User Guide

21
INTERPLAY
CUSTOM DETAIL LEVELS
Detail levels may be individually adjusted by selecting Options (from either
the Main Menu screen or hitting F2 while playing a game), and then
selecting Detail Levels. Custom settings can be made by choosing “Custom”.
Object Complexity: This affects the number of polygons used by objects
like robots, player ships, and other 3D objects. Lower values will increase
speed, but simplify the shape of many objects.
Object Detail: This determines at what distance an object changes from
flatshaded to texture-mapped details. Setting this slider to a lower value
will cause robots to be flat-shaded much closer.
Wall Detail: This option determines at what distance walls appear
flat-shaded vs. texture-mapped. It also affects the accuracy vs. speed of
the texture mapper. If you notice textures “sliding” or “jumping” a little in
the distance, this slider is set too low.
Wall Render Depth: This will change the maximum distance you can see.
Lower values will increase the speed of Descent, but will cause
flat-colored “walls” to appear in long hallways. These boundaries do not
affect weapons or other objects, only your visuals.
Amount of Debris: Changing this slider will determine how much debris is
made when robots explode. Setting this to a low value will make fewer
pieces in heavy combat.
Sound Channels: In addition to visuals, sound can have a minor effect on the
speed of your game as well. This slider will change the maximum
number of sounds that can be played at once.