User Guide
48
Heroes' skills
Heroes can gain various skills that give them extra abilities. Each skill has three gradations.
Hero Skill Description
Strength Increases Life
Mobility Increases Sight and speed of movement
Learning Hero earns more experience
Resources Hero can carry more than 5 runes for spells
Artificer Allows use of artifacts more than once during combat
Concentration Hero receives additional spells every few combat rounds
Regeneration Restores hero's health during combat
Bargain Lowers prices of spells and runes
Estates Reduces amount of ether for hero’s upkeep
Looting Increases the amount of loot hero receives after combat
Luck Increases the chance a hero's specialization will succeed
Suppression Decreases the chance an enemy's specialization will work
Ethereal attack Increases damage hero causes to enemy Castle (both during ether and ground attacks)
Ethereal defense On successfully defending his castle, hero inflicts damage on the enemy Castle in proportion to what his own
castle would have sustained if defeated
Channeling Postpones Ether Disturbance for hero and accelerates it for enemy
Skill Upgrade Level Hero Skill
* ** ***
Strength Life + 10% Life + 20% Life + 30%
Mobility Speed + 25% Speed + 50% Speed + 100%
Learning Experience + 25% Experience + 50% Experience + 100%
Resources Can carry up to 7 runes Up to 10 runes Up to 15 runes
Artificer 2 uses (probably of the same
artifact) per combat
4 uses (probably of the same
artifact) per combat
8 uses (probably of the same
artifact) per combat
Concentration Additional spell every 4 rounds Additional spell every 3 rounds Additional spell every 2 rounds
Regeneration +1 toughness every 3 rounds +1 toughness every 2 rounds +1 toughness every round
Bargain 20% discount 45% discount 70% discount
Estates Only 75% of ether needed to
maintain hero
Only 50% of ether needed No ether needed
Looting 50% more loot 125% more loot 200% more loot
Luck Slightly better chance Improved chance Much improved chance
Suppression Slightly worse chance Worse chance Much worse chance
Ethereal attack +1 damage +3 damage +5 damage
Ethereal defense 10% damage 25% damage 50% damage
Channeling +1 round for hero, -1 round for
enemy
+2 rounds for hero, -2 rounds for
enemy
+3 rounds for hero, -3 rounds for
enemy










