic Flight Maneuvers Your piloting skills will improve with understanding and practice only. You should take ample time to master each of the Basic Flight Maneuvers (BFM) listed below. This fundamental understanding is key to your survival.
Flying F-16 • Check to see if you have lost any speed or altitude in the turn. Anytime you maneuver in the air you potentially lose energy, so always keep an eye on your speed and altitude. Lose too much of either of these and you’ll wind up dead. • Practice turning. The farther you push the stick to the right or left during a turn, and the farther back you pull on it, the faster the turn will be. Practice both sharp and gentle turns.
Flying F-16 • Break turns place extreme G-forces on the plane and pilot, and can lead to Blackouts from sustained high G force. The F-16’s flight control computers limit the amount of G the aircraft will pull (-3.0 G to + 9.0 G), but if you hold a break turn too long and the screen begins to go dark, relax the joystick to reduce the tightness of the turn, or use the B key to activate your Air Brakes to reduce the aircraft’s speed through the turn.
Chapter 6 Flying F-16 • Practice rolls. Always try to make your motions smooth and definite, with a precise objective in mind. Practice rolling until you can perform the maneuver without causing too much change in the direction your aircraft is headed. Half-Roll The full roll is not really a very useful maneuver. After all, you wind up right back where you started. The Half-Roll, on the other hand, is quite handy.
Chapter 6 Flying F-16 Loop The Roll was a motion without any forward or backward pressure on the stick. The Loop is a maneuver that requires no right or left pressure. Properly done, a loop will deliver your aircraft back to where it began, with nearly the same heading, altitude, and airHALF LOOP speed that you had when you initiated the loop. • Check airspeed, altitude, and heading for reference.
Flying F-16 Half-Loop Like the Roll, the Loop is more useful as a part of a more complex maneuver than it is by itself. A loop merely returns the aircraft to its start conditions. A Half-Loop, on the other hand, is a maneuver you will have to get good at, since it is a vital part of some of the most effective air combat maneuvers. When performing a halfloop, keep your awareness high, and make all your control motions quick and precise. You should have a little snap in each movement.
Flying F-16 The Immelmann An Immelmann turn is a combination of a Half-Loop and a HalfRoll. It is an excellent way to simultaneously gain altitude and lose speed, which can be just what you want when you are getting ready to enter an air combat engagement. An Immelmann is also a good way to reverse direction to throw off an enemy or to recover after an attack. When you are good at Immelmanns you can come out of the maneuver headed any direction you like.
Flying F-16 The Split-S A Split-S is the opposite of an Immelmann. First you half-roll to the inverted position, then you pull back on the stick and do a half-loop. You wind up with a lower altitude and greater speed, headed in the opposite direction to your original line of flight. A Split-S is a good way to increase your energy state. Half Loop Half Roll • Check your altitude, airspeed, and heading. • Do a Split-S.
Flying F-16 Landing the Aircraft When you land your F-16 during missions, the ground crew will re-arm and refuel you. They will not have time, however, to fix any damages you may have incurred. In this simulation, simply bringing your F-16 to a successful stop on the landing strip will refresh your fuel and ordnance. Although most missions do not require that you land the aircraft, you will receive a significant mission score bonus if you do.
Flying F-16 Instrument Landing System The F-16 has an Instrument Landing System (ILS), which provides a means of landing the aircraft even when you can’t see the runway. The ILS has several components, including a Glideslope Bar, showing you where your glide actually is, and a Localizer to get you oriented properly with the runway. The ILS activates when you are less than six nautical miles from the runway, and at an altitude of less than 5,000 feet AGL (Above Ground Level) with gear down.
Flying F-16 At the Initial Approach Steerpoint Your Initial Approach Steerpoint is usually about 15 miles from the runway. Its purpose is to get you to the vicinity of the runway, yet still leave you time to get set for landing. Approach the Steerpoint at an altitude of about 5000 feet AGL, with a speed of around 400 knots. Well before you reach the Steerpoint you should reduce the throttle to 60% to slow yourself down gradually.
Flying F-16 Touchdown Keep your aircraft aligned with the runway centerline. Your landing gear should straddle the centerline on touchdown. Continue to lose altitude as you near the runway, but keep your pitch angle up. You do not want to dive into the runway. Time your touchdown so that it occurs in the first 1/3 of the runway. This will give you plenty of braking distance, or room to take off again if necessary. Just before touchdown, pitch the nose of your airplane up slightly.
Air Combat Chapter 7 Air Combat As the world’s premier multirole fighter plane, the F-16 has the capability of taking on a number of different types of missions. Proven reliable by experience, it is used for air defense, sea defense, battlefield support, reconnaissance and precision bombings. But despite its highly configurable payload, the F-16 is no better than the pilot flying it. Relying on advanced radar warning and quick reflexes, the F-16 pilot must be up to the challenge of combat.
Air Combat radar coverage circles increases dramatically, reflecting the greater ease with which the enemy can now detect your aircraft. Fortunately, the radar signal from an AWACS does not give away the location of the F-16. Radar is not the only method of detecting and tracking targets. Your AIM-9M Sidewinder heat-seeking missile, for example, relies on infrared radiation to track and kill its targets, so it doesn’t need any kind of radar signal to be effective.
Air Combat AIM-9M Sidewinder Type: Air to Air Missile HUD Mode: SRM Guidance: Heat Range: 5 nautical miles Weight: 188 pounds The Aerial Intercept Missile Nine, AIM-9M, is nicknamed the Sidewinder due to the peculiar back-and-forth motion it makes when tracking a target. The infrared guidance head enables the missile to hone on the target aircraft’s engine exhaust. Pilots frequently comment that the missile will “growl“ while it is seeking to find a target, then emit a steady tone once one is acquired.
Air Combat Air-to-Surface Weapons The F-16 has a variety of Air-to-Surface missiles and bombs to choose from, in fact more so than any other type of jet fighter. AGM-65B Maverick Type: Air to Ground Missile HUD Mode: EO Guidance: Television Range: 5 nautical miles Weight: 597 pounds The AGM-65 Maverick is an electro-optically guided 130lb warhead missile. The pilot may launch the missile and search for a target beyond visual range with a television guidance system.
Air Combat AGM-88 HARM Type: Anti-radar Missile HUD Mode: ARM Guidance: Passive Radar Range: 24 nautical miles Weight: 793 pounds The AGM-88 HARM (High Speed Anti-Radiation Missile) is an improvement on the radar honing AGM-45 Shrike, especially in attacking Surface to Air Missile (SAM) Sites. To strike without warning, the propulsion system of the HARM is capable of Mach 3 with a far range of 25 nautical miles.
Air Combat GBU LGB Type: Laser Guided Bomb HUD Mode: EO Guidance: Semi-Active Laser Range: 7 nautical miles Weight: 500-2004 pounds Considered both inexpensive and competent, the GBU series consists of laser guidance heads attached to low drag, general-purpose Mk bombs. The one-inch thick steel case fragments when the nose to tail fuze ignites the explosive Tritonal 80/20 upon impact. At 500 lb., the GBU-12 Mk82 is primarily used against tanks and ground force targets. The GBU-16 1000 lb.
Strategy Chapter 8 Strategy and Tactics To survive the perils of air combat, a good pilot must rely on various strategies and tactics. This section will go over some of the fundamental issues regarding flight altitude, speed, avoiding detection and incoming missiles as well as working with teammates. However, textbooks can’t teach you everything. Ace fighter pilots learn from experience which tactics work best for them. Altitude The F-16 is well suited for high altitude flying.
Strategy longer time inside the F-16’s missile radius. A place where the F-16 can strike them, and they cannot hit back. High altitude is the preferred place from which to drop a JDAM bomb. The JDAM does not require any emissions from its carrying aircraft to locate a target and therefore is less likely to compromise the F-16’s position. Dropping a JDAM from high altitude also gives the weapon more range and striking power, since it relies on its gliding ability to reach the target location.
Strategy One tactical situation that calls for high speeds is bomb delivery. The faster you are flying when you release your bombs the further they can travel, and the more kinetic energy they will have when they strike. If possible, always drop your JDAMs while at high speeds. You will be able to do so farther from the target’s defenses, and your egress will be quicker. To get the most out of your airplane, practice maneuvering it at various speeds, until you know what kind of response you can expect.
Strategy valuable asset in combat situations; he can double your firepower and watch your back. Don’t let him go soft by just tagging along behind you, put him to the test. Your wingman should always have something important to do. One of the most useful things you can instruct your wingman to do is cover your six. Your wingman will engage any object that targets you. When you are in the thick of things, it is often reassuring to know someone is looking out for potential threats you may have missed.
Strategy Your threat warning system will audibly warn you with a series of beeps when your aircraft has been illuminated by someone else’s radar systems. As soon as you are warned of an incoming missile, execute a break turn, release chaff and flares and try to find your attacker. Chaff tries to confuse radar locks, while Flares seek to decoy heat seeking missiles.
Multiplayer Chapter 9 Multiplayer There are many options to consider when selecting to play a Multiplayer game. You will need to decide whether you will Host the game or whether you will Join someone else’s game. You can join a multiplayer game at any time, and leave whenever you wish. That means unless you are the Host, you do not have to be present at the initiation of an F-16 game to join in, and if you leave in the middle of a mission, the other players can continue to play without you.
Multiplayer cannot open NovaWorld (for example certain versions of AOL do not support NovaWorld). The mini-browser has less functionality than most browsers (lacking the ability to use our JAVA based chat room for example). However, its small size and single purpose dedication allows it to load quicker than more powerful browsers. You should use the Mini Browser if you have set your browser so that it won’t accept “cookies“. Select Join to enter NovaWorld.
Multiplayer Serial Cable You can play F-16 Multirole Fighter against a single human opponent by using a Serial Cable (commonly referred to as a “null-modem cable“) to direct connect your two computers. You will need to tell the program which Com Port you will be using. Select Host to start a game from your computer or Search to find a game. Once you have located a game to play, press Join. Modem Two players can play F-16 Multirole Fighter over a Modem connection.
Multiplayer • You can rearm and refuel your F-16 by landing it at any runway. Unlike the single player version, ground crews will repair all damage. You must bring the aircraft to a complete stop to have this take effect. • You cannot Pause the game. • You cannot Eject from a crippled airplane. Hit base. enter to restart at • If you are killed in any way, the game removes one kill from your total. • You will not have a Wingman. RAW The object of a RAW game is to bomb the opposing team’s base completely.
Multiplayer • Server Type—Choose Serve Only or Serve and Play. If you will be playing in games you host on your computer, choose Serve and Play. The host should always be the person with the fastest computer setup. If you will have a dedicated server for hosting the game, choose Serve Only. The game will play faster with a separate unused computer acting as the server. Once you hit Accept, you will see a server only screen with various relevant information. Hit esc to exit this screen.
Multiplayer Random selected either the Region or the Time of Day will shift randomly during Terrain Changes. • Rounds Until Terrain Change—After the goal of the current round is met, the host will automatically start a new round. Select how many rounds will be played before the terrain changes. When it changes, it will do so according to the order you have selected in Terrain Sequence. • Kills per Round—For Deathmatch games only. Choose how many kills a player has to achieve to end the current round.
Glossary Glossary A Glossary AAA- Anti-Aircraft Artillery. Pronounced “triple-A,“ this term refers to antiaircraft guns. AAM- Air-to-Air Missile. A missile designed to be fired from an airplane, with the intention of hitting another airplane. AB- Non-US Air Base. ACM- Air Combat Maneuvers. The basic movement techniques of air fighting, including the Immelmann and the Split-S. ADA- Air Defense Artillery. Ground units that operate AAA. AFB- Air Force Base. A base inside the United States.
Glossary Armstrong- Weapons are armed. ASL- Above Sea Level. Another way to measure altitude, in units above sea level. Sometimes referred to as MSL (Measured from Sea Level). Aspect angle- The angle between the flight path of an attacking aircraft and that of its target. ATO- Air Tasking Order. A schedule of what targets are to be hit, who is to hit them, and with what. Autopilot- Flight control system feature, allowing the computer to fly the plane toward the next programmed Steerpoint.
Glossary Bitchin’ Betty- Pilot slang for the female voice of the onboard computer. Glossary Blackjack- NATO code name for the Russian Tu-160 high speed low altitude bomber. Blackout- Loss of vision due to high positive-G forces. Blood draining from the eyeballs causes this condition. Blip- An image on the radar screen annotating a detected object. Bogey- An aircraft whose identity has not yet been positively established.
Glossary COMMS- Communications. Contrails- Vapor trails generated from an aircraft during high G maneuvers. Corner velocity- Minimum speed necessary to pull the maximum rated Gs of an aircraft. Cossack- NATO code name for the mammoth An-225 cargo plane, the world’s largest aircraft. CSAR- Combat Search and Rescue. The process of locating and recovering downed pilots in a combat zone. D Dead-reckoning- To navigate without the assistance of instruments.
Glossary Flak- Nickname for antiaircraft gunfire. Derived from Fliegabwerkanon, a German WW II antiaircraft gun. Flanker- NATO code name for the Russian Su-27 air superiority fighter. Flaperons- Control surfaces on the F-16’s wings that allow it to roll about its longitudinal axis. Flare- A pyrotechnic released from an airplane to fool the infrared sensors on heat-seeking missiles. Flaps- Hinged surfaces on the wings of an aircraft used to generate extra lift.
Glossary GPS- Global Positioning System. Satellite-based navigation system that allows a receiver to locate itself within a few meters. Guard- Listen to the common radio frequency. You will often be asked to “monitor guard“ to pick up vital information. H HARM- High Speed Anti-Radiation Missile. A missile that tracks a radar emission, and attacks the transmitter. Havoc- NATO code name for the Russian Mi-28 ground-attack helicopter. Heat signature- The image of an aircraft as seen on infrared systems.
Glossary J JDAM- Joint Direct Attack Munition. The JDAM mates a normal Mk. 83 1000-pound bomb, a set of control surfaces, and a GPS receiver to make a weapon capable of striking within a few meters of any selected ground location. Jinking- A series of erratic maneuvers designed to throw off an enemy gun attack. K KIAS- Knots Indicated Air Speed. The aircraft’s velocity, in nautical miles per hour. Kts.- Knots or nautical miles per hour. L LGB- Laser Glide Bomb.
Glossary MSL- Measured From Sea Level. Also referred to as ASL (Above Sea Level) Muzzle flashes- AAA fire. N NATO- North Atlantic Treaty Organization formed in 1949 for purpose of collective defense against aggression. Nautical mile- One-sixtieth of a degree of latitude, measured at the equator, which is one-sixtieth of a degree of longitude, or 2026 yards, or 1.15 miles. Negative- A non-affirmative response; no. The opposite of “roger.“ No joy- No visual or radar contact with enemy aircraft.
Glossary Rammer- Slang term for the AMRAAM radar-guided missile. Raptor- Code name for the F-22 air superiority fighter. Red-out- A temporary blindness caused by blood forced into the eyeball by negative-G conditions. ROE- Rules of Engagement. A set of instruction detailing the conditions under which a pilot may engage in combat. Roger- Affirmative; yes. A positive comment. The opposite of “negative“. Roll- Measure of aircraft motion around its longitudinal axis.
Glossary Shack- Pilot slang for a bomb that impacts directly on its intended target. Slammer- Pilot slang for the AIM-120 AMRAAM. Slick- Clean or smooth. Refers to an aircraft with no external ordnance or equipment that could create drag or increase its radar cross-section. Smoke in the air- Incoming missiles. Sortie- A combat mission. Splash- Indicates an air-to-air kill or weapons impact on a ground target, as in, “splash one MiG“.
Glossary U USAF- United States Air Force. V Vc- Velocity (closure). Speed at which two objects are approaching one another. Vne- Velocity (never exceed). Speed at which you begin to risk structural damage to the aircraft. Vmax- Velocity (maximum). The maximum safe speed for a particular altitude. An aircraft will experience turbulence as it approaches its Vmax. Vector- A direction, expressed in compass degrees; to send someone in a particular direction.
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Tech Support NovaLogic Technical Support The entire staff at NovaLogic, Inc. thanks you for purchasing Lockheed Martin’s F-16 Multirole Fighter. NovaLogic is committed to creating quality entertainment software that pushes the technological envelope. However, this commitment doesn’t end when you purchase our games – it’s only just begun. NovaLogic’s technical support staff is ready to assist you. Internet Website: http://www.novalogic.
Index A Abort ACM Mode MFD AGM-65B AGM-65G AGM-84A AGM-88 AIM-9M AIM-120 Air Brakes Air Combat Maneuver Mode Air Situational Awareness Mode Air-to-Air Missiles Air-to-Surface Missiles Airspeed Indicator Altimeter Altitude Tactics AMRAAM Angle of Attack AOA APG-68 Radar ARM HUD ASM HUD Audio Options Autopilot Autorun Program Avionics Sound Cues 16 41 65 65 65 66 64 63 32 41 40 63 65 38 38 68 63 37 37 62 46 46 22 33 7 22 B Blackouts Basic Flight Maneuvers Bombs Brakes Break Turn 23,24 50 66 32 51 C Calibr
Landing Bonus Landing Gear LAN/IPX Connection LANT Mode MFD LANTIRN Loadouts Loop M M61A1 20mm Cannon Map Map Keyboard Map Joystick Buttons MAP Mode MFD Map Screen Medals Memory Usage Menus Menus Fullscreen MFD Mini Browser Missile Avoidance Missiles Mission Briefing Mission Editor Mission Statistics Mk 20 Rockeye Bomb Modem Connections Mouse Controls MRM HUD Multifunction Display Multiplayer Games Multiplayer Keys Music Volume 17 24 74 42 47 14 54 64 15 25 24 42 15 18 23 13 21 39 73 71 63 13 8 16 66 75 3