User Guide
20
Duel Mode
Duel is a separate game mode in which players perform no actions on the Territory map and can only
fight enemies "one-on-one" according to regular ground combat rules. This mode can be either single-
player (versus computer-controlled enemies) or between two human players. There are no script lines
or missions in duel mode; heroes are prepared in advance and fight until victory is achieved. The sole
objective in duel mode is to defeat the enemy. A duel may consist of several rounds. Victory brings no
experience points or resources to the winner. Similarly, the loser doesn't lose anything (except pride).
There can be no diplomacy or trade between players in Duel mode.
Players can use heroes with preset parameters (including Level, Skills, Specialization, and sets of
Spells and Artifacts) or create their custom own sets of parameters. Creating such sets costs a certain
amount of resources. There are 5 resource levels in the game, and before the duel starts the player must
choose the level at which the game will take place. In a single-player Duel, you will be able to select
random parameter sets or create custom sets for both your own and enemy heroes. In a multiplayer
game, the Duel follows the same rules: players agree on the resource level and number of rounds and
then choose preset groups of parameters for their heroes.
Creating a set of parameters for a hero
First, you select your hero’s race and a level of resources (from 1 to 5) for creating hero's parameters.
Resources are used as "currency" to "pay" for any object a hero will have. Spells and runes can be
bought in the same manner as in shops on the Territory map. Artifacts, heroes' skills, levels and
specializations all have their own resource costs.
Spells for the Book are chosen from the full set available to the selected race. Just as in the strategic
game, the Book contains 15 spells. In addition to spells of Levels I-III, you can also choose “cantrips”
for free. The number of available runes for spells depends on the hero’s Resources skill; if the hero has
no such skill, he is limited to 5 runes. The number of artifacts you can take with you is unlimited and
depends exclusively on the amount of resources you are able and willing to pay for them. Acquiring
new skills or upgrading existing ones also costs a certain amount of resources.
Once created, a custom set of hero's parameters can be saved for later use in both single-player and
multiplayer duels.
Fighting a duel
The first turn belongs to the hero with the higher level. If there will be several rounds, heroes will
alternate taking the first attack phase. Other Duel rules are identical to the tactical combat rules
described above, except as follows:
• There are no random astrological events before the battle to influence the outcome;
• The winner receives no experience points or loot after the duel;
• Each bout begins with the initial set of runes and artifacts.
As in the campaign game, the only one way to interrupt the current duel is to surrender to your
opponent, automatically conceding defeat for that round.










