User Guide

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Resources
Name Source
Non-accumulative
Ether Ether sources (red, blue, green, black)
Unusual resources plants
Mandrake root Mandrake garden
Black lotus Black lotus garden
Rare resources minerals
Blood ruby Ruby mine
Poison emerald Emerald mine
Star sapphire Sapphire mine
Smoke diamond Diamond mine
Unique resource
Frozen flame Fire glacier
Shops and their wares:
Apprentice's Lab Common magic spells
Summoner's Hut Common summoning spells
Sorcerer's Lab Rare magic spells
Summoner's Tower Rare summoning spells
Wizard's Lab Unique magic spells
Summoner’s Guild Unique summoning spells
Stone Portal Runes for common spells
Granite Portal Runes for rare spells
Obsidian Portal Runes for unique spells
Global Spells
Common (colorless) global spells available to all races
Disenchant Removes global enchantment
Disjunction Removes world enchantment
Resurrection Resurrects caster’s most recently deceased hero
Fire and Ice Ritual Produces 1 additional Frozen Flame per round
Recall Recalls your hero to the "summoning spot"
Defender of the Realm Assigns hero as a Castle defender while this spell is in effect
Warrior of the Realm Assigns hero to begin an ether attack on an enemy's Castle
Visions Shows active global spells currently being cast by enemy Lords
Remote Use You can use a shop from any distance. Select a hero, then select the desired shop
Summon Recruit Summons Hero of 1st level (of the corresponding race)
Summon Warrior Summons Hero of 3rd level (of the corresponding race)
Summon Veteran Summons Hero of 5th level (of the corresponding race)
Lesser Fortifications Creates temporal fortification of 1
st
level (for the corresponding race)
Greater Fortifications Creates temporal fortification of 2nd level (for the corresponding race)
Bastion Creates temporal fortification of 3rd level (for the corresponding race)
Chaots’ Global Spells
Blood Ritual Produces 5 additional Blood Rubies per round
Luck Gives hero a better chance for his specialization to work; does not work on hero with “Luck” skill
Lightning Wrath Every combat begins with "Call lightning" striking the enemy of any Chaot Hero
Meteor Deals 7 damage to target Castle
Chain Lightning Deals 4 damage to all enemy castles
Chaos Shield Shields your Castle, absorbing 3 points of damage with each attack on your Castle. For example, if
your enemy deals 6 points of damage to your Castle during a combat round, the Castle will only lose
3 structure points that round.
Wrath of the Dead The enchanted attacker deals 1 additional damage to the enemy Castle for each creature in the
defender’s graveyard (occurs at the end of battle, only occurs if defender loses the battle). Ether