User Guide
Delta Force Task Force Dagger - Mission Editor Manual - 06/11/02
Page 21
Delay (seconds): This is how many seconds must pass before the actions will execute. 0 delay
means that the actions will be carried out as soon as the trigger conditions are met. Please note
that the delay will not work properly if you are using events to trigger other events.
Pre-Mission Event: Not used
Post-Mission Event: Not used
Win and Lose conditions / Sub-goals
In the General Information window are the Win and Lose sub-goal pull down windows. These
windows represent specific sub-goals and are triggered as “then” statements. Once a sub-goal is
triggered, the accompanying text (edited using the text tool strings) will be displayed.
Area Triggers
An Area Trigger is used to set off an event when the player, or any unit, enters a specified area.
To set an Area Trigger go to Edit and then Area Triggers. Give a name to a trigger and click
OK. Now enter Insert Mode and place two Area Trigger icons. They can be found under the
Markers category. Exit Insert Mode and select only the two points you just placed. Now double
click on the info panel to open the Item Attributes screen. Under waypoints enter the number of
the Area Trigger that you just renamed (you will not see the name) and click OK. A box will now
appear using your two icons as corners. You may now set events by choosing Group Area
Trigger as your trigger condition then selecting the appropriate area in the pull down menu of the
“If” statement window.
It is important to know that a unit will not set off an Area Trigger, even one triggered by an SSN,
unless it belongs to a group and the player won’t set one off unless he or she is in Group 1. You
can assign them to a group on their own, but they must be in a group.










