User Guide
60
Combat only
Castle Bane Enchanted hero deals 150% damage to the enemy Castle
Shock Resonance If enchanted Castle is damaged, this spell retaliates by damaging all enemy castles with equal
reciprocal damage
Clock of the Apocalypse Each game round damages all castles, increasing by 1 point of damage each round after the spell is
cast (e.g. first round, 1 damage point; second round, 2 damage points, etc.)
Kinets’ Global Spells
Star Ritual Produces 5 additional Star Sapphires per round
Concentration Gives additional spell every second combat round; does not work if the hero has Concentration skill
Hypnotism Every combat begins with "Hostile Ambience" already cast on any Kinet hero
Shield of Ice Shields your Castle, absorbing 5 points of damage with each attack on your Castle. For example, if
your enemy deals 6 points of damage to your Castle during a combat round, the Castle will only lose
1 structure point that round.
Ice Barriers All friendly Castles are shielded, absorbing 3 points of damage with each attack on them
Fresh Breeze Regeneration of your castle increases by 50%
Rush Reward If an ether combat is lost defending a castle, 10 - X additional damage is dealt to the castle, where X
is the round in which the defending hero lost the match (occurs at the end of battle). Ether combat
only
Retaliation If attacker loses a battle to a defender enchanted by this spell, the attacker loses 5 runes from each
slot in his or her Spellbook
Spell Blast Attempts to dispel a spell being cast by target Castle's owner; dispel cost is equal to the ether the
Castle has already used in casting the spell.
Ether Leak Cost of all spells cast by target Castle's owner is increased by half the additional ether spent casting
this spell
Vitals’ Global Spells
Snake Ritual Produces 5 additional Poison Emeralds per game turn
Regeneration Gives hero regeneration of 1 point per combat round. Does not work if hero already has the
Regeneration skill
Gifts of the Forest A Tree Snake is summoned at the beginning of every combat to aid any Vital hero
Acid Vapors Deals 4 damage to target Castle
Breath of the Forest Heals 8 damage to your Castle
Boon of Nature Heals 4 damage to all friendly Castles
Blessing of the Forest If the enchanted attacking Vital hero wins ether combat, the defender’s Castle is dealt 1 additional
damage point for each 10 hit points the attacker left when he won the battle. Ether combat only
Enchanted Herbs Attacker steals X Mandrakes and Lotuses, where X =10*Damage dealt to enemy Castle
Decay Enchanted castle does not regenerate damage
Ether Calm Prevents all ethereal combat while the spell is in effect
Synthets’ Global Spells
Smoke Ritual Produces 5 additional Smoke Diamonds per round
Suppression Decreases the odds that an enchanted hero’s enemy’s specialization will work. Does not work on
enemy heroes with Suppression skill.
Channel Warp Every combat begins with "Inconsistent Reality" striking the enemy of any Synthet Hero
Restoration Heals 4 damage to your castle
Continuous Restoration Doubles regeneration of your Castle
Mass Restoration Regeneration rate of all friendly Castles increases by 50%
Biohazard If the enchanted attacking Synthet hero wins ether combat, he deals 1 additional damage point to
the attacker’s Castle for each of the defender’s creatures left in play at the end of the battle. Ether
combat only
Retribution If an attacker loses a battle to a defender enchanted by this spell, the attacker is killed
Erosion Enchanted Castle receives an additional 50% damage from attacks
Terminal discharge Pay X Castle structure points: deals X damage to target Castle
The last global spell on each race’s list is extremely strong and can only be obtained in a special way. To compile this spell, a hero
must collect 3 components scattered around the map.










