User Guide

DUNE 2000 15
HOW TO PLAY
When training or construction of a unit is complete, the new unit emerges from its
originating building (like a Barracks, a Light or a Heavy Weapons Factories) and is ready to
use.You are not required to place them. However, it is a good idea to keep some space in
front of these buildings, so units don’t bunch up and block any other units from coming out
POWER
To the left of the construction icons is a narrow bar with a horizontal indicator on it.This
is your Power Bar - keep an eye on it! Every building that you place requires power to run.
Knowing how much power you have and how much you are using is very important.
The horizontal indicator tells you how much power your base needs to function optimally,
while the vertical bar tells you how much power your base is putting out. If the bar is in the
yellow or orange, your base doesn’t have enough power! If it is green, your base has enough
power to run all of the structures you have built.
NORMAL POWER
Lack of full power will slow construction, and shut down the
radar (if you already have it), as well as de-activate some of the
base defenses available in the game. Wind Traps are good targets
to go after if the enemy has defenses that you are having a tough
time cracking.Without power, the enemy is denied information,
quick response time, and some base defense.
LOW POWER
The amount of power produced by Wind Traps depends on their
state of repair. Make sure to keep all of your Wind Traps fully
repaired, or you may find yourself losing power at an
inopportune moment.
NOT OKAY
TO PLACE
NORMAL
POWER
LOW
POWER