User Guide

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To save a game, type its name in the text field at the bottom of the screen, then press the Save button.
You can use any letter, number, or symbol except <~> (tilde). You can overwrite existing saved games
(a warning message will be displayed).
Loading games
Select the appropriate game from the list, and then press the
Load button. Use the scroll bar at the right to scroll up and
down the list.
Quick Save/Quick Load
The QuickSave feature allows you to save the game in a special slot without calling up the Save Game
screen. QuickSave is only available on the Territory map. To QuickSave a game, press the <F5> key.
The game will be shown in the Save and Load Game screens as QuickSave. When you use QuickSave
repeatedly, each save overwrites the prior file. To load a quickly saved game (QuickLoad), press the
<F8> key (a warning message will be displayed).
Game cursors
The game cursors are context-sensitive: when placed over an object, the cursor indicates the default
action that will be performed if you left-click the mouse on that object. Right-clicking any interface
element displays a “tool tip” with appropriate information. These usually include the name and
properties of that game element. There are several types of cursors in the game:
Standard: selects a hero, creature, or an element of the game interface. On the Territory
map, it also selects the hero movement destination.
Attack (sword): appears over opponents; on the Territory map, you can click this cursor to
attack opponents or enemy Castles. On the Combat screen, this cursor indicates which
target you are choosing to attack or block.
Magic (flickering stars): on the Combat screen, this indicates a target upon which you can
cast the selected spell.
Take (hand): appears on the Territory map over resources or artifacts you can pick up or
over structures you can capture.
Unavailable: appears when you try to perform an action currently unavailable or
impossible on a given screen. For example, on the Territory map, this cursor appears over
unexplored or impassable areas, indicating your hero cannot move there.
Screen shift: appears near the border of the Territory map in "scrolling" mode or when the
camera shifts relative to the map. The shift will continue as long as you hold the cursor near
the screen border.