User Guide

Delta Force Task Force Dagger - Mission Editor Manual - 06/11/02
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Dialog File (*.dbf) – Not used in this version of the MED.
Mission File (*.rc) – Not used in this version of the MED.
Default Equipment – You can choose the gear that the player is recommended to carry for your
mission. If the player makes no changes to their gear, the item selected for each inventory slot
will be loaded as the default.
Primary Teammate – This is the character that will accompany the player on this mission (if
you add them)
Secondary Teammate – If the player decides to play the character that you chose to be the
primary teammate, this character will take on the role of teammate.
Map Types – Select what type of mission you are making. For single player missions do not
select anything.
Terrain Overrides (Water)– You can raise and lower the water level in your mission (measured
in 1/2 meters) to drastically alter the terrain. We recommend that you do not go over 130 for most
maps or the entire mission may take place underwater.
Terrain Overrides (Fog)–If you want fog in the mission, select it here. The fog level value
represents the distance you are able to see before the fog completely thickens and blocks all
vision. A setting of 0 puts the fog at its furthest range for a clear day; 1024 meters (a little under
a kilometer). Each value up from zero brings the fog closer by half. For example, a fog value of 1
will allow the player to see 512m (half of 1024 meters), but not any further. Valid ranges are
from 0-10, though you will not be able to see much at values over 5 (32meters!). You can also
alter the color of the fog by manually setting the Red, Green and Blue settings, though it is best
when Gray (50,50,50).
Other examples of fog colors:
Bright Red = 255,0,0
Yellow = 0,100,100
Medium Green = 0,120,0
Black = 0,0,0
Dark Blue = 0,0,25
White = 255,255,255
Be sure to click the box next to each selection to enable it!
No Voxels – Turns off the terrain, which is made of voxels. If you have a mission that takes place
entirely indoors, you can turn off the terrain. This helps save a lot of memory in the game. If
voxels are off, you must make sure the player does not go outside or there will be no ground!
No Shadows - Turns off shadows in the game. Many objects in the game have built in shadows.
Certain buildings, in fact, have a shadow that only shows up properly if the building is situated at
0, 90, 180, or 270 degrees. Any other angle and the shadow will be incorrect. If you need to put
the building at any other angle, you should turn off shadows.
Sky Settings – With these settings, you can add weather effects such as rain or snow, set the
position and brightness of the sun or create a night mission.
Weather - You must check the Weather box to enable anything other than a clear
afternoon day. You can choose between a nice day, rain or snow.
Sun – Use the pull down menu to select the sky and sun (or moon) settings. Also be sure
to check the Night box when choosing a night sky. This will properly adjust certain art elements
to nighttime settings.
Fire Mission Available - The number in this box determines the number of air strikes available
in the mission.
Win and Lose Conditions – Win and Lose conditions are also known as “Sub goals”. You can
set up to four win and four lose conditions in this area. These selections are for goal information