User Guide

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Mechos is destroyed
Common 9 Steel Mechos 8/6 Trample. At the end of combat, any non-Wall creature damaged by Steel
Mechos is destroyed
Rare 1 Wall of Illusion 0/2 Walls cannot attack. Pay 1 ether: Wall of Illusion's toughness becomes equal
to 1+X, where X is the number of creatures in the graveyard of the wall's
controller
Rare 3 Phantasmal Wall 0/6 Walls cannot attack. Pay 3 ether: power of this Phantasmal Wall increases by
2 until end of round
Rare 4 Wall of Distortion 0/8 Walls cannot attack. Sacrifice: Prevents all combat damage dealt this round
Rare 5 Bronze Mechozaurus
4/3 Trample. Lifetap. At the end of his or her round, the controller of Bronze
Mechozaurus suffers 1 damage. Bronze Mechozaurus can't be affected by any
spells or abilities
Rare 7 Iron Mechozaurus 6/4 Trample. Lifetap. At the end of his or her round, the controller of Iron
Mechozaurus suffers 2 damage. Iron Mechozaurus can't be affected by any
spells or abilities
Rare 9 Steel Mechozaurus 8/6 Trample. Lifetap. At the end of the round, the controller of Steel
Mechozaurus suffers 3 damage. Steel Mechozaurus can't be affected by any
spells or abilities
Unique 1 Bronze Abomination
1/2 Regeneration (1)
Unique 1 Mini Hopper 1/2
Mini Hopper is unaffected by summoning sickness. At the end of round if there
are 3 or more creatures in graveyard above Mini Hopper, Mini Hopper returns
into play
Unique 2 Hopper 2/3 Hopper is unaffected by summoning sickness. At the end of round if there are
3 or more creatures in graveyard above Hopper, Hopper returns into play
Unique 3 Iron Abomination 3/4 Regeneration (1)
Unique 4 Maxi Hopper 3/4 Maxi Hopper is unaffected by summoning sickness. The opponent randomly
discards 1 spell after being hit by Maxi Hopper. At the end of round, if there
are 3 or more creatures in graveyard above Maxi Hopper, Maxi Hopper returns
into play
Unique 4 Wall of Daggers 2/5 Walls cannot attack. Flying. Regeneration (1)
Unique 4 Cutter Man 7/4 Disenchant. Cutter man will not awaken. Sacrifice creature to awaken Cutter
man
Unique 5 Steel Abomination 5/6 Regeneration (1), can't be targeted by spells or abilities
Unique 6 Sawer Man 9/6 Disenchant. Sawer Man will not awaken. Sacrifice creature to awaken Sawer
man
Unique 6 Female Fighter 6/6 First strike. Restless. Regeneration (2). Rest: return target creature with a
casting cost 3 or less from graveyard to play
Unique 8 Razor Man 11/8 Disenchant. Razor Man will not get up. Sacrifice creature to get up Razor Man.
Unique 8 Wall of Blades 6/9 Walls cannot attack. Flying. Regeneration (1)
Unique 8 Male Fighter 8/8 First strike. Restless. Regeneration (2). Rest: returns target creature with a
casting cost 5 or less from graveyard to play
Unique 9 Walking Horror 9/9 Trample. When Walking Horror enters or exits play deal 6 damage to all
creatures
Synthets' enchantments
Class Eth Name Description
Cantrip 2 Twisted
Enhancement
Power and toughness of enchanted creature increase by 2; at the end of each round,
power and toughness of enchanted creature is decreased by 1 permanently
Cantrip 3 Failure Power of the enchanted creature is reduced by 2
Common 2 Drowsy Gas Power of all creatures drops by 1
Common 2 Immobilize Enchanted creature forced to rest. Creature controller may pay 2 life and 2 ether to
awaken enchanted creature
Common 3 Pain Link Each time enchanted creature suffers damage, creature's controller suffers equal damage
Common 3 Dwindle Toughness of the enchanted creature is reduced by 4 (tou
ghness can not become less than
1)
Common 4 Frenzy Gas Decreases toughness of all enemy creatures by 2 (toughness can not become less than 1)
Common 4 Disempower Power of the enchanted creature is reduced by 6
Common 4 Energize Recycling. Pay 1 ether: awakens target creature
Rare 1 Second Birth Recycling. Pay X ether: Return target creature with casting cost X or less from your
graveyard to play
Rare 3 Suffocating Gas All heroes and creatures suffer 2 damage at the end of each round
Rare 2 Self Repair Enchanted creature gains Regeneration (1)
Rare 2 Cloak of Fear Enchanted creature becomes unblockable
Rare 2 Irritation Controller of the enchanted creature suffers 1 damage at the end of each round.
Enchanted creature can't use abilities