User Guide
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“Defense Phase” below). Some creatures may be temporarily unable to attack, including those resting
after being summoned or after acting in the previous phase, creatures you “sent to rest” in exchange for
some useful action, or creatures resting under the influence of enemy spells. Restless (a special ability)
creatures don’t require rest periods. Creatures possessing the Berserk ability will always attack, even
without your orders; it is impossible to bring them back.
Creatures that receive an “Attack” command move up to the line of attack near your hero and wait
there for the “End of Phase” command. You'll need to issue the “End of Phase” command manually by
clicking the lower right-hand corner icon. Until you have done so, you may cancel any of your attack
orders and return your creatures back to their initial positions.
Ending your attack phase, entering the enemy’s defense phase
After the End of Phase command, creatures summoned during this stage rise and become active, but
you'll be able to issue them commands only during your following defense phase. It is now the enemy’s
defense phase, where he defends himself and controls the game. You can’t make any moves until your
enemy finishes his defense phase and his following attack phase.
To defend his hero from your creatures’ attack, the enemy can use spells and creatures as blockers.
The enemy decides which creatures will act as defenders to block your creatures on the attack line and
in what order they will block you. You can’t interfere. After the enemy gives his “End Of Phase”
command, combat between your attacking creatures and the enemy hero’s defenders begins. Your
creatures will try to attack the enemy spellcaster, while his creatures will be blocking your strikes.
If there are no defenders, your creatures will damage the enemy hero directly using all their power, then
return to their positions to rest. The enemy hero can’t fight back himself, but if he has creatures to
defend him, they will absorb the damage. A blocker that receives damage equal to his toughness value
is destroyed and sent to the “graveyard.” If a blocker receives damage less than his toughness value, he
fights back against your creature and damages it using all of his remaining power. Depending on how
powerful the blocker is, your creature may be destroyed and removed to the “graveyard.” Some
defenders may possess the First Strike ability; if so, then your attacking creature will receive damage
first. If two creatures with First Strike ability meet, the attacker has the initiative and will strike first.
If a defender has the Regeneration ability, it will not die when defeated but will instead recover its
toughness. This costs the owner a certain amount of ether; if the owner doesn’t have enough ether, the
creature cannot regenerate and dies. If a defending creature uses Regeneration, it may not strike back
at the attacking creature in the same combat phase.
The enemy can assign several creatures to defend against your attacking creatures in a certain order. In
this case, the second defender receives only the damage leftover from the difference between your
attacker’s power and the first defender’s toughness, if any. If the first defender has enough toughness to
withstand your attack, the other defenders will receive no damage. Thus the attacking creature's power
will be divided between the defenders. Conversely, if several blockers strike a single attacking creature,
total damage against the attacker equals the sum of the individual damages caused by each defender.
Once the enemy’s defense phase is over, all creatures return to their starting points. Attackers will rest
there throughout the enemy’s subsequent attack phase and your defense phase. Defenders, on the other
hand, do not require rest. All surviving creatures have their toughness and power fully restored, with a
few minor exceptions.










