User Guide
Delta Force Task Force Dagger - Mission Editor Manual - 06/11/02
Page 30
Appendix B: Trigger List
The following “If” and “then” statements describe a situation that must take place to trigger an
event. When you select one of these trigger types in the events window, more options will open to
allow you to specify what you want to be the trigger. For example, if you select “Group” as an
“If” trigger, then a new pull down menu will open up. Pull down this menu until the group that
you want to be the trigger is selected.
“IF” Statements
Trigger Types
Null: Always False. Can be used as a temporary placeholder.
Group: Triggers affected by Groups. Needs a Trigger Condition (see below).
Event: True if a different Event has been triggered.
CampVar: No longer used
2ndTime: True if this is the even numbered time the mission is played.
SquadMates: Events with this heading will only occur if there is a Squad Mate entered into the
mission.
Group Trigger Condition
These options can be selected if you set your Trigger Type to “Group”.
Null: Nothing. Can be used as a temporary placeholder.
Seen Enemy: True if the AI spots the enemy, but has not targeted yet.
Has Targeted: True if Group X has targeted Group Y.
Condition Red: True if Group has spotted and is engaging the enemy. AKA Red Alert
Condition Yellow: True if Group has been alerted (sound, death of friend, etc) but does not see
the enemy. AKA Yellow Alert.
All Destroyed: True if all members of the Group are killed/destroyed.
Any Alive: True if any members of the Group are still alive. This will trigger immediately unless
other conditions are set.
Lost X Units: True if X number of units in Group have been killed.
Reached Waypoint: True if Group reached waypoint.
All Intact: True if every unit in this group is not destroyed.
Area Trigger: True if Group is within the Area Trigger.
Holds Item: True if Group is holding the specified item.
Has X Units: True if Group has X or more members alive.
Shot Enemy: True if Group X shot at and hit Group Y.
“THEN” Statements
Action Types
Null: Always False. Can be used as a temporary placeholder.
Redirect Group To: Make Group go to Waypoint X-X.
Kill Group: Immediately kill all members of Group.
Change Group AI: Change an AI attribute of Group (See “Action Subtype: AI” below) to “On”
or “Off” or change an item attribute.
Vaporize Group: Remove the Group from the game.
Set Campaign Variable: Not used
Output Text: Not Used










