TM TABLE OF CONTENTS THE SITUATION ON ARRAKIS . . . . . . . . . . . . . 02 THE PLANET ARRAKIS . . . . . . . . . . . . . . . . . 04 THE GREAT HOUSES . . . . . . . . . . . . . . . . . . . 06 PLAYING THE GAME . . . . . . . . . . . . . . . . . . . 09 ADVANCED GAME CONTROLS . . . . . . . . . . . . . 24 MULTIPLAYER GAME . . . . . . . . . . . . . . . . . . . 27 STRUCTURES . . . . . . . . . . . . . . . . . . . . . . . . 36 UNITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 CREDITS . . . . . . . . . .
THE SITUATION ON ARRAKIS Reported by: Lady Elara Moray Trieu - Bene Gesserit Truthsayer and Bound Concubine to Frederick IV - Emperor of the Known Universe. At: The Planet Arrakis. Submitted to: Reverend Mother Marius Alethea Blasco of the Bene Gesserit Sisterhood, Proctor Superior. At: The Wallach IX Bene Gesserit School. My Reverend Mother; I pray that this communiqué finds you well, my Bene Gesserit Sisters thriving, and myself, somewhere in the great dunes of Arrakis, alive.
THE PADISHAH EMPEROR FREDERICK IV RULER OF THE KNOWN UNIVERSE The Emperor Frederick IV, of House Corrino, rules the galaxy from the Golden Lion Throne on Kaitan. The Emperor’s strength lies with his Sardaukar terror troops — his soldier fanatics. The Sardaukar training facility is on Salusa Secundus, the Imperial prison planet. One Sardaukar can take ten ordinary Landsraad conscripts.
THE PLANET ARRAKIS ALSO KNOWN AS DUNE,THE DESERT PLANET CLIMATE: DESERT / PRECIPITATION: NONE VEGETATION: NONE TERRAIN The surface of Arrakis is covered by endless dunes. There is no climate control of the planet. When the Fremen planetologist, consultant to the Harkonnen Governor, was asked how long it would take to transition Dune into a verdant, water-giving planet, he presented the figure of 500 years. Miles of barren deserts hold little more than basins, dunes, and the occasional out-cropping of rock.
INDIGENOUS LIFE FORMS: There are two. SANDWORMS Far beneath the surface of the sand, giant sandworms cross the dunes - unseen and unheard. At the first signs of an impending worm attack, a Sandmaster or Duneman will call “wormsign,” alerting those involved in the Spice harvesting operations to evacuate. The local Fremen population respectfully worship the enormous worms as “Shai-Hulud,” the Worm God. Sandworms can grow from tiny sandtrout to worms more than 400 meters in length.
THE HOUSE ATREIDES HOMEWORLD: The Planet Caladan. Verdant. Lush. Prosperous. The water world. LEADER: Duke Leto Atreides. Noble. Just. Diplomatic. Intelligent. Duty-Bound. MENTAT MASTER OF ASSASSINS: Noree Moneo. A Mentat, or human computer, of the most traditional education and schooling. Noble and intelligent, like the House.
THE HOUSE HARKONNEN HOMEWORLD: The Planet Giedi Prime. Dark. Industrial. Toxic. Cruel. LEADER: The Baron Harkonnen, or Siridar-Baron - Planetary Governor. Like Giedi Prime, the Baron is dark. Cruel. Savage. Driven by greed and a kanly, or vendetta, to use the Ancient Tongue, against Duke Leto and the entire House Atreides. MENTAT MASTER OF ASSASSINS: Hayt DeVries. Hayt is a Ghola, a re-animated corpse, purchased from the flesh-vats of the Planet Tleilax. Ruthless. Brilliant. Cold. Cruel. Egomaniacal.
THE HOUSE ORDOS HOMEWORLD: Little is known of the icy, remote planet of the Ordos. The economy of the planet is based entirely on trade and smuggling, to be certain. Our spies can tell us that much, if nothing else. LEADER: Unknown. A reclusive cartel of wealthy noblemen who seem to control the finances of House Ordos, and thus, House Ordos itself. No one has ever seen them except the few generals who formerly controlled what troops the Ordos could muster.
HOW TO PLAY STARTING THE GAME CHOOSING YOUR SIDE: HOUSE ATREIDES, HOUSE HARKONNEN, OR HOUSE ORDOS DUNE 2000 gives you the option to play one of three distinct fighting forces: the noble House Atreides, loyal to Duke Leto Atreides; the evil House Harkonnen, led by the ruthless and greedy Baron Harkonnen; or the mysterious House Ordos, controlled by a cadre of wealthy families, about whom little is known. If you choose the Atreides, you will fight against the Harkonnen and the Ordos.
HOW TO PLAY LOAD MISSION If you want to play a previously saved mission, choose this option. (See page 22 for saving missions.) From this screen (see diagram), click on the up-arrow or down-arrow to scroll through your saved missions. Select the saved mission you wish to reload and left-click on LOAD. MULTIPLAYER GAME Select this option to play an Internet game (via Westwood Online), local area network game or serial game (modem or null modem). See page 27 for details.
HOW TO PLAY DUNE™ 2000’S BASIC INTERFACE The interface for DUNE™ 2000 has been designed to allow maximum control of your units and structures with little effort. If you are familiar with the Windows environment (point & click, etc.), then you can play DUNE™ 2000 with ease.The mouse will move your pointer around the screen, and depending on what you click on, you can order units, build structures, attack, repair and perform a variety of other commands.
HOW TO PLAY GROUP ACTIVITIES To save time, you can form teams among your troops.To select several units simultaneously, left-click and hold the mouse button down. Drag the mouse cursor to include all the troops you want selected.A light gray box outline indicates the range of this selection.Then, release the mouse button, and all the units within the box will be selected.You can give that group an order the same way you would give a single unit an order.
HOW TO PLAY BUILDING YOUR BASE Critical to the success of many missions is the construction of your own field Base, and the constant maintenance and defense of this Base during combat.The Base is necessary for the gathering of resources (harvesting Spice via the Spice Refinery with its accompanying Spice Harvester), construction of units, and defense thereof. To begin building your Base, you must have a Construction Yard.
HOW TO PLAY BUILDING THINGS Below and slightly overlapping the radar display is a horizontal row of five icons, or buttons. Each button has a single function such as: ordering units to guard an area, ordering units to retreat, toggling the radar map display, repairing buildings, or selling buildings. Below the row of five buttons are two more buttons, the Upgrade button, and the Starport button. The Upgrade button will upgrade, or improve structures.
HOW TO PLAY When training or construction of a unit is complete, the new unit emerges from its originating building (like a Barracks, a Light or a Heavy Weapons Factories) and is ready to use.You are not required to place them. However, it is a good idea to keep some space in front of these buildings, so units don’t bunch up and block any other units from coming out NOT OKAY TO PLACE POWER To the left of the construction icons is a narrow bar with a horizontal indicator on it.
HOW TO PLAY CREATING ADDITIONAL UNITS If you have a Construction Yard and enough credits, you can build a Barracks, which will allow you to train infantry. At first, the type of units you can train will be limited. As you win missions, you’ll receive new technologies and upgrades. Once you do this, new units with unique abilities will become available. As the game progresses and you build up your base, you’ll have a chance to construct a Light Weapons Factory and a Heavy Weapons Factory.
HOW TO PLAY Take one of your other units and scout around your base until you find some Spice. Once you find some, select the Harvester by left-clicking on it, and put your cursor over the Spice. You will see the cursor change to an attack cursor. Since the Spice Harvester doesn’t have a weapon, this cursor tells it to start collecting. Left-click again, and the Spice Harvester will proceed to the Spice and begin to collect it.
HOW TO PLAY UPGRADING BUILDINGS Certain buildings can be upgraded, which makes new, more advanced units available. Occasionally a building is also required before a new unit becomes available, e.g. the MCV requires a Repair Pad and an upgraded Heavy Factory. The Upgrade button, located on the Sidebar, toggles the main menu and the upgrade menu.When pressed it changes the row of icons below it from available buildings and units, to a list of buildings that can be upgraded.
HOW TO PLAY SELL BUTTON & SELLING To sell a building, left-click on the $ button in the Sidebar.The mouse cursor will turn into a gold $ sign. When the cursor is over a building that can be sold it will rotate. Left-click on the building you want to sell. It will deconstruct, and you’ll be credited a percentage of the structure’s original cost. BE CAREFUL! As long as the cursor is in $ mode, any building you left-click on will be deconstructed and sold! To cancel out of $ mode, right-click.
HOW TO PLAY CAPTURING ENEMY BUILDINGS As the game advances, a special infantry unit, the Engineer, will become available. Engineers are unarmed but they allow you to capture enemy buildings. To do this, left-click on the Engineer and place the cursor over an enemy building. If the building is a valid building that you can take, you will get an enter cursor. ENTER CURSOR If you captured the building, it is now part of your base.
HOW TO PLAY GUARD MODE Normally, units that you have stationed around the battlefield will only respond if an enemy unit gets close enough to be fired on. However, they won’t go looking for trouble - they’ll only get involved if someone else starts it. If you want your units to pick fights with anyone that comes within range, select the units and hit the guard icon in the sidebar. This will put all the selected units into Guard Mode.
HOW TO PLAY LOAD MISSION Select Load Mission from the Options menu if you want to play a previously saved mission. The mission you are currently playing will be lost unless you save it first. Left-click on the up or down arrow to scroll through your saved games.Then left-click on LOAD, to load the selected game. If you wish to leave this screen without loading a game, left-click on CANCEL. SAVE MISSION Select Save Mission from the Options menu to save the mission you’re currently playing.
HOW TO PLAY ABORT MISSION Select Abort Mission if you decide you don’t like how things are going and want to escape to the Title Screen. A confirmation window will come up just to make sure. You can also restart the mission from this screen. GAME CONTROLS From the Game Controls menu, you can customize your sound options. You can also change the game’s speed and scroll rate. SOUND CONTROLS To control the volume of music or sound effects, drag the knob left or right.
HOW TO PLAY BRIEFING If you have forgotten your mission objectives, left-click on BRIEFING.The next Briefing will be displayed.When you are ready to return to the mission, click the RESUME button. ADVANCED GAME CONTROLS Once you have a good grasp of the basic controls for your units, it’s time to move on to some of the more advanced controls that are offered in DUNE™ 2000. If you are going to pit your skills against other players, learning how to use these controls is a must.
HOW TO PLAY FORCE FIRE [CTRL + ‘L’ CLICK] Sometimes, you may want to have certain units fire on a building or area even if it isn’t an enemy target. To get them to do this, you can use the Force Fire command. Simply select the units that you want to do this, hold down the CTRL key, and click on the location that you want the units to attack.The icon will be a targeting cursor as long as you hold down the CTRL key.
HOW TO PLAY STOP [‘S’ KEY] If a unit is marching to certain death, or has been given an order that you don’t want them to continue to do, you can force that unit (or structure if it’s a turret of any kind) to Stop firing, moving or mining. Select the unit(s) that you want to Stop, and hit the ‘S’ key. CENTER VIEW [HOME KEY] Hitting the home key will center your view on the currently selected unit/structure.
MULTIPLAYER GAME MULTIPLAYER GAMES DUNE™ 2000 offers the following multiplayer game modes: 1. Modem/Serial (page 29). Play against another player on another computer over a modem or null modem serial connection. 2. Practice (page 30). Practice against up to 5 computer controlled players on the multiplayer maps. 3. Local Area Network (page 31). Play against up to 5 other players across an IPX based local area network. 4. Internet (page 33).
MULTIPLAYER GAME MULTIPLAYER ONLY KEYS ALLY [‘A’ KEY] During multiplayer games, it is sometimes advantageous to ally with other players. To Ally with a player select one of that player’s units, and hit the ‘A’ key.A message will tell everyone that you have Allied with the other player.Allies will not attack each other automatically.You will also see all of your Ally’s units on the radar map, and his units will reveal the areas of the battlefield for you that you did not have uncovered.
MULTIPLAYER GAME MODEM GAME DUNE™ 2000 requires a modem that is capable of at least 28800 baud. To begin a two player modem game, select Multiplayer Game from the Title menu. Then select the Modem/Serial option. Next, you need to decide whether you or your opponent will initiate the telephone call required to play the modem game. If the other person is going to call you, select Answer Modem.
MULTIPLAYER GAME HOST SERIAL GAME Here you must enter your name and choose a House and color. The “Scenarios” window shows the available scenarios. As the game host it is up to you to select Unit Count, Tech Level, Credits, AI Players, Crates and Worms. You will see a message window so that you can communicate with your opponent as you select these game options. Messages from your opponent appear in the window. As you change options, these are reflected on the dialog that your opponent can see.
MULTIPLAYER GAME LOCAL AREA NETWORK GAME DUNE™ 2000 supports up to six players per game on a local area network (LAN) using the IPX protocol (via DirectPlay 5.0).You must have an IPX compatible network protocol bound to your network adapter card. This setting can be found in the Windows 95 “Network” control panel. If you are in any doubt, ask your network administrator to install the correct drivers on your workstation. You must also have DirectPlay 5.0 installed (which is part of DirectX 5.
MULTIPLAYER GAME JOIN NETWORK GAME Before clicking on “Join Game” you must enter your name and choose a side and color. Once you have done this, you can either select an open game and then click on Join or double-click on the game’s name. If your name is the same as an existing player you must enter a different name. If your color is the same as an existing player, the computer picks an available color for you. The “Join Game” dialog has a message window.
MULTIPLAYER GAME INTERNET GAME In order to play against another player over the Internet, you’ll need the following: 1. 28.8 (minimum) modem, ISDN or better connection to the Internet supporting the TCP/IP set of Internet Protocols. 2.Winsock 1.1 compliant TCP/IP stack (included in Windows 95) 3.A valid account with an Internet Service Provider (ISP) and a valid Internet e-mail address. (Note: we have included software to sign-up for an Internet account on the Dune2000 disk.
MULTIPLAYER GAME JOINING INTERNET GAMES Open games are denoted by a DUNE™ 2000 icon in the Channel List window.To join an open DUNE™ 2000 game, simply double click on its name in the window and you’ll be taken to the Join Internet Game Dialog. Once you have joined an open game you’ll see the familiar message area, typing area and user list, along with a game options area.As a joiner you are not able to change the options. Instead, you can type messages to the host requesting that options be changed.
MULTIPLAYER GAME REGISTERING FOR A WESTWOOD ONLINE ACCOUNT If you do not have a Westwood Online account, you will be prompted to register for one the first time you play an Internet game. The registration process first asks for name and address information, plus a valid e-mail address. Next, you’ll be prompted to pick a user name.The registration program will tell you if the name you picked has already been taken, and offer you the chance to select a different name.
STRUCTURES Building: Concrete Slab Type: Foundation Requires: Construction Yard Purpose: If buildings are not placed on concrete they will be damaged. Buildings can be repaired, but unless the building sits completely on concrete, the building will suffer continual weathering damage from the erosive desert environment. Upgrading your construction yard will allow you to build larger concrete slabs. Armor: Medium.
STRUCTURES Building: Refinery Type: Industrial Facility Requires: Wind Trap Purpose: The Refinery is the basis of all Spice production on Dune. Harvesters transport mined Spice to the Refinery where it is converted into solaris. Each Refinery holds one thousand solaris worth of Spice. Refined Spice is automatically distributed among the silos and refineries for storage. Building a Refinery immediately deploys a Spice Harvester. Armor: Medium. Refineries are vulnerable to most types of weapons.
STRUCTURES Building: High Tech Factory Type: Production Facility Requires: Outpost Purpose: The High Tech Factory is required for the production of Carryalls. House Atreides can upgrade the High Tech Factory to build Ornithopters for an air strike. Armor: Light. The High Tech Factory is vulnerable to most types of weapons. Building: Starport Type: Advanced Structure Requires: Heavy Factory and Outpost Purpose: The Starport allows you to engage in intergalactic trading with the C.H.O.A.M.
STRUCTURES Building: Heavy Factory Type: Production Facility Requires: Refinery Purpose: The Heavy Factory allows the player to build heavy vehicles like Harvesters and Tanks. When upgraded, this facility allows the construction of advanced vehicles, though some vehicles will also require other buildings. Armor: Heavy. The Heavy Factory is vulnerable to most types of weapons.
UNITS Unit : Light Infantry Type: Ground Based Military Units House : Any Requires: : Barracks Range: Short - Speed: 10 km/h (on foot) Armor: Light. Light Infantry are resistant to missiles (trooper, quad, missile tank) and large caliber guns (combat tank, gun turret) but very vulnerable to high explosives (siege tank), fire (Ornithopter) and bullet weapons (trike and light infantry). Purpose: Light Infantry are lightly armored foot soldiers, equipped with 9mm RP assault rifles.
UNITS Unit: Sardaukar Type: Ground Based Military Units House Imperial House Requires: Barracks and Imperial Palace Range: Medium - Speed: 15 km/h (on foot) Armor: Medium. Sardaukar are resistant to anti-tank weapons but very vulnerable to high explosives, fire and bullet weapons. Purpose: The Sardaukar are the Emperor’s Elite Terror Troops.
UNITS Unit: Raider Type: Quick Strike Vehicle / Light Recon House: Ordos Requires: Light Factory Range: Short - Speed: 90 km/h Armor: Light. Raiders are vulnerable to most types of weaponry, though high caliber guns are slightly less effective. Purpose: Enhanced fire power, speed and armor make the Raider a more powerful and maneuverable scout than a Trike.With dual 20mm cannons, Raiders are most effective against infantry and unarmored vehicles.
UNITS Unit: Missile Tank Type: Battlefield Support Vehicle House: Atreides, Harkonnen (House Ordos may purchase Missile Tanks from the Starport.) Requires: Upgraded Heavy Factory and Ix Research Center. Range: Long - Speed: 40 km/h Armor: Medium. Missile Tanks are vulnerable to most types of weapon, though high caliber guns are slightly less effective. Purpose: The Missile Tank is similar to the Rocket Turret and moves more rapidly than the heavier battle tanks.
UNITS Unit: Devastator Type: Advanced Battle Tank House: Harkonnen Requires: Heavy Factory and Ix Research Center Range: Medium - Speed: 30 km/h Armor: The Devastator is very resistant to bullet and high explosives, but vulnerable to missiles and high caliber guns. Purpose: The Devastator is the most powerful tank on Dune - powerfully effective against most units, but slow - and slow to fire. Using forbidden Atomic technology, the Devastator fires dual plasma charges and may become unstable during combat.
UNITS Unit: Carryall Type: Airborne Unit House: Any Requires: High Tech Factory Range: N/A - Speed: 160 km/h Armor: Heavy. Carryalls are vulnerable to missiles and can only be hit by AA weapons. Purpose: The Carryall is a armored transport aircraft with no weapons. Carryalls will automatically pick up and deliver harvesters when they are fully loaded with Spice. Carryalls will also return harvesters to the Spice field after harvesters have unloaded their Spice.
CREDITS DUNE 2000 WAS JOINTLY DEVELOPED BY WESTWOOD STUDIOS AND INTELLIGENT GAMES EXECUTIVE PRODUCER Brett W.
CREDITS INGAME VOICES Paul Bastardo, Marie Craddock, Jeff Fillhaber Bryon Garrabrant, Eric Gooch, Frank Klepacki David Leary, Ian Leslie, James McNeill Steve Tall, Mike Ward QA DIRECTION Mike Meischeid, Glenn Sperry QUALITY ASSURANCE D'Andre Campbell, Jon Hall, Mike Smith Lloyd Bell, Joe Gernert, Randy Greenback Shane Dietrich, Michael Ruppert, Mark Laity Chris Bleven, Jason Campbell, Steve Shockey Richard Rasmussen, DeMarlo Lewis, Rhoda Anderson Troy Leonard, Andy Spanswick, Darren Esp CAST THE ATRE
CREDITS CAST (Continued) THE HARKONNEN MEDIC Barry Green THE BARON HARKONNEN Chip Myers THE ORDOS SABOTEUR THE FREMEN TROOPS Paul Bastardo Chris Blevens, Mark Laity, Martin McCoy DRAMATIC ASSETS AND PRODUCTION DRAMATIC PRODUCTION Donny Miele DRAMATIC DIRECTION Joseph D.
CREDITS SPECIAL THANKS TO: Adam Isgreen, Erik Yeo, Mike Lightner, John Archer, Joe Bostic, Steve Tall, Tappy Elliot Lederman and Universal Studios Creative Dynamics for great logos Blur Studios for the great intro and win movies: Cat Chapman, Jenn Rama, Aaron Powell, Jon Jordon, Sam Gebhardt, Eric Pinkel For excellent work on the movie production: Marilee Lear, C.S.A.
TROUBLESHOOTING For last minute changes and notes, please examine the README.TXT file on the CD, or visit our web site (http://www.westwood.com) for up-to-the-minute DUNE™ 2000 information. System Agent software available for Windows 95 (Plus! Pack), can cause peculiar behavior during the DUNE™ 2000 install process. We recommend against running System Agent software while installing or playing the game. Why doesn’t DUNE™ 2000 install onto my hard disk? Make sure you have enough free hard disk space.
TROUBLESHOOTING You must also be running Direct X (included on the DUNE™ 2000 CD). Make sure that your video card and sound card drivers are certified or at least fully compatible with DirectX. If you are unsure, contact your hardware manufacturers, and see if there are newer drivers available for your cards. In some cases, DOS-based CD-ROM drivers can cause the game to lock up on a black screen when loading.
TROUBLESHOOTING The game runs slowly on my system. What can I do? DUNE™ 2000 requires a Pentium 90 processor or higher. If you are running the game on a slower system, you will experience severe slowdown during play, or the game may not run at all.. DUNE™ 2000 requires a 2 MB video card in 16 bit mode. Lower memory video cards render the game too slowly to play. Do not run other applications while running DUNE™ 2000. This will cause the game to run slower.
TROUBLESHOOTING NETWORK AND SERIAL TROUBLESHOOTING General Troubleshooting Guidelines for Network Play: You must have a network connection and an IPX compatible network protocol bound to your network adapter card. The network game option is hidden if no IPX driver is found. Check with your network administrator to find out if your net supports IPX and have the drivers configured for your machine.
TROUBLESHOOTING General Troubleshooting Guidelines for Serial Play: If you have an external modem make sure it’s powered on and the cables (serial and phone) are connected to your PC. Your modem must be set on the same baud rate as the person to whom you are connecting.The performance of the game over a modem varies according to the type of modem. We have found that given a noise-free phone call at the recommended modem speed, you should have a pleasant gaming experience.
TROUBLESHOOTING BEFORE YOU CONTACT TECHNICAL SUPPORT: If you are have having problems, please consult the “Troubleshooting” section of this manual. We receive many inquires every day, so in order to serve you more efficiently, please have the following information available: 1.The correct name of the game. 2.The type of computer you are running the game on. 3. The information listed when right-clicking on the Windows 95 desktop icon corresponding to your computer and selection properties.
TROUBLESHOOTING LIVE ON-LINE SUPPORT Check the Westwood web site monthly calendar for dates and times of live Westwood Online technical support sessions (see Westwood Online section for more information regarding Westwood Online). HINT GUIDE Look for the official DUNE™ 2000 Strategy Guide, available at your local bookstores and software retailers. HINT LINE The Westwood Studios hint line charges 95 cents a minute to help all would-be Masters of Arrakis.
WARRANTY YOU MUST READ THIS PRODUCT LICENSE (THIS "LICENSE") CAREFULLY. BY USING THIS SOFTWARE,YOU ARE ACKNOWLEDGING THAT YOU HAVE READ AND UNDERSTAND THIS LICENSE AND ARE AGREEING TO BE BOUND BY ITS TERMS. IF YOU DO NOT AGREE TO THESE TERMS,YOU MAY PROMPTLY RETURN THE UNUSED SOFTWARE AND RELATED MATERIALS TO THE PLACE WHERE YOU OBTAINED THEM FOR A FULL REFUND. 1. GRANT OF LICENSE. Westwood Studios, Inc.
WARRANTY Without limiting the generality of the foregoing restrictions, specifically you may not offer the Product on a pay-per-play basis or on a computer system or network to which you lease or rent access to others, electronically distribute the Product, or any portion of the Product or anything incorporated therein, including any screen display, sound or accompanying documentation, or, if the Product contains a map or level editor, sell or permit any third party to sell maps or levels you create for use
WARRANTY 7. LIMITATION OF LIABILITY. IN NO EVENT SHALL ELECTRONIC ARTS,WESTWOOD OR ITS OR THEIR SUPPLIERS BE LIABLE FOR ANY DAMAGES WHATSOEVER (INCLUDING,WITHOUT LIMITATION, CONSEQUENTIAL, SPECIAL, INDIRECT, DIRECT, INCIDENTAL, LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OR INABILITY TO USE THE PRODUCT, EVEN IF ELECTRONIC ARTS OR WESTWOOD HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
For customer service please call (949) 833-1999 or on the internet use www.westwood.com and click on Technical Support Dune is a trademark and copyright of the Dino DeLaurentis Corporation. Licensed by Universal Studios Licensing, Inc. ©1998 Westwood Studios, Inc. Westwood Studios is a trademark and Westwood Online is a service mark of Westwood Studios, Inc. All rights reserved.
NOTES
NOTES
NOTES
NOTES