DW Man cover 13/5/98 1:47 pm Page 2 Instruction Manual
DW Man cover 13/5/98 1:47 pm Page 3 COPYRIGHT Here at Psygnosis we are dedicated to bringing you the best in computer entertainment. Every game we publish represents months of hard work aimed at raising the standard of the games you play. Please respect our endeavours and remember that copying software reduces the investment available for producing new and original games; it is also a criminal offence. The copyright in this software is owned by Perfect Entertainment Limited.
DW Manual 13/5/98 10:52 am Page 1
DW Manual 13/5/98 10:52 am Page 2
DW Manual 13/5/98 10:52 am Page 3 Foreword ÒThis is the second Discworld game. What do you mean, ÔI havenÕt finished the first one yet?Õ Good grief, some peopleÉlook, give the prunes to the fishmonger, get the dragon to breathe on the mirror, throw the Black Monk to the crocodiles and shoot the dragon with the other dragon. Done that? Good. Now, if everyoneÕs caught upÉ Ahem. This is the second Discworld* game. Death has gone missing. A hero is needed to bring him back.
DW Manual 13/5/98 10:52 am Page 4 The Game The Background Introduction 5 Minimum System Configuration Finding Your Way Around 6 Starting Discworld II 14 Population of the Discworld 7 Playing the Windows¨95 Version 14 Ankh-Morpork 8 Playing the MS-DOS¨ Version 14 9 Introduction 15 11 Using the Mouse 15 Being Dead 11 RincewindÕs Mouse Controls 16 DeathÕs Job 12 Interacting 16 DeathÕs Domain 12 Objects & Inventories 16 The Story So Far 13 Inventory Window Commands 17 Co
DW Manual 13/5/98 10:52 am Page 5 The Background Such matters do not bother Rincewind, deputy Librarian at the Unseen University, the DiscworldÕs foremost college of magic. He is widely regarded by the staff of the Unseen University as someone best forgotten. That is, unless there is something unpleasant that needs doing. Rincewind is well equipped for unpleasant tasks, possessing as he does the natural survival instincts of a true coward.
DW Manual 13/5/98 10:52 am Page 6 really a wizard3. Rincewind can see Death, but does not accurately know the time of his own death. He suspects, however, that it will be a fraction of a second after almost everything he does. Death and Rincewind have always had an interesting relationship: Death has often offered to reap RincewindÕs soul as he was passing by, just to save time, and Rincewind has very politely run away.
DW Manual 13/5/98 10:52 am Page 7 sort of thing happens all the time, even on the best-regulated worlds. The first of these four continents is the unnamed continent, of which the Sto plains and the Ramtops are a major feature. It stretches all the way from the Rim to the Hub and finishes around the Circle sea. Its most famous (and most pestilent) feature is the city of AnkhMorpork, the oldest city on the Disc. It is here that the game begins.
DW Manual 13/5/98 10:52 am Page 8 Ankh-Morpork Standing on average only four feet tall, dwarves are well known to have mastered the art of sexual equality. Regardless of sex, all dwarves have naturally long lives (by human standards), have equally psychotic reactions to even the weakest beers and, perhaps most tellingly, have equally bushy beards.
DW Manual 13/5/98 10:52 am Page 9 Unseen University slaughterhouses and cabbage fields, spice houses and breweries, contributes to AnkhMorporkÕs most famous civic attribute: the smell. The citizens are very proud of the smell; on a really good day they carry chairs outside to enjoy it. Perhaps the most useful side effect of the smell is that in its long and undistinguished history, no-one has ever invaded Ankh-Morpork7. The Unseen University is the leading institute of magic on the Discworld.
DW Manual 13/5/98 10:52 am Page 10 endless requests for funding for thaumic particle accelerators and radiation shielding as one treats pleas for more pocket money. They are, though, nervous of the fact that the students there seem to be engrossed in their work and, in fact, apparently enjoy it. This is always a dangerous thing in a student. institution that would allow one wizard to meet another without immediately endeavouring to blow his head off with magical fire, as was then the case.
DW Manual 13/5/98 10:52 am Page 11 Being Dead The Clickies The Discworld has been described as a world and a mirror of worlds, at least when being discussed politely. For the most part, the Discworld seems oblivious to the power that the ideas and metaphors of other worlds has on its structure11. One such thing that has forced its way through the rather thin reality threshold are the clickies.
DW Manual 13/5/98 10:52 am Page 12 Furthermore, because he almost by definition lacks true creative ability, he can only create what he has seen. DeathÕs Job Despite rumour, Death is not cruel. He is just terribly, terribly good at his job. This job, often referred to as Ôthe DutyÕ by Death, involves going and reaping the souls of the dead - severing the invisible umbilical cord that links the soul of the dead to their body.
DW Manual 13/5/98 10:52 am Page 13 Throughout the house and the gardens, an unimaginative skull and skeleton motif can be found. Death is rarely complimented for his taste in decor. All of this exists on a raw surface16 which, if seen edge on, would have no apparent thickness. It is not that Death ignores the rules, merely that the rules simply do not seem to apply to him17. The Story So Far... It is a typical night in Ankh-Morpork.
DW Manual 13/5/98 10:52 am Page 14 Starting Discworld II If your system is 100% Windows¨95-compatible, we recommend that you run Discworld II under Windows¨95. Should you wish, you can alternatively run the game from MS-DOS¨. Playing the Windows¨95 Version 1.Insert Disc 1 into your CD-ROM drive. The Game 2.After the Discworld II title screen appears, click the Install button to begin the install process and then follow the on-screen instructions.
DW Manual 13/5/98 10:52 am Page 15 hard to get Rincewind to do anything life threatening without a very good reason. In fact, itÕs hard to get him to exert himself without a good reason. But for the most part, you are in control of him. Once Discworld II has been installed, you can play it by typing in DW2 and pressing ENTER. To run it on subsequent occasions, change to the directory you installed it to (eg. CD\DW2) and run DW2 as above.
DW Manual 13/5/98 10:52 am Page 16 Hint: If you are too impatient to wait for Rincewind to walk to an exit, you can double click on the exit tag (a pointing finger) and the scene will immediately cut to the next location. RincewindÕs Mouse Controls The following describes RincewindÕs basic commands: ¥ Walk: To make Rincewind walk to a specific point on the screen, click on the place you want to go to. He will then walk across to it, or as near to it as possible.
DW Manual 13/5/98 10:52 am Page 17 ¥ Use held object on another: Double click on the second object whilst holding the first. ¥ Exit inventory: Click outside of the inventory window (or press ESC) to exit from it. ¥ Move or Resize inventory: If you click and hold on the heading box of the inventory, you can change its position on screen. By dragging the edges of the inventory box, you can also change its size.
DW Manual 13/5/98 10:52 am Page 18 Quite often, other icons will appear in the conversation window. These represent specific question topics which can be asked of that character. Conversations You can converse with most characters in the game. These characters often say important things which may help you to complete the game. It is always advisable to return and talk to characters at some later time, as they may have some new information to impart. An example might be an icon of a candle.
DW Manual 13/5/98 10:52 am Page 19 speed and select what language they will be displayed in (assuming your version of Discworld II has multiple languages). ¥ Game Controls: Available only in the MS-DOS¨ version, this brings up a window that allows you to alter the double click speed for the mouse (a test box is provided for you to decide if youÕve got it about right) and to swap the mouse buttons should you wish to19. ¥ Quit Playing: This causes you to exit the game.
DW Manual 13/5/98 10:52 am Page 20 Customer Support in the U.K. Memory QA Dept. Psygnosis Ltd Napier Court Wavertree Technology Park Liverpool L13 1HD Discworld II requires a minimum of 8 MB of RAM to run under MS-DOS.¨ If the game refuses to run, saying that there is not enough available memory, you will need to free more memory up. Firstly remove any TSRs (Terminate and Stay Resident programs). If this still does not free up enough memory then try disabling SMARTDRV.
DW Manual 13/5/98 10:52 am Page 21 A SUTHERLAND-BARNETT PRODUCTION Based on Terry PratchettÕs Discworld Written, Directed and Produced by Gregg Barnett Executive Producer Angela Sutherland Voice of Rincewind Eric Idle Also Featuring the Voices of Nigel Planer, Kate Robbins, Rob Brydon Programming Director David Johnston Dialogue Paul Kidd Tinsel System Programmer John Young Game Programmers David Johnston, Paul Carpenter, Mark Judge Animation Director and Lead Animator Simon Turner Technical Art Director
DW Manual 13/5/98 10:52 am Page 22 Character Design Matt Taylor Layouts and Storyboard Nick Pratt, Lee Taylor 3D Sequences Warren Hawkes ÔThatÕs DeathÕ Animation Rob Newman Guillaume Camus, Mark Booth Additional Programming Adrian Brown, Jason Brooke Additional Animation David Swan Animation Scripting Paul Mitchell, Guillaume Camus, David Hurst Mark Booth, Simon Turner Sound Effects Mark Bandola, Paul Weir Voice Sample Conversion Jeremy Tranter Art Coordination and Checking Ann Witbrock External Animatio
DW Manual 13/5/98 10:52 am Page 23 Assistant Producer for Psygnosis Leon Walters Product Managers for Psygnosis Nadia Lawlor (UK), Caroline Dupuy (France) Clemens Wangerin (Germany) Michelle Harris (US) Public Relations for Psygnosis Mark Blewitt (UK), Benoite Lavie (France) Ingo Zaborowski (Germany), Mark Day (US) QA Manager Feargus Carroll QA Operations Chris Watson Technical Assistants Craig Duddle, Brian Walsh, Trevor Jones Chris Stanley, Barry-John Edwards, Paul Wallace QA Alpha Testing Paul Tweedle
DW Manual 13/5/98 10:52 am Page 24 Musicians Tom Scott, Rick Baptiste, George Bohanon Alan Pasqua, Dean Parks Brian Bromberg, Johnny Friday Project Co-ordinators Lynne Scott, Patty Nichols Arrangement and Production Tom Scott Recorded & Mixed at Pacifique Recording Studio, North Hollywood, CA Recorded & Mixed by David Rideau ÔDeath of RatsÕ voiced by Katharine the crocodile Manual Chris Bateman Manual Art Paul Kidby Manual and Packaging Design Richard Turner Manual Editor for Psygnosis Damon Fairclough M
DW Manual 13/5/98 10:52 am Page 25 The Unseen UniversityÕs Questionable Taxonomy of Animals If you should encounter a strange animal during your travels around the Discworld - do not panic! The following questions will enable you to identify even the most unusual of entities. 1. Can you see it properly? - If yes, go to 4. - If no, go to 2. 2. Is it invisible or just moving fast? - If it is invisible, it is a shadowing lemma, a legendary creature which stalks and eats mathematicians.
DW Manual 13/5/98 10:52 am Page 26 8. Is it a bird? - If yes, go to 9. - If no, it is probably a Quantum Weather Butterfly, an insect capable of altering the weather at a distance by flapping its wings, and capable of defeating even the cockiest game-players almost single handedly. 9. Is it attempting to take photos? - If yes, it is a pointless albatross, a bird capable of flying from the Hub to the Rim without landing. When it does land, it seems to do nothing except wander around taking photographs.
DW Manual 13/5/98 10:53 am Page 27 Terry Pratchett The funniest man on Earth? Unquestionably.
DW Manual 13/5/98 10:53 am Page 28 ‘This book has the power to restore Death to life, to allow you to travel beyond the mortal realms and calm the most rabid madman.’ THE OFFICIAL STRATEGY GUIDE, published by Boxtree, takes you through the hazardous world of Discworld step-by-step and provides all the solutions in a clear and concise way.
DW Manual 13/5/98 10:53 am Page 29 We are pleased to offer two Discworld designs Design A: Rincewind and luggage Design B: Game box artwork The T-shirts are available in two sizes and two colours. HOW TO ORDER Call our mail order hot line on 0181 679 5344 during office hours together with your credit card details. Or simply fill in the order form below and send it with the correct remittance to Perfect Entertainment, PO Box 12615, London SW16 4FD.
DW Manual 13/5/98 10:53 am Page 30 Paul KidbyÕs Discworld¨ Prints For further information contact P.J.S.
DW Manual 13/5/98 10:54 am Page 31 TERRY PRATCHETT invites you to read . . . THE PRATCHE TT PORTFOLI It t TERRY T O PRATCHETT TT TERRY PRAT CHE Illustrated by Paul Kidby £15.99 TERRY PRATCHETT TERRY TERRY PRATCHET T’S DISCWORLD QUIZ BOOK T T’S DISCW ORLD UN IVE RSI TERRY PRAT CHET TH E UN SEE N PRATCHETT A compendium of characters Discworld, lav from the ishly illustrate d by Paul Kidb y FEET OF CLAY QUIZBO FEET OF CLAY £15.