User Guide
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creatures. When the cursor is placed over a valid target, it changes to the “magic” cursor. The spell
is cast immediately once you click a valid target.
• If the spell's description includes a variable parameter, you must set the value in the Information
Window to be used for casting the spell as described above.
Once cast, spells disappear from the hand. Any spell higher than a cantrip will expend the appropriate
rune(s).
You use artifacts in a similar way: switch the lower bar to the Artifacts mode by pressing the lower icon
to the left of the Hand bar. Artifacts use charges in the same manner that spells use runes. The
frequency with which an artifact can be used during a single combat depends on the hero’s Artificer
skill.
Dispelling enchantments
Players can cast enchantments on either their own or an enemy’s characters. These enchantments can
be helpful (e.g. Strength) or harmful (e.g. Envenom). Enchanted creatures will be marked at the end of
each turn – heroes and creatures with helpful enchantments will have a blue circle rotating around them,
while harmful enchantments are signified by red circles. Enchantments cast on heroes or your own
creatures can be dispelled in two ways. One method is to cast a spell of your own, such as “Lesser
Disenchant,” to dispel the harmful effect. Under some conditions, an enchantment may be dispelled by
expending Life and/or ether quanta (e.g. to remove the Synthet enchantment, “Immobilize,” from one of
your creatures). To do this, select the creature or hero and click on the enchantment's icon in
Enchantment mode.
Multiplayer games
General
Etherlords can be played in Duel mode via a LAN or the Internet; players can also connect to the
GameSpy master-server. Players can also play through a special GameSpy Arcade client program
bundled with the game. Please refer to the “How to Play Etherlords in GameSpy Arcade” section
below.
Support for multiplayer games on the territory map will be available soon as a special patch (with
supplemental manual). Currently, network games can be played by only two players: one of them will
set up a server on his computer, while the other will connect to the server as a client (see below for
details). When the two players agree to start the game, they establish a direct communication link and
other players will not be able to connect to them. Players will be able to send messages to each other
both while setting up the server and during gameplay; messages will be displayed in the upper section of
the screen or in the console window.
During a LAN game, servers are detected during broadcast request, and the list will be displayed in the
connection window. If a client wants to connect via the Internet, he must specify the IP-address of the
server; which will be saved for future game sessions. When you connect to the GameSpy master-server
(using either the built-in game screen or GameSpy Arcade), you enter the Etherlords title room, where
you can view existing game sessions, create your own game, or join an open session as a client. Players
can also chat with other visitors in the room.
LAN games are based on the TCP/IP network protocol. To play via the Internet, you must have an
Internet connection (= 19.2 K modem, cable/DSL, or a dedicated line). To launch your own server,
you’ll need direct Internet access (your IP-address must be available from the external network).










