User Guide

Delta Force Task Force Dagger - Mission Editor Manual - 06/11/02
Page 19
7. Click on the map somewhere near the “start, player” marker that you placed earlier to add the
first waypoint.
8. In the Insert Item window, click on Markers then select waypoint. The waypoint will now
appear on the map.
9. Click somewhere nearby to place your next waypoint.
10. Notice that Markers and waypoint are already selected in the window that opens. Just click
on OK.
11. Repeat steps 8 and 9 a couple more times.
12. Get out of Insert Mode by pressing the Insert key.
13. Select the waypoints you just placed and then click on the Selection Information Box to
bring up the Item Attributes window.
14. In the item attributes, change the Waypoint List box to “1 – Player Waypoints”. Then choose
a map symbol. If you don’t have a symbol, the waypoints will not show up on the player’s radar.
Click OK to return to the map view.
15. You should now see a series of connected lines. This is your waypoint list. While NPC’s will
follow this list, they still have to be individually numbered and (if needed) named.
16. Select the second waypoint in your list and open its Item Attributes window.
17. In the “Number” window change the current waypoint’s number to “1”. Waypoints count
from 0 up and right now all of the waypoints have the same number, 0. You need to progressively
number each waypoint so the order is specified. If you don’t, the order can get altered if
additional waypoints are added. For player waypoints you can use the pull down menu to give the
waypoint a name that will appear on screen.
18. Go through each waypoint and number them accordingly.
19. The waypoints should all be attached to the same waypoint name, be numbered correctly, and
connected by a line. If the line connecting them on the map screen is incorrect, make sure your
waypoints are numbered in the proper order from 0 on up. Incorrect numbering can also occur if
you add waypoints to an already existing list. If this occurs, simply edit the number of each point
manually.
20. Remember that you can attach a win condition to a waypoint by clicking one of the boxes in
the Item Attributes window. Select one waypoint and click a numbered box. This attaches a win
condition from the General Information window to that waypoint. Normally a waypoint will
switch to the next one in line when the player moves over it. If a win condition is selected, that
condition must be met before the waypoint will move on.
NPC waypoints
Laying down waypoints for NPC’s is done exactly the same way as player waypoints. The only
difference is that you have to assign an NPC to a waypoint list.
To get the enemy unit to follow this new path, select the enemy unit and bring up their Item
Attributes window. Under the Waypoints section, Select the proper waypoint list and click OK.
Now that soldier will begin to follow this path at the start of the mission. You may assign
multiple groups to the same waypoint path.
Remember that units may not be able to traverse all types of terrain. Choose your path with that
in mind. They will also approach the closest waypoint in the path when starting their movement.
If waypoint 5,3 is closer than 5,0, the NPC will begin at 5,3.
Vehicle waypoints
When moving vehicles, you must set up an event with both “change group velocity” and “redirect
group to waypoint”. If you don’t set up an event in this manner, the vehicles will just sit there.