User Guide

4
The Four Races of the Etherlords
The Chaots, Race of the Ether of Chaos (red)
The children of Chaos are known by the scarlet sheen of their faces, which seem to be
carved of rough stone. Chaots rely on their sturdy, powerful bodies and physical strength.
Unruly by nature, few things cause Chaots any fear. All obstacles exist merely to be
swept out of their way. Chaots have learned to control the creatures as aggressive themselves, those
that live by force and go in packs rats, wolves, Orcs, Kobolds. Fire, lightning, lava, and earthquakes
these are the Chaots' natural elements.
The Kinets, Race of the Ether of Motion (blue)
The most intellectual race, the Kinets have impassive faces and delicate, slender frames.
While not immortal, they are long-lived and value life highly. Yet higher still do they value
knowledge. "Strength through knowledge” is the main Kinetic precept. They find allies
among the creatures who also desire freedom and knowledge, from winged Aviaks to powerful
elementals and Lamias. Kinets even control one of the most powerful creatures in the world of the
Etherlords, the mighty dragons. The Kinets' natural elements are water and wind, snowstorms and
floods.
The Vitals, Race of the Ether of Vitality (green)
The Vitals are attuned to nature. They feel and interact with life at a most subtle and basic
level. Using the magic of animals and plants like no other race, their enemies often believe
Nature herself takes the Vitals' side. The inhabitants of the forests, fields, and moors are
the Vitals' allies, from snakes and ticks to bees and mantises. Their prime element is the eternal cycle of
life and death.
The Synthets, Race of the Ether of Synthesis (black)
Synthets are visually unmistakable. Leaving a bare minimum of living matter, Synthets
replace most of their bodies with machinery, which gives them incredible endurance. They
control many mechanical creatures of this world, from simple mechanical worms and
Veloses to pitiless mechanical cutters. Synthets dissolve the barriers between living and dead matter,
reality and illusion, time and information.
* * *
Hail, Etherlord!
In this game, you are cast as one of the four Etherlords with an entire race at your command. Your
ultimate goal is to become the White Lord by being first to reach the Temple of Time. The path to the
Temple is filled with danger. Victory won't come easy you must be prepared to fight. You must
complete a number of missions, each in a new territory and each more difficult than the last, in order to
reach your goal. Since each Lord derives his power from his Castle, you must protect your own while
destroying the Castles of your enemies. Each mission has a major objective; you will be briefed on this