Table of Contents GETTING STARTED Installing Descent: FreeSpace The Great War PLAYING DESCENT: FREESPACE THE GREAT WAR Launching Creating A Pilot The Main Hall Briefing Commit Debriefing Combat Ready MULTIPLAYER DESCENT: FREESPACE THE GREAT WAR Multiplayer Basics Creating a Pilot Join A Game Starting A New Game Host Setup Host Options Briefing Ship and Weapon Selection In-mission Debriefing General Network/Multiplayer Options Voice Options Observer Mode Global Options Menu General Options Menu Voice Opti
Table of Contents Mission Simulator View Cutscenes Credits Screen Campaign Room Ready Room Command Briefing Mission Briefing Ship Selection Weapons Loadout IN-GAME SCREENS The HUD (Heads-Up Display) MESSAGING WINGMEN Message What? Select Ship What Command? REARMING & REPAIRING MISSILE FIRING AND COUNTERMEASURES 38 39 39 39 40 41 42 43 46 48 48 54 54 54 55 57 58 Heat-Seeking vs.
Descent: FreeSpace GETTING STARTED Installing Descent: FreeSpace The Great War Please see the Installation Instructions insert found in your Descent: FreeSpace box. If you have installation problems with Descent: FreeSpace, please consult the Troubleshooting section in the README.TXT file. If there is no solution to your problem, please contact Interplay Technical Support for assistance at (949) 553-6678.
The Great War ™ If you have a 3D hardware accelerator, click the “Setup” button. Under the Video tab, click the “Detect Available Cards” button. The drop-down list will now contain your rendering options. Choose the one corresponding to your 3D accelerator and press or click the “Ok” button. On the Descent: FreeSpace Launcher menu, click the “Play FreeSpace,” button and the game will start. Creating a Pilot The first screen you’ll see is the Pilot Selection screen.
Descent: FreeSpace The Main Hall The Main Hall screen serves as the Main Menu for Descent: FreeSpace. From here, you can access the Ready Room, Barracks, Campaign Room, Tech Room, Options screen, or Exit (to Windows). Pressing the right mouse button repeatedly will cycle through the various “hotspots” found in the Main Hall. Hitting will bring up a Help Overlay, outlining the locations of the various rooms of the Main Hall.
The Great War ™ Briefing After entering the Ready Room, you will be placed in the first Training mission’s briefing. This screen is where you will receive the overview of your upcoming mission, including instructions on what your objectives are, and how you might go about meeting them. In the upper left you’ll see choices for Briefing, Ship Selection, and Weapons Loadout. Later, you will use these buttons to move to the different pre-mission screens. For now, Briefing is all you need.
Descent: FreeSpace Below the mission map is the actual briefing text. If you have voice enabled, the briefings will be read to you, one “stage” at a time. To navigate through the briefing stages, use the arrow buttons on the bottom edge of the mission map. Stage indicator and stage arrows in Briefing. Commit! Once you have reviewed the briefing for this training mission, click the “Commit” button in the lower right corner. Clicking Commit will accept your mission orders and put you into the actual game.
The Great War ™ Debriefing Following each mission, you will be shown the Debriefing Screen. Your commanding officer will give you a breakdown of the mission, and evaluate your performance. You may also view your Pilot’s mission statistics from here. If you perform exceedingly well in combat situations, you may be granted a medal or promotion during Debriefing. If you did not perform well enough, and failed one or more of your Primary Objectives, you may be forced to Replay the mission.
Descent: FreeSpace If you have followed your training instructions, you should now be ready for your remaining Training missions. Click Accept to advance to the next mission. Combat Ready! Once your Training missions are complete, you will begin your tour of duty aboard the GTD Galatea by flying your first combat mission.
The Great War ™ M U LT I P L AY E R D E S C E N T: F R E E S PA C E T H E G R E AT WA R Descent: FreeSpace allows you to play with up to 12 other people over any network which supports TCP/IP. Volition provides a free Internet game tracking and statistic keeping service called Parallax Online. This service will allow players all over the world to meet and play Descent: FreeSpace games together. On top of providing a place to meet, Parallax Online will track statistics for all registered players.
Descent: FreeSpace SPECIAL NOTE: In order to serve a multiplayer game on the internet, you must have a fast connection to the Internet. It is recommended that you have at least a 56k Modem Connection in order to run a game server. Creating a Pilot You must first create a multiplayer pilot from the Pilot Selection screen or from the Barracks room. See the Barracks section on page 34 for the different ways in which you may manage your multiplayer pilot.
The Great War ™ The type of game is represented by the following icons: Cooperative Dogfight Team vs. Team The status of the game may be one of the following: • Forming – The game has not yet started. Depending on game options, a player may join during this stage. • Briefing – The game has entered the briefing stage where players get their objectives and select their ships and weapons. A player may not join a game when it is in this state. • In Game – The mission is currently being flown.
Descent: FreeSpace This screen shows the other players currently in the game, a name and description of the mission that the host of the game has selected, and a large chat window. When the selected mission is a team vs. team mission, all players will have red or green team icons to the left of their name. Any client may choose their own team by highlighting their pilot name, and selecting one of the two team buttons on the pilot listing.
The Great War ™ You may pick a name for your game. You also have several options about restricting who can join your game and when they can join. The following is a list of options that you can choose: * Open Game – In an open multiplayer game, any client may join your game at anytime during which joining is allowed (i.e. the forming, in-mission, and debriefing states). * Closed Game – In a closed multiplayer game, clients may only join during the forming state.
Descent: FreeSpace * Rank Allowances – You can further restrict the above four types of games, by allowing only players above or below a certain rank. Any player who tries to join and does not meet the rank criteria is rejected. Once you have selected your name, and what join methods you wish to allow, click on the “Accept” button. Host Setup You are now in the host setup screen. From here, you may select which mission or campaign to play, choose teams for team vs.
The Great War ™ The player list area shows what clients have currently joined your game. You may use the buttons on this box as follows: * Kick – Clicking this button will kick the selected player from the game. * Close – When this button is active, no other clients may join your game. Once you leave the host setup screen, clients may once again join if the restrictions allow. * Team 1 / 2 – When a team vs.
Descent: FreeSpace Host Options Cont. AI Orders: Determines which players can use the Comm menu system to order AI (artificial intelligence) ships. Observers: This specifies the number of permanent observers allowed in the mission, 0 - 4. This number applies only to the number of people who initially join a mission as an observer. It has no bearing on players who become observers after running out of respawns. End Mission: Determines who can end the mission by jumping out (default - ).
The Great War ™ Briefing The multiplayer briefing gives each player their orders and instructions for their mission. In cooperative missions, this briefing is the same for all players in the game. For team vs. team missions, each team will receive separate briefings. Ship and Weapon Selection Ship selection for multiplayer is different than for single player. It also varies slightly depending on the mode of play. First, all players must be assigned to a ship, then ships and weapons may be selected.
Descent: FreeSpace (Note: once players have been locked, they cannot be unlocked). Any ships which are not being flown by a player will be flown by the AI. In team vs. team missions, the “team captains” of each team must assign players to ships before the ship selection process can begin. The “team captain” is designated by the host when the teams are initially formed before the briefing stage begins.
The Great War ™ Once you are done making your ship and weapon choices, click the “Commit” button on any of the three screens (briefing, ship selection, or weapon selection). Once everyone has committed their changes, you are ready to start your mission! In-mission Missions in multiplayer games proceed just like single player missions with a few exceptions. When a multiplayer game is paused, every player in the game is paused automatically.
Descent: FreeSpace General Network/Multiplayer Options The general network/multiplayer options screen can be reached by pressing from anywhere in the game, then clicking the “Multi” icon along the top of the options screen. On the left hand side of this screen, you can choose network options which affect how your computer searches for multiplayer games to join. The “Allow Broadcast” buttons determine whether your machine will look for Descent: FreeSpace games on your local TCP/IP subnet.
The Great War ™ Voice Options Descent: FreeSpace supports a number of ways to communicate with other players in the game. In addition to a chat box in all pre and post mission screens and the pause dialog, Descent: FreeSpace supports the ability to record your voice through a microphone connected to your sound card, and send that recording to all other players in the game (real-time voice).
Descent: FreeSpace In addition to these in-mission messaging options, you may also send “orders” to other players in the game using the Comm Menu system (see page 54). When you message a player using this system, that player will receive a HUD message stating your order. Observer Mode An observer of a multiplayer game is simply a player who cannot directly interact with the progress of the mission. You may join a game as an observer by clicking the “Join as Observer” button in the join screen.
The Great War ™ all machines on your local LAN. This option is not recommended when you use a dial-up Internet connection to an Internet service provider. It is only recommended if your machine is part of a local area network. If you have registered with Parallax Online, you can click the Parallax Online button using your username and password which you registered with.
Descent: FreeSpace Transfer Missions: This setting determines where transferred missions are placed. When you join a multiplayer game, and do not have the mission that the host selects, the mission is automatically transferred to you. The “Multidata” folder is a folder created by Descent: FreeSpace specifically to hold only disposable multiplayer data. The “Missions” folder is where all user created missions get placed.
The Great War ™ Quality: The quality setting can be used to change the quality of the compression used for the real-time voice system. The higher the slider, the higher the quality. This slider only changes the quality of the microphone test. Voice Transmission: This setting determines whether or not you will be able to receive real-time voice transmissions from other players while playing a multiplayer game.
Descent: FreeSpace PRE-GAME SCREENS Main Hall The Main Hall is the main menu for Descent: FreeSpace. From this screen, you can “move” your Pilot to different areas of the game. NOTE: Pressing from anywhere in FreeSpace will bring up screen-specific help. If you’re in a pre-mission interface screen such as the Main Hall, you will get a Help Overlay which will outline hotspots and give brief descriptions of each.
The Great War ™ Options The global Options screen can be brought up from anywhere in Descent: FreeSpace by pressing . From here, you have control over sound volume, skill level, as well as access to detail settings, controls configuration, and other items. Effects: This slider controls the volume level for in-game sound effects, as well as the volume of the cinematic audio tracks. Music: Adjusts the volume of the digital music in Descent: FreeSpace.
Descent: FreeSpace Exit Game: Lets you exit Descent: FreeSpace, and back to Windows. Gamma: All computer monitors handle darkening colors differently. As a result, this slider will help adjust your visuals to the “ideal” range for your monitor. To set your Gamma correctly, use the arrow buttons to adjust the value until the grey bar appears to be one uniform level of brightness. Squinting your eyes a bit might help.
The Great War ™ Detail Options The Detail screen allows you to change the various levels of detail used in Descent: FreeSpace. Since the game is designed to run on a wide range of computer types & speeds, you can set these values to your personal preference. On the right side of the screen is a list of Preset Detail Levels. When Descent: FreeSpace was installed, a default Detail Level was chosen for you based on your computer speed, RAM, and other hardware.
Descent: FreeSpace Model Update: At the highest setting, Descent: FreeSpace will always render objects and ships as 3D objects. If this slider is lower than the max, it will sometimes render the objects as bitmaps. The lower the slider is set, the less often the bitmaps are updated, and the closer the distance thresholds are. NOTE: This setting will only affect the software mode of Descent: FreeSpace.
The Great War ™ Lighting: This slider alters the lighting model used in-game. At high settings, all objects will use full static & dynamic lighting, including explosions. At lower settings, less lighting will be used, and on fewer objects. Controls Config This screen allows you to customize your controls setup and change your key bindings. NOTE: Settings found in the Controls Config screen are stored in your Pilot file, so you may have different control setups for different pilots.
Descent: FreeSpace Each category contains a list of functions on the left, and the current key/controller binding on the right. Binding: If you wish to change the binding for a given function, simply double-click on it, and you will enter Bind Mode. With Bind Mode on, simply press the new key/controller button you wish to assign to that function. You may press the “Undo” button to undo your last binding.
The Great War ™ HUD Config This screen allows you to customize various aspects of the Heads Up Display (HUD). For detailed information on the HUD gauges and their functionality, please see page 48. The main screen shows an image containing all HUD gauges and indicators. On the surrounding edge are buttons that allow you to change the HUD’s color and relative brightness. In the lower right are buttons for Accepting your changes, or Resetting to the defaults.
Descent: FreeSpace For example: If you set the Weapons Display to Popup mode, it will only appear when you change which weapons are armed and/or linked. It will remain onscreen for a short time, then disappear unless you make additional changes. The Brightness slider changes the relative intensity of the HUD gauges against the game screen. The higher the setting, the more opaque and bright the HUD will display. Barracks You can manage your various Descent: FreeSpace Pilots in the Barracks screen.
The Great War ™ NOTE: Single-player Pilots are stored separately from MultiPlayer Pilots. Use the “Single” and “Multi” buttons in the upper right of the Pilot list to change which types of Pilots are displayed. By leaving Barracks with a Multi-Player pilot selected, the game will effectively be in Multi-Player mode (see page 40 on Ready Room for more information). There are four buttons underneath the list of pilots: Create: This will create a new Pilot.
Descent: FreeSpace Statistics In the center of the Barracks screen, you’ll notice a section devoted to your Pilot Statistics. These are an ongoing record of your performance while using that Pilot. NOTE: Permanent Statistics are only kept for Campaign missions. If you fly a mission in the Tech Room Simulator, you will receive a statistics report at Debriefing, but your Pilot’s alltime statistics will not change.
The Great War ™ You will see the name of a granted medal when you place your mouse over it. Some medals are granted for superior dogfighting skills. Others are granted for superb performance in a combat situation. It takes a skilled pilot indeed to acquire every GTA service medal. See the Rank & Medals section for more details. Each new Pilot begins at Ensign rank. During the course of a Campaign, your Pilot will accumulate combat experience.
Descent: FreeSpace GTA Pilot ranks are as follows: Ensign Lieutenant Junior Grade Lieutenant Lieutenant Commander Commander Captain Commodore Tech Room The Tech Room is where you can go to view Database information, fly missions in the Simulator, view previously-seen Cutscenes, or see the list of game Credits. Technical Database The Technical Database screen was not completed before the printing of this manual. Please see the Descent: FreeSpace README.TXT file found in your FreeSpace directory.
The Great War ™ Two filters at the bottom will switch between stand-alone missions and Campaign missions that have been previously flown by your current Pilot. NOTE: Replaying Campaign missions in this manner will not replace the performance you achieved while playing it in Campaign mode, it’s a simulation only. Once you have accepted a mission’s outcome in Campaign mode, you will not be able to replay it unless you restart the Campaign.
Descent: FreeSpace Your current Campaign is marked by a green icon. If you choose to restart or change your Campaign before your current one is completed, your Pilot will lose all progress and statistics made during that Campaign. Only when a Campaign is completed will your Pilot’s accumulated statistics, promotions, and medals become permanent. The default Campaign when you first install Descent: FreeSpace is called “FreeSpace - The Great War”.
The Great War ™ The single-player Ready Room is simply a sequencing area that will take you into your next Campaign mission for Briefing, Ship Select, Weapons Loadout, and the mission itself. Command Briefing Before many missions, you will receive a Command Briefing from GTA Command. This briefing is given to all pilots stationed on your ship, and is designed to give an overview of the war.
Descent: FreeSpace Mission Briefing The Briefing screen is where you receive your mission orders and overview of the objectives. In the upper left you’ll see sequencing buttons for Briefing (currently highlighted), Ship Selection, and Weapons Loadout. If you are playing a training mission, the only available choice will be Briefing. Like Command Briefings, Mission Briefings are divided into several stages. Each stage typically focuses on one task expected of you during the mission.
The Great War ™ one or more of these objectives, it is unlikely the mission will be considered a success. Depending on the severity of the failure, you may be forced to replay the mission before advancing to the next. Secondary Objectives are still important, but not as crucial. If you fail to meet any secondary objectives, the mission may not be considered a total success, but you will usually be able to advance to the next mission.
Descent: FreeSpace NOTE: Ship Selection is handled quite differently in multiplayer missions. For information on multiplayer Ship Selection, please consult page 17. At the bottom of the screen, you will see an arrangement of flight wings. As a single-player Pilot, you will always be a member of Alpha wing, which is shown on the left. You will also always be flying “point” for Alpha wing, which is the topmost icon in that group, drawn in green.
The Great War ™ The wing groupings and ship slots at the bottom use the following symbols: Ship icons: These icons represent the ship class currently assigned to that slot. Each ship class has a different top-down view symbol. If a ship symbol is present in a wing slot, that ship class will be deployed in that position. Any ship may be replaced by another ship class if you wish. Closed icon: This icon indicates that this wing slot cannot be filled in this mission.
Descent: FreeSpace Weapons Loadout The Loadout screen operates very much like Ship Selection. In this area you can modify the default weapons armed on each ship to better suit your preferences. NOTE: Like Ship Selection, the Weapons Loadout screen functions somewhat differently in multi-player. Please see page 17 for details on this. On the left side of the screen, you’ll notice not one, but two Weapon Pools.
The Great War ™ Notice that on the right side of the ship diagram, each Secondary weapon icon has a number displayed. This is the raw number of missiles of that type that the bank is carrying. You’ll notice that different ship classes have varying missile bank capacities, and each missile type occupies a different amount of that space. On the right side is a diagram and description for the currently selected weapon type. To view another weapon’s description, simply left click on a different weapon icon.
Descent: FreeSpace IN-GAME SCREENS The HUD (heads-up display) This is the main game screen for Descent: FreeSpace. Any or all of these gauges and displays may be turned off/on individually in the Options/HUD Config screen. 1. Message Output - This is where incoming messages appear. Messages can be from wingmen, Terran Command, or any other ship in the mission. 2. Comm Video - This displays a visual of the person transmitting the incoming message. 3.
The Great War ™ 5. 6. Target Monitor [Target Info] - The first two text lines display your target’s Designation (name) or Wing name, and Ship Class. The third line displays its distance and speed. Target Monitor [Target View] - A realtime view of your target is shown here. In the upper right is your target’s Hull Integrity and status. The four possible status abbreviations are “OK” for Okay, “DMG” for Damaged, “CRT” for Critical, and “DIS” for Disabled.
Descent: FreeSpace 9. Player Shield - This is similar to the Target Shield (7), but displays the shield & hull information for only your ship. 10. Power Management - These bars indicate the current power settings for your ship’s Energy Transfer System. Vertical bars indicate the power output to your ship’s Guns (G) and Engine (E). If your ship is equipped with a Shield system (S), the energy output to it will be displayed as well. 11.
The Great War ™ Ship present, and hull integrity is above 50% Ship present, but hull is below 50% integrity Ship not present, has departed area Ship not present, has been destroyed If a wingman is taking damage, his icon will flash briefly. The only wings supported by this gauge are Alpha, Beta, Gamma, Delta, and Epsilon. 17. Comm Menu - This menu displays your messaging options. Simply choose the number corresponding to the order/target you want. 18.
Descent: FreeSpace useful when attempting to fire heat/aspect-seeking missiles. Ideally, you should wait until this indicator is in the bottom half of the orbit before launching your missiles. Doing so will ensure a much more favorable convergence angle to your target. 23. Current Target Direction - This triangle essentially points offscreen toward your target, letting you know the shortest direction to turn in order to face it. 24.
The Great War ™ 30. Offscreen Indicator - This shows the offscreen position of your current target, and the direction you should turn to face it. The two trianglehalves will move further apart the farther offscreen your target is. The number indicates the physical distance in meters between you and your target. 31. Target Brackets - Indicates your current target. The number in the corner indicates the physical distance between you and the target. 32.
Descent: FreeSpace MESSAGING WINGMEN The in-game Comm Menu is one of the most powerful features of Descent: FreeSpace. With it, you can order wingmen to do numerous tasks, request reinforcements, and call for rearming and repair. The menu itself is context-sensitive, and will only display choices that are currently available for the selected ship. Message What? The first level of options (labeled “Message What?”) determines who to send the message to. Your choices at this level are: 1.
The Great War ™ What Command? If you have chosen to message a Ship or Wing, the next Comm Menu level will reflect the orders you’re allowed to direct. NOTE: This menu level will not appear if you have used one of the messaging shortcut keys ( for attack my target, for Form on my Wing). Simply choosing the target of the order in the previous menu is enough.
Descent: FreeSpace * Cover me - Ships issued this order will attempt to engage any ships attacking you. * Engage enemy - This is essentially the opposite of “form on my wing” order. Use this to give your wingmen permission to engage any and all hostiles in the battle area. * Depart - Requests that your wingmen activate their subspace drives and leave the battle area. Once a wingman has departed, he may not be recalled.
The Great War ™ R E A R M I N G & R E PA I R I N G In many missions you may run out of missiles, or receive serious subsystem damage on your ship. Terran Command often has a Support Ship fueled up and ready to assist you and your squadmates. In-flight rearming and repairing in Descent: FreeSpace is a simple matter. Once you have used the Comm Menu to request for Rearm/Repair (either through the shortcut, or the “C” Comm Menu), a Support Ship will quickly enter the battle area via subspace.
Descent: FreeSpace If any of your onboard subsystems have been damaged or destroyed, it will also repair or replace them. NOTE: Your fighter’s Hull Integrity is a measure of the exterior armor’s strength and damage level. While Support Ships can repair damaged electronics subsystems, it can do nothing to repair damaged armor and Hull Integrity. Once the support procedures are complete, the ship’s pilot will notify you and will disengage from your fighter.
The Great War ™ The Aspect Diamond, as the pilot attempts to achieve lock on a Shivan Fighter. The more advanced bomb-type missiles such as the Tsunami and Harbinger will require longer aspect-lock times than the lighter ordinance. Countermeasures All space fighters are equipped with a set of specific missile countermeasures. (Default key binding is ) These are small electronics “decoys” designed to mimic the flight signatures of that fighter.
Descent: FreeSpace A DVA N C E D TA R G E T I N G Descent: FreeSpace features many different targeting controls, each with their own uses. As you become more familiar with space combat, you may wish to learn more of the advanced targeting features. One such feature is Auto-Targeting (default binding is - ), and is indicated in the lower right of your HUD. When Auto-Targeting is enabled, your ship’s computer will automatically target the next closest hostile when the current one is destroyed.
The Great War ™ The standard form of speed matching will only apply to your current target. If you select a new target, it will turn off. If you wish speed matching to be enabled for all targets, use auto-speed matching (default binding - ). ENDING THE MISSION You may leave the battle area of a mission at any time by engaging your subspace drive (default binding - ). This will cause your fighter to make a subspace jump back to the Galatea, or other base of operations.
Descent: FreeSpace R A N K , P R O M OT I O N S, A N D M E DA L S As you rack up combat experience in Descent: FreeSpace, you will be promoted from time to time. Some promotions result in increased responsibilities in missions. The Pilot ranks of the Galactic Terran Alliance, in order, are as follows: Ensign Lieutenant Junior Grade Lieutenant Lieutenant Commander Commander Captain Commodore Experience is primarily accumulated by meeting your objectives in each mission.
The Great War ™ The other, ribbon-type service medals are granted to pilots based on specific situations and achievements. Multiple medals of any type may be awarded to one Pilot. You can see how many medals your Pilot has by placing your mouse over it in the Medals display off the Barracks room. ENERGY TRANSFER SYSTEM (ETS) The ETS system is simple. Each fighter has a reactor that produces a certain amount of power. This power is directed to one of three primary systems: weapons, shields, and engines.
Descent: FreeSpace The effects of this balance is described below: Guns/Weapons - The ETS level for guns determines how quickly your Primary energy bank recharges. If ETS for guns is set to zero, it will not recharge at all. You will still be able to fire until your bank depletes, but it will not receive more energy until you raise its ETS setting. Likewise, raising the ETS setting will recharge the reserve at a faster rate.
The Great War ™ WEAPONS SELECTION & LINKING Many GTA fighters come equipped with multiple Primary and Secondary weapons banks. Only one weapon type may be loaded out into each bank. With Primary weapons, you have the option of arming one or both of the two possible banks. Arming only one bank is useful when firing weapons like the Disruptor Cannon, which is designed to disable, but not destroy, a target.
Descent: FreeSpace HOTKEYS Hotkeys are one of the more advanced features in Descent: FreeSpace. They are designed to supplement the Comm Menu and provide greater flexibility to your wingman messaging. Hotkeys may be defined for on your keyboard. By default, assigned to Alpha wing, to Beta, and to Gamma. is Hotkey Usage After issuing an order using shortcut keys such as or - , you may then ignore the Comm Menu and hit a defined Hotkey to direct that order to only those ships.
The Great War ™ Defining Hotkeys Hitting from any mission or pre-mission screen, including the gamescreen itself, will take you to Hotkey Assignment. This is where you change or add hotkey definitions. The screen lists all currently known ships for the current mission, divided into “Friendly” and “Hostile” groups. Wings are shown with a small triangle icon next to their name . Left-clicking on these icons will expand them to show their individual ship members.
Credits For Volition, Inc.
Credits Testers Director Of Marketing Chad Nicholas Chris English Ian Wall Austin Coulson Rafael Lopez Dennis Presnell Edward Hyland Rodney Smith Matthew Rhoades Sammy Matsushima Dan Levin W. R.
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