User Guide

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Suicidal Hunger Every time the hero casts the "Hunger" spell, there is a chance to prevent use of the “Regeneration” ability
by the target creature
Expert Artificer The hero has a chance to use the artifact “free-of-charge” (without expending one of the artifact’s
charges)
Ironskin The hero has a chance to negate any melee damage he received in combat
Invulnerability The hero has a chance to negate any non-melee damage he received in combat
Dexterous Hands The hero has a chance to draw 1 additional spell at the beginning of his attack phase
Free Casting The hero has a chance to cast a spell without paying its ether cost (for a spell with variable casting cost,
only the initial cost is ignored)
Thrifty Casting The hero has a chance to cast a spell without expending its rune
Tenacious Hands The hero has a chance to cast a spell without removing the spell from his hand (the usual rune expenditure
still occurs)
Raise Dead Each combat round, there is a chance that a creature from the graveyard will return to the hero's hand
Rebirth The hero has a chance to return to life after being fatally wounded, but only with half of the maximum Life
value
Spell Translocation The hero has a chance to draw one more spell from the Spellbook each time he casts any spell
Physical Resonance The hero has a chance to deal 1 damage to enemy hero and all enemy creatures every time he is damaged
by a melee attack
Magical Resonance Hero has a chance to deal 1 damage to the enemy hero and all enemy creatures every time he is damaged by
a non-melee attack
Adhesive For every attempt to dispel the hero's enchantment, there is a chance that dispelling will fail
Eternal Enchantments Every time a creature with enchantments controlled by this hero is destroyed, there is a chance that the
enchantments will return to the hero's hand
Dragon Skin The hero has a chance to negate any damage received in combat