User Guide
4
5
Installing
Insert Dungeon Siege™ CD 1 into the CD-ROM drive, and then follow
the instructions on the screen. If Setup does not begin automatically,
follow these steps:
1. Click Start, point to Settings, and then click Control Panel.
2. Double-click Add or Remove Programs.
3. In the Add or Remove Programs dialog box, select Add New Pro-
grams, click the CD or Floppy button, then follow the instructions
on the screen.
Starting
To start Dungeon Siege
✦ Click Start, point to Programs, point to Dungeon Siege, and then click
Dungeon Siege.
Single Player
To venture through the land of Ehb
by yourself
1. Click Single Player.
2. Click Start New Game.
3. Click the arrow buttons to
select your character’s gender
and appearance. Males and
females are equally
strong and skilled.
4. Type a name for your character,
and then click Next.
5. Set the diffi culty level. You can use the
Options menu to change the diffi culty
level later.
Multiplayer
To play with other players across the Internet
or a local area network (LAN), see “Playing a
multiplayer game” in this manual.
HHistory of the Kingdom of Ehb
Only three hundred years old, the Kingdom of
Ehb is one of the youngest states bordering
the Plain of Tears. First settled as a trading outpost on the fringes of
the Empire of Stars, Ehb later achieved temporary status as a military
protectorate and province when the 10
th
Legion migrated westward.
After the catastrophic War of Legions led to the collapse of the
Empire, the stunned province of Ehb was set on an irrevocable course
toward independence and kingship. Protected by a ring of superb
fortifi cations and heir to the 10
th
Legion—arguably one of the best
trained armies in the world—the Kingdom of Ehb has, so far, been
shielded from the raids and invasions that have devastated many of its
neighboring states on the Plain.
Within Ehb’s borders, there is an astonishing diversity in geography
and cultures. Most inhabitants worship Azunai, an ancient god of
the pre-Imperial Agallan Peaks. Dwarves and humans live together in
harmony and bow to the same king. Sorcerers are also more accepted
than in other countries, thanks in large part to the efforts of Merik,
Grand Mage and Warden of Shadows of the 10
th
Legion. And in
the heart of the kingdom, a strange and often contrary race called
the Droog is allowed a degree of autonomy, despite its sometimes
troublesome alliances.
It is a country in search of an identity, caught between the glories of a
fallen past and the potential for an even greater future. Despite several
crises, Ehb has never fallen to an enemy. But at any time the course of
events could turn down a bleaker path.
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