User Guide

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Heroes' specializations
Kobolds' Cunning Any Kobold under the hero's control has a chance to deal double damage with a successful melee attack
Orcs' Overrun Any Orc under the hero's control has a chance to strike hero after killing blockers (as if the Orc had
Trample effect)
Bats' Thievery Any Bat under hero's control has a chance to remove one spell from an enemy's hand with a successful
melee attack
Rats' Tenacity Every Rat summoned by the hero has a chance to regenerate when its toughness drops to zero or when it is
destroyed by a spell
Stones' Wrath Any Wall of Stone under the hero's control has a chance to destroy a blocked creature at the end of the
combat phase
Fighters' Guile Any Fighter under the hero's control has a chance to drain health from the enemy hero and pass this health
to its master (assumes successful melee attack against the enemy hero)
Cutters' Restlessness Any Cutter under the hero's control has a chance not to rest after attacking
Pteros' Purifying Strike A successful attack by Pteros against an enemy hero or creature results in the target's enchantments being
dispelled
Veloses-Twins The hero has a chance to summon two Velos using a single summon spell
Dazzling Illusion Each time an enemy creature is blocked by a Wall of Illusion under the hero's control, there is a chance
that the blocked creature will be enchanted by an "Enfeeblement" spell
Evil Eyes' Gaze Every time an Evil Eye under the hero's control takes part in a combat phase, there is a chance that Evil
Eye's opponent will be destroyed before the combat actually begins
Hornets' Interception Any Hornet under hero's control has a chance to attack first, even if defending against a creature with
"First Strike" ability
Treants' Guile Any Treant under this hero's control has a chance to drain health from the enemy hero and pass this health
to its master (assumes successful melee attack against the enemy hero)
Snakes' Venom Each time a Snake under this hero's control bites an enemy hero, there is a chance that the enemy hero will
be enchanted by the "Envenoming" spell
Finguses' Vitality Every Fingus summoned by the hero has a chance to regenerate when its toughness drops to zero when it is
destroyed by a spell
Halos-Twins The hero has a chance to summon two Halos with a single summon spell
Aviaks' Cunning Any Aviak under the hero's control has a chance to deal double damage with a successful melee attack
Gibberlings' Restlessness Any Gibberling under hero's control has a chance not to rest after attacking
Lamias' Thievery Any Lamia under the hero's control has a chance to remove one spell from the opponent's hand after
successfully hitting that opponent
Winds' Wrath Any Wall of Air under the hero's control has a chance to destroy a blocked creature with “Flying” ability at
the end of the combat phase
Burn Relief Hero has a chance to avoid or reduce damage received from the "Ether Burn" spell
Offering to Fire Every creature under the hero's control has a chance to survive its sacrifice to the "Burnout" spell
Fortunate Offering Every creature under the hero's control has a chance to survive its sacrifice to the "Cannibalism" spell
Discriminating
Lightning Every creature under the hero's control has a chance to avoid the effect of the "Lightning Storm" spell
Smoke Resistance Each combat round, every creature under the hero's control has a chance to avoid the effect of the
"Smoke" spell for one round
Greater Energize The hero has a chance to use the recycling part of "Energize" spell more than once per turn
Quick Repair The hero has a chance to use the recycling part of "Repair Station" spell more than once per turn
Suffocation Resistance Each combat round, every creature under the hero's control has a chance to avoid the effect of the
"Suffocation Gas" spell for one round
Selective Purification When using the "Purify" spell, the hero has a chance to remove all enchantments from the target creature,
instead of only the single target enchantment
Destructive Wipe When using the "Mindwipe" spell, the hero has a chance to not only discard all spells from enemy hand, but
also deal that enemy 1 damage for each discarded spell
Offering to Ether Every creature under this hero's control has a chance to survive its sacrifice to the “Ether Feeding” spell
Prolonged Blessing Each combat round, each "Bless" spell cast by the hero has a chance to act one additional round
Life Web The hero has a chance to double the health gained from an "Spiritual Web" spell's effect
Thorn Protection The hero has a chance to avoid or reduce damage received from the "Ether Thorns" spell
Discriminating Fury Every creature under hero's control has a chance to avoid the effect of the "Fury of Nature" spell
Enhanced Water Link Every time the "Water Link" spell passes health to this hero, there is a chance that the actual health
passed will be equal to the sum of the target creature's power and toughness (rather than equal to creature's
toughness only)
Flood Resistance Each combat round, every creature under hero's control has a chance to avoid the effect of the "Flood"
spell for one round
Discriminating
Unsummoning
Every creature under the hero's control has a chance to avoid the effect of the "Greater Unsummoning"
spell
Mind Blast Protection The hero has a chance to cast "Mind Blast" in such a way that it will deal damage to the enemy hero only