User Guide
51
List of Spells
Chaots' creatures (P = power, T = toughness)
Class Ether
Name P/T Description
Cantrip 1 Stink Rat 1/1
Common 1 Wall of Burning
Rock
1/3 Walls cannot attack
Common 1 Kobold Shaman 0/1 Rest: deals 1 damage to target creature or hero
Common 2 Disease Rat 1/2 Rest, pay 1 ether: removes 1 creature from target hero's graveyard
Common 3 Orc Shaman 1/2 Rest: get 1 ether
Common 4 Plague Rat 3/4 Rest, pay X ether: removes X creatures from target hero's graveyard
Common 4 Rock Wall 0/10 Walls cannot attack
Common 6 Doom Rat 4/5 Rest, pay 2 ether: returns target Rat from controller's graveyard to controller's
hand
Rare 1 Kobold Guard 1/3 Team Attacker
Rare 2 Kobold Elder 2/2 Rest: awakens all kobolds except Kobold Elders
Rare 3 Wall of Magma 2/5 Walls cannot attack. Flying
Rare 3 Bat 3/2 Flying
Rare 4 Orc Guard 2/5 Team attacker only. First strike
Rare 5 Wall of Lava 1/8
Walls cannot attack. Flying. Pay X ether: power of this Wall of Lava increases
by X until end of round
Rare 5 Giant Bat 5/4 Flying
Rare 6 Orc Elder 6/4 All Orcs gain Restless ability
Rare 7 Vampire Bat 6/6 Rest, pay 3 ether: drains X life from enemy hero, where X is the number of
friendly Bats
Unique 1 Night Wolf 1/1 Can be blocked only by Walls
Unique 1 Kobold Warrior 1/1 Increases power of all Kobolds by 1
Unique 2 Silicon wall 0/6 Walls cannot attack. Toughness of all friendly walls increases by 1
Unique 5 Orc Warrior 4/2 First Strike. Power and toughness of all Orcs increase by 1, all Orcs gain
Berserk ability
Unique 5 Shadow wolf 4/3 First Strike. Can be blocked only by walls
Unique 5 Grey Ogre 5/4 Restless
Unique 6 Wall of Inferno
Flames
1/10 Walls cannot attack. Flying. At the end of round, destroys any creature with
“Flying” ability that received damage from Wall of Inferno Flames. Pay X
ether: toughness of this Wall of Inferno Flames increases by X until end of
round
Unique 7 Ogre King 6/5 Restless. Trample
Unique 9 Cyclops 9/9 Trample. Rest: deals 3 damage to target creature or hero
Chaots' enchantments
Class Eth Name Description
Cantrip 2 Lesser Strength Power and toughness of target creature increase by 1
Common 1 Burnout Recycling. Sacrifices creature, pay 1 ether: deals X damage to target creature or hero,
where X is the sacrificed creature's power
Common 2 Riot Enchanted creature can't regenerate. If creature destroyed, enchantment returns to the
caster's hand
Common 2 Crystal Ball All friendly creatures gain First Strike ability
Common 2 Anger Power of all friendly creatures increases by 1
Common 4 Barbed Souls For each creature destroyed, that creature's controller draws 1 spell
Rare 2 Ether Burn At the end of his round, hero suffers damage equal to the amount of ether which
remained in his ether pool
Rare 3 Weaken Power and toughness of the enchanted creature are reduced by 4 (but not less than 1)
Rare 3 Defense Toughness of all friendly creatures increases by 3 and they cannot attack
Unique 2 Smoke All creatures are forced to rest
Unique 2 Strength Power of the enchanted creature increases by 4
Unique 2 Rain of Stones Recycling. Pay 2 ether: deals 2 damage to all enemy creatures
Unique 3 Fire Ball Recycling. Pay 1 ether: deals 2 damage to target creature or hero
Unique 4 Rage Power of all friendly creatures increases by 4 and toughness is reduced by 2
Unique 7 Ether Vortex Each ether channel produces 1 additional ether
Chaots' sorceries










