User’s Manual A FANTASY ACTION RPG BY D.W.
Order the Official Dungeon Lords Game Guide Today! Only Available at www.DreamCatcherGames.
For Max and Paulette… I wish to convey my deepest personal thanks to Yat Siu and Typhoon Games, Karsten Otto and Crimson Cow, Robert Stevenson and DreamCatcher Games, Pablo de la Nuez and FX Interactive, Nikolay Baryshnikov and 1C Moscow, Chandra and Gerhard Schanz and Schanz International Consultants, and my dear wife Paulette, for their unfailing devotion, unwavering belief, and endless patience which has made Dungeon Lords possible.
TABLE OF CONTENTS Health and Combat Statistics . . . . . . . . . . . . . . . . . .12 INSTALLATION . . . . . . . . . . . . . . . . . . . . . . . . . .4 Character Name . . . . . . . . . . . . . . . . . . . . . . . . . . . .13 SYSTEM REQUIREMENTS . . . . . . . . . . . . . . . . .4 Play This Character . . . . . . . . . . . . . . . . . . . . . . . . . .13 INSTALLING DUNGEON LORDS . . . . . . . . . . .4 PLAYING DUNGEON LORDS . . . . . . . . . . . . . .14 UNINSTALLING DUNGEON LORDS . . . . . . . .
Blocking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20 THE MULTIPLAYER GAME . . . . . . . . . . . . . . . .31 Evasive Maneuvers . . . . . . . . . . . . . . . . . . . . . . . . . .21 MULTIPLAYER MENU . . . . . . . . . . . . . . . . . . . . .31 Combat Damage . . . . . . . . . . . . . . . . . . . . . . . . . . .21 HOSTING/JOINING A LAN GAME . . . . . . . . . .31 Tips for Combat . . . . . . . . . . . . . . . . . . . . . . . . . . . .22 HOSTING/JOINING AN INTERNET GAME . .
INSTALLATION SYSTEM REQUIREMENTS MINIMUM Operating System: Processor: Memory: Hard Disk Space: CD / DVD-ROM Drive: Video: Sound: Input: Windows® 98/Me/2000/XP 1.0 GHz CPU 384 MB RAM 1.2 GB available 4X or Higher 64 MB DirectX 7 video card (NVIDIA GeForce 2 GTS or better) DirectX 8.1b or better compatible sound card keyboard and mouse RECOMMENDED Operating System: Processor: Memory: Hard Disk Space: CD / DVD-ROM Drive: Video: Sound: Input: Windows® XP 2.4 GHz CPU 512 MB RAM 1.
TASK SWITCHING, BACKGROUND TASKS, AND “STICKYKEYS” **IMPORTANT** Please note that Dungeon Lords does not support task switching. When the game is running, do not attempt to use ALT-TAB to return to the Windows desktop or switch to another application. Doing so could lock you out of Dungeon Lords and force you to shut down and restart the game. In addition, ensure that all background tasks (e-mail clients, Internet browsers, instant messaging and so on) are shut down before you start Dungeon Lords.
MULTIPLAYER MENU To open the Multiplayer Menu, click Multiplayer on the Main Menu. The following options are available here: • LAN: Host or join a multiplayer Dungeon Lords game on a local area network. • Internet: Host or join a multiplayer Dungeon Lords game on the Internet. • Main Menu: Close the Multiplayer Menu and return to the Main Menu. (See “The Multiplayer Game” later in this manual for details.
• Gamma: Set the level of color saturation and brightness. Default setting is 0. • Shadow Rendering: Turn the in-game shadows on and off. Default setting is On. Note that shadows can cause performance issues on slower machines. If you are experiencing sluggish performance, turn Shadow Rendering off. • View Distance: Set the distance that you can see in the game (the range at which fog obscures distant objects). Default setting is 100.
SAVING AND EXITING Press ESC at any time during game play to open the Save Game screen. From this screen, you can save the game in progress and exit to the Main Menu. • To save a game: When the Save Game screen opens, click one of the save slots on the left side of the screen, and click Save Game. (If you select a save slot that already contains a game, a prompt appears confirming that you want to replace the existing save). Type a name for the saved game and click OK. To cancel the save, click No.
CREATING CUSTOM CHARACTERS To create a custom character, click Make New Character on the Character Screen. This opens the Make New Character Screen. To exit this screen and return to the Character Screen without creating a custom character at any time, click Go Back. The character creation process comprises several steps. During any step of the process, you can click the Go Back button to return to the previous step.
To cycle through the available choices for Race, Class, and appearance, click the arrow buttons to the left and right of the item you want to change. As you cycle through appearance options (Face, Skin Color, Hair Style, and Hair Color), the changes are displayed on the character image. Cycling through the Race choices updates the character image, and the Race and Sex are displayed in the Race/Sex display above the character’s statistics in the upper-left.
CHARACTER CLASS A character class enhances the ability to learn certain skills and skill types and/or grants the character access to certain additional skills and heraldry that might not be available to other character classes. One class may be selected when the character is created and additional classes may be attained by joining guilds and completing quests. The following table lists the starting character classes and the learning bonuses and additional skills/heraldry for each.
BASIC ATTRIBUTES Each character has a set of basic attributes that define his or her key abilities. These basic attributes are, in some cases, the building blocks that help define the character’s other skills and abilities. • Strength: Strength determines the character’s ability to handle weapons and armor. The higher the character’s Strength, the heavier the weapons and armor he or she is able to use. • Intellect: Intellect determines your character’s ability to learn.
• Diabolic – Special skills developed only by advanced-class characters. Character skills are measured in levels of effectiveness. When a character acquires a skill, the character’s proficiency in that skill is level 1. The higher the character’s level of proficiency in a skill, the better the character performs tasks requiring that skill. Some skills have pre-requisites before they can be purchased.
PLAYING DUNGEON LORDS THE GAME SCREEN The main game screen displays a third-person view of your character and the surrounding area. The upper-left corner of the screen displays a status panel that shows the following at all times: • Your character’s face and name. • A red bar indicating your character’s current Life level. • A blue bar indicating the experience you’ve accumulated towards your next level.
INVENTORY To access your character’s inventory, press the E key. This opens the Equipment Menu, which allows you not only to see what your character is carrying, but also allows you to choose the equipment, armor, and weapons with which your character is equipped. This display also provides access to your character’s available magical items and spell components. In the single-player game, the action pauses while the Inventory Display (or any other menu screen) is open.
EQUIPPING YOUR CHARACTER When you open the Inventory Display, the controls default to Equip mode. In Equip mode, the display is divided into two sections: the In Use section (on the left) and the Equipment section (on the right). The In Use section shows the equipment and weapons the character is currently using. Each character can have up to twelve different item types in use at any given time.
TYPES OF INVENTORY KEYS To view the keys, lockpicks, and other related items in the character’s inventory, open the Inventory Display and click the Keys button. For information on any item displayed in the Keys & Lockpicks inventory, move the cursor over its image. A pop-up window displays the statistics of the item, including the number of uses remaining. Keys allow your character to open doors and activate special objects. When the door or object is activated, the key will be used automatically.
MAGIC INVENTORY (ARCANE, CELESTIAL, NETHER, AND RUNE) To access any of the four magic inventories—Arcane, Celestial, Nether, or Rune—open the Inventory Display and click the corresponding button. In any magic mode, the Inventory Display shows the spells available in the selected school of magic. For information on an item, move the cursor over the item’s image. A pop-up window displays the specifics of the item, including the number of uses remaining.
frequency at which you can attempt identification are dependent on the character’s Identify skill. Spells or scrolls that have not been identified cannot be used, as your character has been unable to decipher the cryptic nature of the spell. Unidentified equipment can be used, but beware! Some items are cursed and cannot be removed… Cursed items must be removed at a temple, or through other means.
RANGED WEAPONS If your character has a ranged weapon readied pressing the attack button (left mouse) will fire the weapon. Facing the desired opponent will select it as the target of your ranged fire and your character will aim at the target automatically. Your character’s ranged weapon skill and agility attribute will determine the accuracy of the shot. Ranged weapons can be fired while moving, allowing you to attempt to avoid enemy ranged attacks while firing.
EVASIVE MANEUVERS Characters who increase their athletics skill will gain evasive maneuvers (see Skills – Athletics). These moves allow the character to move out of the way and attempt to avoid taking damage. Leap Sideways – Left or Right (A or D) + Jump – This maneuver allows the character to leap to the side out of harms way. It is a valuable move for avoiding spells and ranged attacks. Roll Forward – Double-tap Forward (W,W) – This maneuver allows the character to roll forward.
TIPS FOR COMBAT Shield – Keep your shield up! Blocking is an essential player skill that gives him an edge in combat! Allowing a monster to hit your shield and then counterattacking can be very effective. Know thy enemy – Study each monster as you battle them. Learning monster behavior, special attacks, and attack combinations allows you to learn to predict their actions! Learn your attack combinations – Practice all the different moves your character can perform with different weapons.
To pick up treasure and other items, move your character near the pile of items and press either Shift key once for each item you want to pick up. The name of the item you will pick up when you press Shift appears at the bottom of the screen. Note that if the item you are attempting to pick up is already in your inventory the item will be relegated to your junk inventory. Further duplicates will be discarded. Some items, such as potions and katals, have a quantity value.
3. After a three-second countdown, a red indicator begins moving across the Progress Bar. The higher your Disarm Trap skill, the slower the indicator progresses (thus giving you more time to disarm the trap). 4. When the red indicator reaches an icon in the Progress Bar that matches a Disarm Icon, (the icon will turn gold) click the corresponding icon. 5. Repeat Step 3 for each of the Disarm Icons present. If your timing is correct, the corresponding Disarm Icon will turn gold.
4. When the red indicator reaches an icon in the Progress Bar that matches a Disarm Icon, (the icon will turn gold) click the corresponding icon. 5. Repeat Step 3 for each of the Disarm Icons present. If you are successful in your attempt, the lock is unlocked. Failed attempts to pick or break a lock can cause the lock to jam. When the lock jams, the Trap display of the Pick Lock window shows the lock as “Jammed” and the only option you have is Leave. Some locks cannot be picked.
Moon Bridge gives the player the Fargrove rune code). Once the code is gained, a player (or group of players in multiplayer) can use any Moon Bridge to teleport to that location. In Dungeon Lords, you will encounter many Non-Player Characters (NPCs) with whom you must communicate in order to gain information, acquire artifacts and other items, train special skills, and complete quests.
QUESTS Guildmasters and other NPCs will often give you a quest during conversation. Completing these quests may be necessary to proceed through the game. Completing guild quests will reward your character with Honor, Heraldry, Items, or access to new classes. Keep track of the quests you have been assigned, and try to fulfill them when you travel. You can see a list of your active quests by pressing the L key. GUILDS Many of the towns in the world of Dungeon Lords are home to guilds.
NETHER Nether magic deals with the dark arts of summoning fell creatures, bending the will of enemies, and launching attacks of a dark and sinister nature. Spells in this dark school of wizardry include those that create fear among enemies, generate poisonous clouds, suck the life from enemies, and even take control of an enemy’s mind. Unlike Arcane, Celestial, and Rune magic, Nether spells do not recharge.
MIXING MAGICAL SPELLS Unlike other forms of magic, Nether spells do not recharge over time after they are used. In order to recharge Nether spells, you must combine the appropriate Nether Katals (ingredients). These ingredients—and knowledge of the combinations required for each spell—can be discovered throughout your travels (by obtaining a copy of the spell) or by experimentation.
CREATURES Next up on the enemy food chain are the creatures that make their homes in the dungeons and other dark places of the world. Bigger and smarter than mere animals, these creatures are tougher to deal with and can pose quite a challenge. Beings that fall into this category include: • Dungeon Ghoul • Mummy • Skeleton • Slimes DENIZENS Of course, not every being you encounter is a mindless animal or slow-witted creature.
THE MULTIPLAYER GAME Dungeon Lords has a multiplayer game mode that allows multiple players to play through the game cooperatively as a team. The multiplayer game is nearly identical to the single-player version, with the same goals, quests, and so on. To take part in a multiplayer game, click Multiplayer on the Main Menu. MULTIPLAYER MENU To open the Multiplayer Menu, click Multiplayer on the Main Menu.
To exit the Join Game process at any time before the game starts, click Cancel. To host a game: 1. Click Host Game. 2. Click Connect. 3. Click Load Character to load an existing character or to create a new one. (This process is identical to the character creation process for the single-player game described earlier in the manual). 4. When you are returned to the LAN Setup Screen, click the Ready box beside your name to signal that you are ready to play. 5.
To join a game: 1. Click Join Game. 2. When the game connects successfully, the Player List screen opens, displaying a list of players who have connected to the game. 3. Click Load Character to load an existing character or to create a new one. (This process is identical to the character creation process for the single-player game described earlier in the manual.) 4. When you are returned to the Player List screen, click the Ready box beside your name on the list to signal that you are ready to play. 5.
Brand Manager France - Alexandre Enklaar (Atari) Product Manager France - Mathias Ahrens (Atari) Product Manager UK - Estelle Vareilles (Mindscape Ltd.
QA Lead - Adrian Miller Testers (Functional) - Dan Dawang, Mike Deveau, Chris Elliot, Ben Feuerstein, Anthony Finelli, Vasso Kontoulis, Adrian Miller, Chris Nesbitt, Jeremy Norel, Daniel Torreblanca Testers (Compatibility) – Guy Demers, Darren Keenan, Kayven Meager, Fred Plante Additional Testing – Matthew Dickson, Ryan Gavel Testers (External) - Don Algood, Donald Anderson, Jean-Christophe Authier, Sandy Bascom, Robin Becker, Mitch Berry,Travis Best, Justin Bisutti, Mike Bordas, Rick Bosch, Kelly Brown, Er
PRODUCT WARRANTY DreamCatcher will gladly replace any disc free of charge, whether accidentally damaged or due to manufacturer defect, within the first year of ownership. To obtain a replacment disc, please return the fautly disc with a check or money order payable to DreamCatcher Interactive Inc., for US$8.00 to cover postage and handling fees. (Please note: Add US$2.00 for each additional disc).
DREAMCATCHER INTERNATIONAL INC. END-USER SOFTWARE LICENSE AGREEMENT Copyright © 2005 DreamCatcher International Inc. This Software License Agreement (“Agreement”) is a legally binding agreement between DreamCatcher International Inc. (“DreamCatcher”) and you. Please read the Agreement carefully before using the software. If you have any questions about it, we encourage you to seek independent legal advice.
APPENDIX A: KEYBOARD CONTROLS The following table shows the default primary and secondary keyboard mapping for the Dungeon Lords controls. You can re-map the keyboard controls to whatever settings you prefer. (See “Game Settings Screen” for details).
APPENDIX B: CHARACTER CLASSES Class Adept Battlemage Budoka Cabalist Celestial Crusader Deathlord Enchantress Fighter Hatamoto Hunter Learning Bonuses Celestial Magic and armor skills Armor, shield, Arcane Magic, Magic Weaponry, and Repair skills Thrown Weapons, Athletics, and Thief skills Nether Magic, Magic Weaponry, Alchemy, and Thief skills Celestial Magic, Rune Magic, Magic Weaponry, and Scout skills Weapon, armor, shield, Celestial Magic, and Rune Magic skills Weapon, armor, and shield skills Arcane
APPENDIX C: SKILLS WEAPONRY Weapon skills determine a character's strike ability with any weapons of that particular weapon type. A weapon may also require a certain level of skill to be used without incurring a penalty. Archery: Combat skill with ranged bow weapons. Heavy Weapons: Combat skill with lightweight weaponry (great swords, battleaxes, and so on). Requires a Medium Weapons skill of 3 or greater. Prerequisite – Medium Weapons.
GENERAL Athletics: The ability to swim underwater and avoid damage from falls. As a character gains levels in this skill, he/she becomes able to perform increasingly acrobatic maneuvers.
THIEF Backstab: The ability to deal additional damage to an enemy when attacking from behind. Requires a Sneak skill of 3 or greater. Disarm Trap: The ability to safely disarm traps protecting treasure chests. The higher the character’s skill in this area, the easier it is to successfully disarm traps. Requires an Inspect skill of 1 or greater. Inspect: The ability to examine locks and detect traps before you attempt to disarm them. Pick Locks: The ability to pick locks on doors, chests, and so on.
APPENDIX D: SPELLS ARCANE SPELLS Spell Level Effect Freezing Touch 1 Surrounds your melee weapon or fist in a frigid aura, allowing you to freeze opponents by striking them. Shrieking Star 1 Hurls forth a shrieking disc of fiery sparks that does low damage to any monsters it passes near. Fire Mines 2 Creates a number of small burning fires that damage enemies that touch them and sets them on fire.
CELESTIAL SPELLS Spell Heal Pacify Dispel Undead Divine Radiance Mystic Vision Silence Solar Ray Time Warp Unpetrify Blink Dispel Evil Restoration Ward of Fire Lightning Radiant Heal Resurrection Levitation Prismatic Rays Breath of Air Purify Divine Strike Divine Cure Ward of Ice Blessed Spirit Regeneration Ward of Petrification Illusionary Visage Divine Intervention Divine Grace Level 1 1 2 2 2 3 3 3 3 4 4 4 4 5 5 5 5 6 6 6 6 7 7 7 8 8 8 9 10 Effect Type Restores Health to the caster.
NETHER SPELLS Arrows of Baal Spell Fear Slow Summon Rats Pain Weaken Poison Touch BloodLust Summon Wolves Locust Swarm Choking Cloud Summon Undead Summon Beast Sleep Blinding Fog Berserk Poison Cloud Confusion Gripping Vines Summon Spirit Blade of Baal Suffocate Summon Guardian Beast Summon Giant Dragon Claws Possession Summon Fiend Drain Life Summon Deathlord Hate Effect Afflicts a group of nearby monsters with Fear, making them easier to hit, less effective in combat, and makes them indecisive in their a
RUNE SPELLS Rune Strike Rune Armor Rune Speed Rune Shield Rune Blade Rock Mines Missile Barrier Boon Strike Boon Armor Rune Missiles Boon Speed Boon Shield Orbs of Defense Rune Warrior Boon Blades Spitting Shield 1 1 2 2 3 3 4 4 4 5 5 5 5 6 6 6 Temporarily increases the caster’s strike statistic. Temporarily increases the caster’s armor statistic. Temporarily increases the caster’s speed statistic. Creates a temporary invulnerable magic shield and equips it for the caster to use when blocking.
NOTES 47
EPILEPSY WARNING Please read this caution before you or your child play a video game: Certain people are susceptible to epileptic seizures or lose consciousness after exposure to flashing lights or light patterns in our daily environment. Such people may have a seizure while watching particular televised images or when they play some video games. This phenomenon may appear even if the subject has no history of previous difficulties.
WWW.DUNGEONLORDS.COM www.dreamcatchergames.com © 2004 Heuristic Park Inc. Package design © DreamCatcher Interactive Inc. DreamCatcher design and mark are registered trademarks of DreamCatcher Interactive Inc. GameSpy and the "Powered by GameSpy" design are trademarks of GameSpy Industries, Inc. Uses Miles Sound System. Copyright © 1991-2005 by RAD Game Tools, Inc. Uses Bink Video. Copyright © 1997-2005 by RAD Game Tools, Inc. Uses Granny Animation. Copyright © 1999-2005 by RAD Game Tools, Inc.