“Filled with action”—IGN
CONTENTS Storyline System Requirements Setup Single Player Game HUD Characters Teammates Interaction Weapons Multiplayer Technical Support Tips & Strategies Credits EULA STORYLINE 1 2 3 4 5 6 7 8 10 12 15 17 18 22 The year is 2075 and Earth is a ravaged and devastated planet. Instead of a prosperous and technology-abundant society, we have little more than the clothes on our backs to keep us alive.
SYSTEM REQUIREMENTS: SETUP Singleplayer Requirements: ·Windows® 98/ME/2000/XP ·Pentium® III 700 MHz processor (1.0 GHz Recommended) ·256 MB RAM ·1 GB Hard Disk Space ·3D Accelerated video card with T&L and 32 MB VRAM (NVIDIA GeForce/ATI Radeon minimum examples, 64 MB VRAM Recommended) ·DirectX® version 8.1 (Included) ·Windows compatible sound card Configure the look and performance of the game in this menu.
Gameplay DEFAULT CONTROLS On the back of this manual is a list of the default controls. To change any of these go to Setup / Controls. Click the box next to the function you want to change, and then press the key you want to assign to it. Reset Defaults by clicking the button at the bottom. SINGLE PLAYER To start a new Single Player game, choose your Level of Difficulty, select Arcade or Simulation mode, and then click on "Start Game." Both modes provide very different experiences.
You will come across many other teammates in the game that will join you in your fight. By the end of the game, you'll have the ability to control an entire group of nearly ten teammates and be joined by other forces that want to fight on your side. Some are better with certain weapons than others, read on to learn how to equip your teammates with better weapons, or take weapons from them.
Objectives As you progress through the game, you will receive objectives to complete. When you complete an objective, a new one will appear. In some cases you will have numerous sub-objectives (collect fuses for hydraulic machine, etc.), where completing them will both change their status as well as allowing you to complete other listed subobjectives. You can always see which objectives you are currently trying to complete in the bottom left corner of the HUD.
Weapons You will find eight categories of weapons in Devastation's world. To access these quickly, press the keyboard number of the category you want and hit the same number again to select the next weapon in the category quickly and easily. For example, if you wanted to select your hands, you would press the "1" key once since it is the first weapon in the Hand-to-Hand category. If you picked up and wanted to switch to the Wood Plank you could press "1" twice.
Player Setup MULTIPLAYER If you're connected to the Internet, the Multiplayer Menu allows you to host a game on your computer, or to join a game already started. Game Types Simply choose the character you wish to play as, and enter your name. There are 50 characters to choose from. Create Game Deathmatch Everyone for themselves! No teammates, no help. Just a down and dirty fragfest where everybody is your enemy. The most kills at the end of the round wins.
3. Choose Maps: Select the maps you wish to use from the list. The list of maps will change depending on what type of combat you choose. Double click on a map or use the arrows to select or deselect. You can also choose the order in which the maps will play by dragging them up or down. You can leave a game by bringing up the in-game menu and selecting "Quit." Optional Dedicated Server: Selecting the Dedicated Server option will make your computer function only as a host. You will not be a player.
TIPS & STRATEGIES ·At the start of a MP match you are in spectator mode. You are free to fly around the map and explore. Make sure you note the locations of the weapons, pickups and health. It is unwise to go into battle blindly! ·In the single player, use your GPS Device as much as you can. If you are having problems finding an objective, make sure you keep one eye on the action, and one eye in the upper right corner of your HUD so you don't get lost. ·Look for different ways to dispatch your enemies.
PRODUCED AND DEVELOPED BY: TECHNICAL LEVEL DESIGN Ben Golus LEVEL DESIGN TEAM Chris Blundell Phil Cole Eric Boltjes DEVASTATION® GAME DESIGN V.J. DeLeon Robert Berry, Jr. Barry L. Gibbs Ben Golus Torbjorn Ahlén LEAD PROGRAMMER & TECHNICAL DIRECTOR Robert Berry, Jr. PROGRAMMERS Lucas Alonso Michel Lambert Ray Davis ADDITIONAL PROGRAMMERS Joseph Pearson E. Andres Mendez LEAD DESIGNER Barry L. Gibbs ANIMATION TEAM James Green Jeff Geis Jesse Taylor LEVEL DESIGN DIRECTION V.J. DeLeon Sean Bonney John C.
COPUBLISHED BY: ARUSH ENTERTAINMENT GROOVE GAMES PRESIDENT/CEO Jim Perkins PRESIDENT/CEO Jon Walsh VP/CFO Dean Hoffman VP SALES Trevor Parkes EVP PRODUCT DEVELOPMENT Dave Adams DESIGN Tyler Cowie Matthew Hollingshead PRODUCER Chris Boxmeyer MARKETING MANAGER Donald Case ART DIRECTOR Justin Chornenky PLAY TESTERS Caroline Hernandez Nick Reynolds Bryan Wilson Craig Branum EXECUTIVE PRODUCER Jon Walsh PLAY TESTERS Matt Johnson Ben Hatfield SPECIAL THANKS Pete Young Michael Haines Trevor Fencott 20
Limited Software Warranty and End User License Agreement 1. READ THE FOLLOWING TERMS AND CONDITIONS CAREFULLY BEFORE INSTALLING THE PROGRAM.
10. LIMITATION OF LIABILITY. YOU ACKNOWLEDGE AND AGREE THAT COMPANY AND ITS LICENSORS SHALL NOT ASSUME OR HAVE ANY LIABILITY FOR ANY ACTION BY COMPANY OR ITS CONTENT PROVIDERS, OTHER PARTICIPANTS OR OTHER LICENSORS WITH RESPECT TO CONDUCT, COMMUNICATION OR CONTENT OF THE PROGRAM.
MOVEMENT SUBMENU Forward Backward Strafe Left Strafe Right Turn Left Turn Right Jump Duck Toggle Always Run Walk / Run W S A D Left Arrow Right Arrow Spacebar Ctrl CapsLock Shift SHOOTING SUBMENU Fire Alternate Fire Reload Next Weapon Previous Weapon Drop/Toss Weapon Take Weapon Zoom In Zoom Out Select Weapon Left Mouse Button Right Mouse Button R Mousewheel Down Mousewheel Up Semicolon ; Single Quote ' Mousewheel Up Mousewheel Down Number keys 1-8 MISCELLANEOUS SUBMENU Interact/Activate Team Commands M