User Guide

36 DUNE 2000
STRUCTURES
Building: Concrete Slab Type: Foundation
Requires: Construction Yard
Purpose: If buildings are not placed on concrete they will be damaged.
Buildings can be repaired, but unless the building sits completely on
concrete, the building will suffer continual weathering damage from the
erosive desert environment. Upgrading your construction yard will allow
you to build larger concrete slabs.
Armor : Medium. Concrete is vulnerable to most types of weapons
Concrete cannot be repaired if damaged, and must be replaced or abandoned.
Building:Wall Type: Defensive Wall
Requires: Wind Trap
Purpose: Base defense. Concrete walls are the most effective barriers on
Dune. Concrete walls will block most direct fire weapons - and prevent
units from moving through its perimeter.
Armor : Medium. Walls can only be damaged by explosive weapons -
missiles and shells. Like concrete slabs, walls cannot be repaired if
damaged.
Building: Construction Yard Type: Production Facility
Requires: Nothing (Built by Mobile Construction Vehicle)
Purpose: The Construction Yard is the foundation of any base built on
Arrakis. Construction Yards produce a small amount of power, and are
required for the building of any new structures. Protect this structure! It
is critical to the success of your base.
Armor : Medium. Construction yards are fairly strong, but vulnerable in
varying degrees to all types of weapons.
Building:Wind Trap Type: Power Plant
Requires: Construction Yard
Purpose: Wind Traps provide power and water to an installation. Large,
above-ground ducts funnel wind currents underground into massive
turbines which power generators and humidity extractors.
Armor : Light. Wind Traps are vulnerable to most types of weapons.