User Guide

15
B Spell Book, Creatures' graveyard, E ether, O out of play
Spellbook: contains pages with spells; heroes always have 15 pages in their Book. Monsters usually
have fewer than 15 pages, and the number of runes they may use is also limited. Some stronger
monsters may have more than 15 spells. Cantrips can be cast any number of times. More complex
spells can be cast only when there are enough runes available. Combat participants open their Books to
a random page, so the spells they see in their hand during combat are selected randomly. You won't be
able to open pages and use spells you've already seen in a given combat until you have read the whole
Book. Then, if combat is still ongoing, you will open the book and begin reading again.
A Hand is a set of spells from the book available to you during the current combat round. During each
round before the attack phase, one or more randomly selected spells arrive in your hand from your
Book. If there are no runes left for a complex spell, cantrips of the same type will be substituted. When
a new spell arrives, the spells shift in the hand from left to right. When a spell is cast, it disappears. You
can use any of the spells in your hand during the attack phase. There are no restrictions on how long a
hand you can have throughout the attack phase. When the attack phase ends, all spells to the right of the
first 5 are dismissed. Thus, when the defense phase begins, there can be no more than 5 spells left in the
hand. Most spells cannot be cast during defense phase. "Dismissed" spells are unavailable until the end
of combat. Their runes, however, stay with the hero throughout the combat.
White Ether is used to cast spells from your hand. Ether comes each turn before the attack phase. The
number of incoming ether quanta varies depending on the number of ether channels. During combat,
ether flow may remain the same throughout or it may increase by 1 - 2 quanta a turn. This growth
depends on the heroes’ levels. There are spells that add or remove the ether channels and capture
some of the enemy’s ether. The number of ether quanta required to cast the spell is displayed on spells'
tool tips. The numbers may change according to the conditions declared before the combat (see below
for more). During the attack phase, spells in your hand that cost more ether quanta than you currently
have remaining are grayed out.
Field
Your hand
B
Enemy’s hand
B
O