User Guide
DUNE 2000 45
UNITS
Unit: Carryall Type: Airborne Unit
House: Any
Requires: High Tech Factory
Range: N/A - Speed: 160 km/h
Armor : H eavy. C a r r yalls are vulnerable to missiles and can only be hit by AA
weapons.
Purpose: The Carryall is a armored transport aircraft with no weapons.
Carryalls will automatically pick up and deliver harvesters when they are fully
loaded with Spice. Carryalls will also return harvesters to the Spice field after harvesters have
unloaded their Spice.
Unit: Death Hand Missile Type: Battlefield Support Missile
House: Harkonnen
Requires: The Harkonnen Palace
Range: N/A - Speed: 700 km/h
Armor : N/ A
Purpose: The Death Hand carries high explosive atomic warheads. Its multiple
warheads can inflict great damage across a wide range.
Unit: Frigate Type: Interstellar Shuttle
House: CHOAM Merchant Guild
Requires: Starport
Range: N/A - Speed: 250 km/h
Armor : N / A
Purpose: A Frigate will automatically deliver all units ordered at the starport.
Unit: Sandworm Type: Indigenous Creature of Dune
House: N/A
Requires: N/A
Range: N/A - Speed: 30 km/h
Armor : Heavy. Sandworms are difficult to destroy - very resistant to bullet
and heavy explosives, but vulnerable to missiles and high caliber guns.
Purpose: Attracted by rhythmic vibrations, Sandworms frequent battlefields
and hungrily attack units, destroying any unit it consumes.










