TABLE OF CONTENTS Getting Started………………………………………………............. Basic Controls………………………………………………............... Descent 3 Menus Main Menu…………..…………………………………………… New Game……….….………………………………………… Load Game…….……..……………………………………..… Options......…………………………………………………........ Video....……….........................................................…...... Detail Level.....…..………………….………………………........ Sound……......…………………………………………............. General……….....………………………………………............. Heads-Up-Display (HUD).......………..
The Descent Universe Doors……………………………………................................... Switches………………………………….................................. Glass……………………………………................................... Force Fields…………………………….................................... Energy Centers.................................................................... Materialization Centers………………….................................. Crates…………………………………….................................. Frag Crates……………………….……….................................
GETTING STARTED 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. Start Windows® 95, 98 or NT. Insert Disc 1 of Descent™ 3, into your CD ROM drive. When the setup program begins, follow the on screen instructions. If the program does not autorun, then you can run it by double-clicking on your ‘My Computer’ icon. Locate and double-click on your CD ROM drive and then double-click on the file named Descent3AutoRun.exe on Disc 1.
BASIC CONTROLS Here is a list of the default basic controls for piloting your ship. Some of these controls can be reassigned in the option menu under config. F1 - Press the F1 key at any time to bring up the help screen.
THE MAIN MENU New Game Start a new single-player game or play from a previously reached level. Load Game Resume a previously saved game. Saved games are stored (in you pilot file), so be sure the proper file is selected. View Demo Play a recorded demo file using the F5 key. Options Adjust the many options in Descent 3 (See Options Menu). Pilots Change the current pilot file or create a new one. All control configurations and saved games are stored in your pilot file.
OPTIONS MENU (After you choose ‘Options’ from the Main Menu) Video Change video options, such as resolution, brightness etc. Details Adjust graphics quality, detail level, and speed. Sound Adjust sound & music volume and other settings. General Adjust brightness, resolution, and other graphicsrelated options. HUD Customize what is displayed on your Heads-Up Display. Config Configure your keyboard, joystick and/or mouse, as well as set up weapon precedence. Done Return to the Main Menu.
VIDEO MENU Resolution Lets you switch between 512x384, 640x480, 800x600, 960x720, 1024x768, 1280x960 and 1600x1200 resolution. Bilinear Filtering Turns on a graphics smoothing option supported by your 3D video card. Turning this option off may result in a faster frame rate, but less smooth textures. MIP Mapping Turning this option on will improve the look of textures in the distance and reduce any swimming or sparkling effects you might see otherwise.
flickering effects on the screen, try turning it on and see if you prefer the look. Adjust Brightness Sets the brightness level using your 3D video card's brightness/gamma controls. Bit Depth Increases the amount of color resolution that you have on screen and helps to eliminate the banding - dithering effects of fog and lighting. (Only available under - Direct 3D.) DETAIL LEVEL SETTINGS This menu lets you configure various graphical effects.
how you like it. If you are an adventurous technical person, you can configure the options individually as listed below. Terrain Detail Controls the amount of terrain "popping" while in outside areas. Lower detail settings may increase your frame rate, but will increase the amount of terrain "popping" that you see. Render Depth Controls how far you can see while displaying outdoor terrain. The higher the render depth, the farther you can see, but the lower your frame rate.
Powerup Halos Turns on and off the light halos around powerups. If you don't like the look of these, you can turn them off with this option. Scorch Marks Toggles the scorch marks that are created by weapon fire. Weapon Effects Toggles specific effects created by weapons such as blast rings and laser hits. SOUND MENU Sound Volume Sets the volume of all sound in the game. Music Volume Sets the volume of all the music in the game.
GENERAL SETTINGS MENU Terrain Auto-leveling Sets how much your ship tries to level itself while you fly around outdoors. Mine Auto-leveling Sets how much your ship tries to level itself while you fly inside the mines. Missile View When you fire a missile that has a camera view, this option sets the location (None, Left, or Right) of the view on the HUD. Mouse If on, the mouse is enabled as a control device. If off, mouse movement and buttons will do nothing.
HUD CUSTOMIZATION MENU This menu allows you to customize your HUD ("Heads-Up Display") Configuration. You can set each option to "Graphic" (the default), "Text", or "None" to not display that item. If you find there's too much stuff on the HUD, try setting all these items to "Text".
CONFIG MENU The Keyboard Customization menu and the Joystick and Mouse Customization menu are virtually identical. You use these menus to change your keys, joystick buttons, and mouse buttons. To customize, go to the appropriate menu, click one of the boxes to the right of the function you want to customize, then press the key or button you'd like to perform that function. If you would like two different keys to do the same thing, set the two boxes to the two keys you'd like.
These are the functions on the Keyboard Configuration menu: Fire Primary Fire your primary weapon. (You start with lasers.) Fire Secondary Fire your secondary weapon. (You start with concussion missiles.) Fire Flare Fire a flare to light up the area. Cycle Primary Choose a different primary weapon. Each time you hit this key, you'll cycle among the list of weapons that you set on the "Weapon Selection Precedence" screen.
Headlight Turn on your ships’ headlight to light up the area ahead of you. There are two headlights you can configure; one may slow down your frame rate but project a wider headlight that doesn't travel as far. You can turn the fast headlight on and off in the "Detail Level Settings" menu. Rear View Hold down to see behind you. Automap Bring up your Automap. Prev Inv item Cycle to your previously available Inventory item. Next Inv item Cycle to your next available Inventory item.
WEAPON SELECTION PRECEDENCE MENU This menu lets you configure how your ship switches between weapons when (a) you hit the "Cycle Primary" or "Cycle Secondary" keys to cycle through your weapons; (b) when you run out of ammo with one weapon and the ship switches to another; and (c) when you pick up a new weapon. To configure the weapons' priorities, click on one weapon and a window will appear to allow you to select another weapon to have them switch places.
PILOTS MENU You can define several different pilots in Descent 3. This allows multiple people to play the same copy of the game while maintaining their own statistics and settings as well as their unique keyboard, joystick, and mouse custom controls. After clicking PILOTS from the main menu, the Choose Pilots screen appears, listing all pilots and giving you four options: Pilots Click a pilot in the list then click Select to make that pilot active when you play a new game.
MULTIPLAYER MENU See the Multiplayer section later in this manual for all information on the multiplayer menu options, and on how to play a game in general. CREDITS MENU Shows you the Developers of this great game. QUIT Quits the game and returns you to your desktop.
PILOTING YOUR CRAFT This flight manual will provide you with the basic information to get you up and running and familiarize yourself with your new craft. INSTRUMENTATION 4 5 3 6 1 2 7 8 9 12 13 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 14 11 10 Indicates that the Guide-bot is currently located within the ship. Current inventory item appears here.
CONTROLS AND FEATURES While playing the game, press F2 then click on "Customize Keyboard" to customize your keyboard and joystick controls. To change a particular key, click the box next to a command, then type the key you want to use for that command. You can assign up to two keys to each function.
WEAPON SELECTION PRIMARY KEY WEAPON 1 WEAPON 2 1 2 3 4 5 Laser Vauss Cannon Napalm Cannon Plasma Cannon Fusion Cannon Super Laser Mass Driver Microwave Cannon EMD Gun Omega Cannon SECONDARY KEY WEAPON 1 WEAPON 2 6 7 8 9 0 Concussion Missile Homing Missile Impact Mortar Missile Smart Missile Mega Missile Frag Missile Guided Missile Napalm Rocket Cyclone Missile Black Shark Missile Enter Drop currently selected countermeasure (main keyboard Enter key, not numpad).
PAYLOAD AND SUPPLIES PRIMARY WEAPONS: Laser Cannon: Standard issue for the modern zero-gravity fighter jock, your Laser Cannons are always there when you need 'em. Small, but powerful, these twin turbo-lasers are all that stand between you and the unknown in the mines ahead. Use them with respect, and you may just come out of your next mission--alive. Super Laser: If blasting through hordes of robotic foes is your line of work, then the enhanced firepower of the Super Laser is the tool to get the job done.
EMD Gun: Harness the arcing electro-magnetic energy of the sizzling new EMD Gun. Watch as your enemies dive and roll from the sudden strike of this supercharged hunter-killer. The tactical advantage of a rechargeable homing weapon, without the advanced warning--they'll never know what hit them. Microwave Cannon: Torture your adversaries with the scorching effects of the wicked new Microwave Cannon.
SECONDARY WEAPONS: Concussion Missile: A devoted comrade in any firefight, the Concussion Missile hurls a high-explosive warhead into the enemy positions with deadly results. Crude, but effective, this standard rocket attack will never let you down. Frag Missile: Scour the enemy defenses from the mines with the stinging flak of the chaotic new Frag Missile. Campers beware, whether hiding around the corner or waiting in a darkened corridor, there is no escaping the shrapnel fury of the Frag.
Napalm Rocket: The power of the Napalm Cannon, in a convenient disposable self-propelled package--the Napalm Rocket adds a fiery new strategy element to your arsenal. Fire at the walls and ceilings above your enemy with this rocket and watch flaming blobs of Napalm pour over everything in your path--reach out and torch someone. Smart Missile: The Smart Missile explodes in a frenzy of deadly plasma projectiles that divide on impact and streak towards the nearest targets.
COUNTERMEASURES: Gunboy: Crude, but effective--the Gunboy acts as a portable laser turret, to give you extra fire support when the going gets tough. Dropping one or more of these babies in a room full of bots won't exactly make you any friends, but it'll sure put a dent in your enemies. Bouncing Betty: Let loose the hyperactive mayhem of the Bouncing Betty, and send foes scattering from its unpredictable path of destruction.
OPTIONAL EQUIPMENT: Energy: This will give your ship energy, up to 200 units max. Energy Centers can deliver recharges up to 100 units. Shield: Gives your ships additional shields, up to 200 units max. Cloaking Device: Cloaks your ship for 30 seconds. When cloaked it is difficult for robots and other players to see you and any weapons with homing abilities will not be able to track you down. Invulnerability: Makes your ship impervious to attacks for 30 seconds.
Quad Laser: Modifies your lasers to fire four shots at once instead of the standard two. Rapid Fire: Allows all energy weapons to fire at a quicker rate for 30 seconds. Full Map: Downloads the entire blueprint of the facility to your Automap. Vauss Clip: Gives you additional ammunition for the Vauss Cannon. Mass Driver Round: Gives you additional ammunition for the Mass Driver. Napalm Fuel: Gives you additional fuel for the Napalm Cannon.
GUIDE-BOT Originally designed as an individual scout found within each PTMC mine and facilities, we’ve now developed a smaller version that can actually be carried inside your ship and deployed at your convenience. The Guide-Bot will have direct access to your Telcom system and will automatically download any relevant mission objects that it may need to help you on your mission. If you choose to deploy the Guide-Bot you may then access his command menu by pressing F4.
Find Powerup Locates a Powerup. Find Energy Locates an Energy Center or an Energy Powerup. Find Robot Locates the closest Robot. Find Thief Locates the Thief (If available) within the level. Find Closest Marker Leads you to the closest marker to your position. Find Marker # Leads you to a specifically numbered marker. Escort Ship Commands the Guide-Bot to travel along side your ship. Use Item Commands the Guide-Bot to use a specific item. Allow/Disallow G.B.
GUIDE-BOT SUPPLIES As we develop them we will be deploying numerous Guide-Bot supplies that can be used to help out on your missions. These supplies are unique to the Guide-Bot and can not be used by your ship or by other robots. The Guide-Bot will automatically pick up any supplies found if already deployed. If not, you must first deploy the Guide-Bot for it to pick up. Once the GuideBot has obtained a supply it will use it automatically if needed be or by command from within the Command Menu.
TELCOM SYSTEM Your Pyro-GL is equipped with an on-board computer called TelCom. To access the TelCom, press Shift + Tab. From within this device you will be able to access information from the following categories: Automap The Automap charts a mine or facility as you move through it and automatically stores a map within TelCom for viewing. Briefings Each mission you receive will have a corresponding briefing.
THE DESCENT UNIVERSE Doors There are a wide variety of doors that you will encounter throughout the facilities. Most can be opened by either bumping into them or by firing weapons at them, but others require special actions to be performed first before entry is allowed. Some doors are locked and require special keys to open them. Some facilities have gone as far as to camouflage doors in an attempt to keep wandering crew from entering them.
Crates Crates are often found throughout the facility. Destroying them will sometimes reveal hidden supplies. Frag Crates Look out for these guys! Weapon fire upon a Frag crate will spray the area with shrapnel that will damage anything in its path. Napalm Barrels Destroying a Napalm Barrel will spray lethal contents in every direction.
STARTING A MULTIPLAYER GAME After you click "Multiplayer" from the main menu, a dialog presents you with several options for how to connect to other players and find games. Parallax Online: Play over the Internet via the PXO matching service DirectPlay Serial: Play against one other computer over a serial cable DirectPlay Modem: Play against one other computer over the modem IPX: Play over a LAN using the IPX network protocol Direct TCP/IP: Play over a LAN or the Internet using the TCP/IP network protocol.
To chat before you begin a game, double-click the name of one of the chat rooms at the top of the PXO window. A dialog box will appear letting you know what chat room you're in. To type something that everyone in the chat room can view, just type something and hit Enter. To send a private message to another pilot, click "Send Private Message", then type the message and pilot name in the dialog box that appears.
If you want to host a game -- that is, your modem will be set to answer the phone when a friend calls -- click "Answer/Host Game", and see "Starting A New Game", below. If you want to join a game -- that is, your computer will call a friend who has already chosen to host a game -- type the phone number and click "Dial". Troubleshooting: DirectX 6.1 is required for direct modem games; we use DirectPlay for modem games. If the error "Unable to connect.
Troubleshooting: DirectX 6.1 is required for direct serial games; we use DirectPlay for serial games. If the error "Unable to connect." appears when looking for games, you should quit the game on both machines and make sure they can talk to each other. To do this, run a terminal program like HyperTerminal on both machines – Windows 95 and 98 include HyperTerminal in the Start menu, under Programs->Accessories.
To start a TCP/IP game, click "Start A New Game", then see "Starting A New Game", below. Troubleshooting: Run NETTEST.EXE if you experience problems with TCP/IP games. It may be able to detect certain problems with your network configuration. Again, it's unfortunately beyond the scope of a game readme file to attempt to troubleshoot a TCP/IP network. Try using Windows' Network Control Panel, and take it from there.
Hyper-Anarchy Similar to anarchy, but a single hyperorb spawns randomly throughout the level. Players who acquire the hyperorb will receive bonus points for each successive kill. The orb spews from any player who is killed while carrying it. The player who destroyed the hyperorb carrier will also earn bonus points. Again the objective is to accumulate as many points as possible. Team Anarchy Two to four teams battle it out.
centers while repair centers will regenerate shields in a similar fashion. Virus producers create virus powerups that must be collected for use in taking over the opposing team's bases. Each mini-base only functions properly for players from the team it belongs to, while opposing players will take heavy doses of damage while inside a base. The capture of a base is accomplished by a player gathering five virus powerups and remaining perfectly still in any opposing mini-base for 5 seconds.
people join the game with lesser bandwidth requirements for each client. If you ever have problems with games becoming extremely lagged after playing for a while, try playing with a dedicated server or play peer-to-peer. Peer-to-peer You can choose either client-server or peer-to-peer. Peer-to-peer is good for games when all the clients and the server have the same amount of bandwidth. In peer-to-peer, all clients will see player updates more quickly, but they will all need more bandwidth.
After the game has been started, the server will display the Waiting For Players screen. In non-team games, this will list all the players currently in the game. When everyone has joined (or sooner if you prefer) click on Start Game to begin. In team games, this screen allows you to assign players to teams. HINTS AND TIPS FOR MULTIPLAYER: Weapon tactics compliments of ‘Solidair’: Vauss Vauss is a deadly weapon when aimed correctly. The Vauss is best used when an attacker is far from you.
nose up. You can get some good speed and dodge homers more effectively using this technique. It takes practice and can be rough on your hands but worth the effort. How does it work? Think of the thrusters from the turbo, thrusters from the slide to the side and thrusters from the slide down working together to move you forward. Move I see a lot of new pilots move without turbo, and shoot standing still. Easy pickings for an average pilot. In this game if you don't keep moving you’re dead.
Miscellaneous Tactics Breaking off the attack when you have a tough opponent, then quickly doubling back for a Fast little surprise. Works for me. – Bama Placing Gunboys in strategic locations to act as trip wires so you know where they are. – Bama Shoot a high-spread missile down small tunnels to maximize damage. – Tetrad Only use high-speed weapons in open fighting places. – Tetrad Always leave more than one way out of a room.
Watch your opponents for patterns in their flight paths. Learn to predict where they're going before the get there, and greet them with a friendly frag. Make sure you mix up you own flight paths so they don't do the same to you. – Dr Payne Ok this is going to sound crazy. But here it goes. Please note that you have to have Mad flying skills for this to work. Otherwise you’re dead. If your opponent fires a frag from a distance and turns the other way and you have nowhere to run to. Head straight for it.
DESCRIPTION OF ITEMS IN ON-SCREEN MENU Press the F6 key during a multiplayer game to access this menu 1) Anarchy (appears in anarchy games only) A) HUD Display This menu lets you choose what statistics get displayed on your HUD. Options are None, Score, and Efficiency. B) HUD Score Colors This menu lets you choose what color is used to display player names on your HUD. Options are Player Colors, which draws each name in a different color, and Normal, which draws all the names in green.
E) End Level This command will end the level that is currently playing, and will send the game to the post-level results screen. To end the level, highlight this submenu and activate (press Enter key). F) Max HUD Name Level This command determines whether players will be able to display the pilot names of the other players on their HUD. There are three options: None - If this is set, the players will not be able to display any names on their HUD.
3.) Allow Team Changing This command enables/disables allow players to change teams. If this option is off then the teams are essentially locked (until this option is turned on). To turn this option on or off, select On or Off from the sub menu of "Allow Team Changing" and activate (press Enter key). The item with the arrow pointing at it is the current state of the option 3) Observer Mode Menu This menu contains the commands to enter/exit observer mode to watch the game as a spectator.
5) HUD Name Level This command determines whether player names are visible on your HUD. Note that these settings are subject to the limitations set by the server; see "Max HUD Name Level" above. There are three options: None - If this is set, no names will appear on the HUD. Team Only - If playing a team game, the names of the player's teammates will appear on the HUD, but the names of the opponents will not. In a non-team game, this option is the same as None.
number, network address, ship they are using and total time in game. After you are done using the information displayed, simply select and activate the same pilot (or select ) and the display will go away. 9) NetGame Info Menu This option turns on/off the displaying of detailed information about the netgame currently being played.
MULTIPLAYER CONTROL COMMANDS Here is a list of commands you can give to Descent 3 both to your copy of the game and to the server -- while playing a multiplayer game, or while running a dedicated server. To enter a command, press the F8 key, then type the command and press Enter. For example, to show player info for player 0, you would press F8, then type: $playerinfo 0 then press return. Many of these commands are available from the F6 multiplayer menu that's available while playing the game.
$ban [Server Only] Bans a player from the game. Usage: "$ban " $banlist [Dedicated Server Only] Lists the players banned from the game along with their ban number, which can be used to remove the ban. Usage: "$banlist" $changeteam [Server Only] Forces a player to a team. Usage: "$changeteam " $endlevel [Server Only] Ends the level. Usage: "$endlevel" $help [Dedicated Server Only] Displays help information for the input commands.
$netgameinfo Displays netgameinfo $observer If you pass 'on', it puts you into observer mode, else it will return you back to normal mode. Usage: "$observer " $piggyback Puts you into Piggyback Observer mode."$piggyback " $playerinfo Displays information about a player. Usage: "$playerinfo " $players [Dedicated Server Only] Displays a list of the players in the game, with their player numbers. Usage: "$players" $rehash [Server Only] Rehashes the hosts.allow and hosts.deny files.
$setgoallimit [Server Only] Changes the goal limit for the level. Usage: "$setgoallimit " $setmaxplayers [Server Only] Sets the maximum number of players allowed in the game. Usage: "$setmaxplayers " $setpps [Server Only] Changes the Packets Per Second (PPS) threshold of the game Usage: "$setpps " $setrespawntime [Server Only] Changes the respawn time of the powerups in the level. Usage: "$setrespawntime " $setteamname [Server Only] Changes the name of a team.
OTHER MULTIPLAYER FEATURES Stats Display Pressing F7 while in a multiplayer game will display statistics on the current game, including kills, deaths, suicides, time in game, etc. Use PageUp and PageDown to scroll the list. Markers In multiplayer, each player is given two markers. These can be dropped in the level and then used to find your way or to spy on your opponents. Use the Shift-F1/F2 keys to view the action from your dropped markers.
RUNNING A DEDICATED SERVER If you are lucky enough to have a spare computer on your network that nobody uses, put it to good work! Set it up as a Descent 3 dedicated server. This may help the speed of network games for all clients. To start a dedicated server, install Descent 3 on the machine, and in the Misc. tab in setup, type: -dedicated dedicated.cfg where "dedicated.cfg" is the name of the dedicated server configuration file. This is a file you can configure yourself with various commands.
Permissible - AllowRemoteConsole RemoteConsolePort - ConsolePassword - AllowMouselook PXOHostingLobby - If set to 1, the dedicated server uses the permissible client server network architecture described in the Multiplayer Options section. If set to 1, the server can be administered remotely via Telnet. Specifies the TCP port number to use to remotely administer the server. The default port is 2092.
There is an example server config file included with the game. Its filename is "dedicated.cfg" and it can be found in the same directory as the game. In order to reduce the amount of CPU time the dedicated server uses, it will by default limit processing to 30 frames per second. If you want to adjust the frame rate limit, you can do so by using the "-framecap " command-line option. This option will limit the number of frames per second (FPS) to the value specified.
GAMESPY™ SUPPORT Descent 3 supports GameSpy server queries. This means that you can configure your server (dedicated or or non-dedicated) to send 'heartbeat' messages to the GameSpy master server. To do this, you need to enable the GameSpy configuration file. Use the "-gspyfile " option to enable the GameSpy heartbeat and allow GameSpy to see your game. The default configuration file, which you can edit to set your own specific options, is called gspy.cfg. You can also rename gspy.cfg to gamespy.
CREDITS DESCENT™ 3 DEVELOPED BY OUTRAGE ENTERTAINMENT Testing Andy Crosby, Lead Steve Buckley Demian Linn Shawn McMillan Project Direction Matt Toschlog Administrative Support Laurie Ford Production Craig Derrick Systems Support Jay Chrispen Art & Design Sean Lynn, Lead Mark Dinse Dan McMillan Josh Foreman Matt Long Luke Schneider Additional Models & Art Brent Feeman Vector Graphics Infografica Visit Outrage Entertainment at: http://www.outrage.
CREDITS & Sim Dietrich Howard Jacob & Eddie Banks Nora Belavic Clavia Musical Instruments Armadillo Enterprises Chris Moulios TJ Martin Jonathan Hoffberg Heiko Herrmann and the rest of our Beta Testers Victoria Green Kate Oleksiak Carol Breznai William Calhoun & Dennis Calhoun Anissa Pelchat, Mike & Connie Lynn John Anderson The 8-Ball Saloon Diana Taur-McMillan Niel Lockhart Stacie Foreman and Lelia Foreman Emily Glowacki Tom & Deb Smith ImsaDudes Leigha Lafleur Schrodinger T.
CREDITS Public Relations Lisa Bucek Re-Recording mixing at Interplay in Traffic Manager Sherry LaVertu Manual Design and Layout Sandie Minguez VO direction/casting Chris Borders VO direction Andrea Romano AUDIO FOR CINEMATICS Supervising Sound Design and Re-Recording mixer Charles Deenen VO editing Stephen Miller Chris Borders Audio Administrator Gloria Soto Sound Design/Editing David Farmer Ann Scibelli Eric Lindemann Music Tim Jones Video Services Dan Williams Bill Stoudt Dave Cravens CAST Additi
SPECIAL THANKS Kendra Namekawa Valerie Jones Bama KoolBear Solidair MasterDescent EyeRate Eagle Mad 10m serpent7 Dr Payne Kuman Sup Tetrad Merlin CajunAce Solr_Flare Descenter Cathrope 64 Descent™3
$5 0 , 0 0 0 C H A M P I O N S H I P Back in 1995, Descent set the standard for multiplayer gaming. It was the first game of it’s kind to allow more than 4 players to battle online in 360˚ 3D deathmatches. Continuing the tradition, Descent 3’s multiplayer action takes the experience to a new level. For the launch of Descent 3, we are looking for the world’s best Descent pilot.
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TECHNICAL SUPPORT TROUBLESHOOTING DOCUMENTS ONLINE! Interplay Productions Technical Support now offers troubleshooting guides with complete installation and setup instructions as well as information that will help you overcome the most common difficulties. If you have access to the World Wide Web, you can find these at www.interplay.com/support/ Here you will find troubleshooting information on as well as information on regular system maintenance and performance. DirectX www.interplay.
INTERPLAY LIMITED 90-DAY WARRANTY Interplay warrants to the original purchaser of this Interplay ProductionsTM product that the compact disc or floppy disk(s) on which the software programs are recorded will be free from defects in material and workmanship for 90 days from the date of purchase.
INTERPLAY WEBSITE Welcome to the Interplay Web! As a company dedicated to providing innovative, high-quality interactive entertainment software, we are always striving to stay as close as possible to the leading edge of technology. This Web site is the latest example of our ongoing effort to provide a wealth of information and opportunities to you. As a company of fanatic gamers, we love the idea of gamers all over the world tapping into cyberspace to see, touch and feel our latest games.
NOTES 76 Descent™3
NOTES Pilots Manual 77
NOTES 78 Descent™3
NOTES Pilots Manual 79
NOTES 80 Descent™3