User Guide

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Appendices
Characters' parameters
In Etherlords, heroes and monsters are described by a number of numerical parameters that determine
their magical and combat abilities. A hero’s parameters often improve by successfully completing
various missions. Each hero has a unique Specialization and set of skills that he can acquire to become
even stronger. Your enemies also have certain unique abilities and properties.
Basic heroes' parameters
Heroes receive experience for completing missions and winning combat victories. The amount of
experience earned depends on the enemy's level and the hero's Learning skill. Another way to increase
experience is to spend time in the Training Camp on the Territory map, or to use Teachers and
Mentors. With enough experience, a hero’s level increases. The hero’s level is the main parameter that
determines his general ability to perform various tasks. Increasing levels of experience allow a hero to
acquire new skills, upgrade existing skills. Besides, higher levels increase the chance of a hero’s
specialization to work. Other important hero parameters are Life and Sight.
Parameter Description
Level A hero’s level determines his Life value and the speed at which the number of ether channels will
increase during combat. As a hero gains levels, he will have a chance to select a new skill or
upgrade an existing one.
Life Life is a measure of how much damage the hero can sustain. When heroes suffer damage, their
Life diminishes. If Life reaches zero, the hero dies.
Experience Experience is needed to increase a hero’s level. It also determines the order in which heroes
move around the Territory map and who will strike first in combat (other conditions being
equal).
Sight Sight determines how far a hero can see to spot enemy heroes or monsters, making it easier to
select combat or avoid confrontation.
Other characters' parameters
Basic parameters of all heroes and monsters can be viewed as “tool tips” by right-clicking on the
character in the Territory map. Please note that enemies' Sight values are not shown.