User Guide
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INTERPLAY
Shift + F9 to Shift + F12 Record Taunt Macros - You can create pre-defined
taunts for your opponents using the message macro keys. To define or
redefine a macro, press Shift + F9 through Shift + F12, type in a message,
and then press Enter to save it.
F9 to F12 Send Taunt Macros - To send a taunt macro, press one of the F9
through F12 keys. The macros are stored on a per-player basis so you only
have to set them in your first game. Addressing messages to specific play-
ers using the colon (:) is available in macros as well.
NETWORK PLAY RULES
Some special rules apply to Multiplayer Descent games:
• When you fire a secondary weapon in a multiplayer game, a new powerup
of that type is created at random somewhere in the mine (this keeps the
total number of secondary weapons in the game constant). If you see a
weapon suddenly appear in front of your ship, consider yourself lucky!
Replacement powerups are also created when the effects of an Invulnerability
or Cloak powerup wear off. Concussion missiles are the only secondary
weapon not replaced. This replenishment does not occur in cooperative games.
• When you bring up menus in multiplayer games, the action does not stop
as it does in one-player games. While you’re viewing a menu, your ship
remains vulnerable to attack by other players. It’s a good idea to find a
quiet spot to hide in if you need to examine the Automap or reconfigure your
controls. If you are attacked while in a menu or if the reactor is about to
explode, the menu will automatically abort so you can deal with the problem.
• After you finish a level there may be a waiting period while other players
are trying to escape from the mine. No player is allowed to enter the next
mine until all have completed the current mine; this keeps players from
gaining an unfair advantage of finding powerups in the new level. If you
escape early in the countdown sequence, there may be up to a 60-second
wait for other players to finish, plus time for them to fly through the escape
tunnel and view the kill list. If you don’t want to wait around for the other
players to finish, you can leave the netgame by pressing Esc at this screen.
• Weapon powerups are single-use only in network games. This means if
there is only one Fusion cannon in the mine and someone else has taken it,
the only way to get it is to kill the person currently carrying it. When you
kill another player, the weapons they are carrying are ejected as powerups
for you to take.










