User Guide

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Common 3 Thief Creature gains Discard (3) ability (opponent must discard 3 random spells from his hand
after being hit by creature with Discard (3) ability)
Common 3 Blessing of the
Woods
Power and toughness of the enchanted creature increase by 2
Rare 1 Spiritual Web Controller of this enchantment gains 2 life for every creature gone to the graveyard
Rare 4 Strength of Woods Power of all friendly creatures increases by 2
Rare 4 Dominance Power and toughness of all friendly creatures increase by 1
Rare 4 Endurance of the
Woods
Toughness of all friendly creatures increases by 2
Unique 2 Ancient Forest Creatures with power 3 or less cannot attack the controller of this enchantment
Unique 2 Haste All friendly creatures gain First Strike and Trample abilities
Unique 2 Ether Thorns Any hero suffers 1 damage for each 1 ether used
Unique 3 Enlightenment All heroes draw 1 additional spell at the beginning of their attack phase
Unique 3 Fatal Disease All enemy’s creatures cannot use Regeneration ability. These creatures do not regenerate
damage at the end of turn
Unique 4 Vitality All friendly creatures gain Regeneration (2) ability
Unique 4 Envenoming Enchanted hero suffers 2 damage at the end of each round
Vitals' sorceries
Class Eth Name Description
Cantrip 1 Ether Drop Gains 2 ether
Common 1 Ether Feeding Sacrifice creature: gains 1 ether channel
Common 1 Ether Tap Gains 3 ether
Common 2 Weird Exchange Sacrifice creature: Destroys target creature. Controller of the destroyed creature gains X
life, where X is the toughness of the destroyed creature
Common 2 Force of Sacrifice Sacrifice creature: gains life equal to the sacrificed creature's toughness. Enemy hero
takes damage equal to sacrificed creature's power
Common 3 Stone Ring Gains 1 ether channel
Common 4 Symbiosis Gains 2 life for each creature in play
Rare 1 Healing Pay X ether: Gain X life
Rare 2 Bless Power and toughness of the enchanted creature increases by 4 until end of round
Rare 2 Ether Trade Pay X life: gain X ether
Rare 2 Sacrificial Cleansing Sacrifice creature: Destroys target enchantment
Rare 2 Glitterdust Rests all enemy creatures except those with Restless ability
Rare 3 Cracking Ivies Destroys target wall
Rare 3 Hurricane Destroys target creature with “Flying” ability
Rare 4 Stone Circle Gains 2 ether channels
Unique 1 Ether Draw Gains 4 ether
Unique 4 Assault Until the end of the round, power and toughness of all friendly creatures increase by 2,
and all friendly creatures gain Trample and Berserk abilities.
Unique 5 Twister Destroys target creature, deals X damage to the caster, where X is the power of the
destroyed creature
Unique 6 Stone Henge Gain 3 ether channels
Unique 6 Fury of Nature Destroys all creatures, deals X damage to caster, where X is the number of creatures
destroyed
Unique 7 Cleansing Removes all enchantments in play
Unique 9 Greater Healing Returns caster to full health
Synthets' creatures (P = power, T = toughness)
Class Ether
Name P/T Description
Cantrip 1 Mech Worm 1/1 Berserk. This creature is unaffected by summoning sickness. Regeneration (3)
Common 1 Small Velos 3/1 If Small Velos is in play at the beginning of it's controller's turn, and if Small
Velos receives no damage this turn, destroy Small Velos
Common 2 Big Velos 4/2 If Big Velos is in play at the beginning of it's controller's turn, and if Big Velos
receives no damage before the end of it's controller's turn, destroy Big Velos
Common 3 Mech Wurm 3/2 Berserk. Regeneration (3)
Common 4 Pteros 2/4 Flying. Rest, pay X ether: remove enchantment with casting cost X or less
Common 5 Bronze Mechos 5/3 At the end of combat, any non-Wall creature damaged by Bronze Mechos is
destroyed
Common 5 Mech Wyrm 5/4 Berserk. Regeneration (3)
Common 6 Reinforced Pteros 3/6 Flying. Disenchant. Rest, pay X ether: remove enchantment with casting cost
X or less
Common 7 Iron Mechos 6/4 Trample. At the end of combat, any non-Wall creature damaged by Iron