User Guide

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If your hero is defeated, you will have to continue the game without him, unless you have the global
spell, “Resurrection.”
Global Spells
Aside from “ground combat,” the use of global spells is another route to victory. Your goal is to
destroy or weaken the enemy’s Castle by means of an “ether attack.” Castles have structure points.
When a Castle is attacked, it loses structure points as determined by the attacking hero’s level and his
ether attack skill. A Castle is destroyed when its structure points reach zero.
You can use global spells to attack an enemy’s Castle directly, to challenge your enemy to "ether
combat" (a combat in a special “ethereal arena”), or to defend your Castle from the enemy’s ether
attack.
Ether combat differs from ground combat. In ether combat, heroes cannot die, experience points are
not assigned, and artifacts do not change hands. In order to meet in the ethereal arena, heroes do not
need to be located at the same point on the map. For ether combat to take place, the respective Lords
each call one hero to attack and defend the Castle in question.
Some global spells (e.g. “Wrath of the Dead”) may still work after Ether combat, depending on the
outcome.
Use of Global Spells
During a game turn on the Territory map, you can begin producing a global spell in your Castle (see the
Appendices for the list of global spells). When the global spell is ready, it becomes available for casting.
A certain amount of ether is needed to produce a global spell.
Instead of giving a hero a usual movement command, you can order him to start an ether attack on the
enemy’s Castle using a global spell. Conversely, when there is an ether attack on your Castle, you can
order your hero to defend it (producing the appropriate spell will not cost resources but will cost a few
ether). In fact, you may want to assign an "ether defender" to your Castle in advance. If a hero is in an
ether fortification, he has the advantage in “ether” combat.
Once the attacker and defender are appointed, “ether combat” starts and proceeds just like "ground
combat,” with heroes using their Spellbooks and runes in the usual manner. However, at the end of
combat, both heroes remain alive and return to their original positions.
If the Castle defender wins, nothing happens he just resisted the attack successfully. (Please note that
a global spell cast earlier may affect the outcome). If the attacker wins, the defender’s Castle is
damaged according to the attacker’s power level and ether combat skill. Certain global spells cast on
an attacking hero before ether combat begins may augment the damage he does to the Castle if he is
victorious.
If a Castle loses all of its structure points, it is destroyed. Your Castle can regenerate structure points by
using any ether remaining at the end of a game turn (see “Resources, Ether Balance” for details).