Dune_Eng 26/8/97 11:16 am Page 1
Dune_Eng 26/8/97 11:16 am Page 2 A rrakis, third planet of Canopus - commonly known as Dune - a planet so inhospitable and barren that it barely seems credible it can sustain life. A planet at the mercy of its cruel climate with ground temperatures that soar as high as 350 degrees making it desperately hard for vegetation to grow or animal life to survive.
Dune_Eng 26/8/97 11:16 am Page 3 Why would anyone choose voluntarily to come to a place like Dune? One good reason - its unique natural resource, the Spice, known as melange, a substance currently fetching a cool 620,000 solaris a decagram. The spice which has an odour not unlike cinnamon, is linked to the existence of the sandworms in a complex ecochain and must be extracted from the planet like ore.
Dune_Eng 26/8/97 11:16 am Page 4 FRANK HERBERT - DUNE MESSIAH “Adapt or die that’s the first rule of life.” Born in Tacoma, Washington in 1920 and educated at the University Of Washington in Seattle Frank Herbert enjoyed a varied career before becoming a full - time author which included professional photography, oyster diving, jungle survival instruction, journalism (he held a senior position on a San Francisco newspaper) and news commentary.
Dune_Eng 26/8/97 11:16 am Page 5 DUNE - THE FILM 1984 Directed: David Lynch Starring: Kyle MacLachlan, Francesca Annis, Jurgen Prochnow, Brad Dourif, Jose Ferrer, Kenneth MacMillan, Linda Hunt, Sean Young, Sting, Max Von Sydow, Freddie Jones Following the critical and box office success of Bladerunner in 1981, the film based on Philip K Dick’s sci-fi classic ‘Do Androids Dream Of Electric Sheep’, took up the option to transfer Frank Herbert’s magnum opus to the cinema.
Dune_Eng 26/8/97 11:16 am Page 6 CRYO Company profile by Philip Ulrich CRYO is a communication tool whose function is to promote products developed in France for the world market. CRYO is a young woman’s face. Asleep inside a self - support cryogenic container, she is passing through our time on her way to another age.
Dune_Eng 26/8/97 11:16 am Page 7 PATRICK DUBLANCHET A subtle blend of mind and matter. Dublanchet is the perfect illustration of the entropy principle. His digital doings have left an imprint on the ’80s. He has taken multiple choice to the height of gaming glory with the development of arborescences hitherto found only in the forests of remote CORPO WW. He knows that interactive entertainment is the major art form of the ’90s. The cryogenic particles caught him in his sleep.
Dune_Eng 26/8/97 11:16 am Page 8 SOHOR TY Messenger of time, brewer of heroic potions. Specialists in Fantasy can only scratch their bewildered heads at the way Sohor survived the leap from a weird adventure universe to the real world. It is a secret he’s keeping to himself. That he was a Torbakkan megawizard is beyond doubt; his continued existence proves it. One of his party tricks is transmuting the pickled bodies of enemies into miniature plastic figurines.
Dune_Eng 26/8/97 11:16 am Page 9 DUNE INSTRUCTIONS THE OBJECTIVE OF DUNE You play Paul Atreides, son of Duke Leto. You have just arrived on the desert planet Dune with your family which has been granted the right by the Emperor to mine the galaxy’s most precious resource - spice. Previously this right was held solely by the Harkonnens, sworn enemies of the House of Atreides, who still control a third of the planet.
Dune_Eng 26/8/97 11:16 am Page 10 LOADING INSTRUCTIONS Insert the compact disk into your CD-ROM drive. Select the CD-ROM drive (for example, if your CD-ROM is drive D then type D: at the DOS prompt and press the RETURN key. Then type INSTALL at the prompt and press RETURN and follow the on-screen instructions. CONTROLS Dune is played using a point and click system which allows the player to move through the game, perform actions and interact with other characters without doing any typing.
Dune_Eng 26/8/97 11:16 am Page 11 THE MAIN CONTROL PANEL The bottom quarter of the screen contains the Main Control Panel. On the right of this panel is the compass. This shows which of the four directions (North, South, East and West) you are able to move from your current location. Whilst inside the Palace, clicking on the centre of the compass will provide a map showing its rooms and the location of other characters. Paul is shown on this map as a red dot.
Dune_Eng 26/8/97 11:16 am Page 12 On the top left of the Main Control Panel is the book icon. This brings up your current history. At the beginning it provides basic information, divided into subsections explaining the politics of Dune, Pauls role there, the importance of Spice and Fremen. AS you progress, so extra information is recorded. Click on the book to open it, click on the page to move through the book and click on the spine of the book to close it and return to the game.
Dune_Eng 26/8/97 11:16 am Page 13 Clicking on a sietch (left button) will let you see the equipment (used or unused) in this place, however if you have not yet visited this place then only the name will be displayed. Clicking on the red hawk centres the map on your current location. The menu options available allow you to: EXIT MAPS - Returns you to Paul’s view and the Main Control Panel. CONTACT FREMEN TROOPS - Allows you to contact a visible troop and give orders.
Dune_Eng 26/8/97 11:16 am Page 14 DUNE GLOBE Shows the whole planet and allows you to examine any part of it in detail. Rotate the planet using the DUNE GLOBE icon and click on the section you wish to see. The menu presents these options: EXIT GLOBE to return to the DUNE MAP SEE RESULTS to see your current status. This will show how the Atreides House is performing with data on spice stocks, number of men in control, and at the top Paul’s charisma level (see CHARISMA).
Dune_Eng 26/8/97 11:16 am Page 15 MAIN CHARACTERS To talk to characters choose from the highlighted options. A close–up will be displayed. DUKE LETO: Your father, the head of the Atreides family who resides in the Palace. Like any good father he will give you advice when you need it. LADY JESSICA: Your mother a woman of extraordinary powers—almost equal to your own. When you have visions she will explain their meaning to you. She never leaves the Palace so knows it better than anyone.
Dune_Eng 26/8/97 11:16 am Page 16 THE FREMEN These are the native inhabitants of Dune, a fierce independent people who have learnt to adapt to the terrible environment of their planet by inventing a protective suit known as a stillsuit, which preserves the body’s moisture. They live in caves known as sietchs. Since they have suffered at the hands of the Harkonnens they are keen for liberation and can be persuaded to work and fight on your behalf.
Dune_Eng 26/8/97 11:16 am Page 17 SPICE The most precious commodity in the universe with miraculous properties. The Emperor has granted the Atreides the lucrative licence to mine it on Dune—the only place it exists. In return he expects a percentage so it is crucial you keep up stocks. Failure to comply with his requests is likely to result in a visit from the Saudaukar. Alternatively sending him a generous shipment could keep him off your back for a while.
Dune_Eng 26/8/97 11:16 am Page 18 WORMS The shai–hulud or sandworm is inextricably linked to spice and is exceedingly dangerous. It will attack without provocation, homing in on rhythmic vibrations from vehicles like harvesters making it a menace to spice production. The worm has a greater role to play as the game progresses when you will discover how to use it to travel. CHARISMA Paul’s success is indicated by his charisma level which rises and falls depending on his performance throughout the game.
Dune_Eng 26/8/97 11:16 am Page 19 Espionage Once you have selected the military option you can allocate some of your troops to ESPIONAGE in order to find the location and strength of Harkonnen fortresses. Only fortresses in range of individual sietchs can be selected. Troops on spying missions can be ordered to attack at any time. They also run the risk of being captured, their ability being dictated by their training.
Dune_Eng 26/8/97 11:16 am Page 20 ECOLOGY Part of the Fremen dream is to turn Dune into a more habitable planet by reclaiming the desert with vegetation and providing abundant quantities of Dune’s scarcest resource—water. Helping the Fremen achieve their dream serves a twofold purpose central to winning the game: i) It increases their motivation ii) By planting vegetation in place of spice, Harkonnens can be forced out of their forts, since vegetation grows north where they reside.