User Guide
Delta Force Task Force Dagger - Mission Editor Manual - 06/11/02
Page 16
The walls look different from their adjoining rooms - Texture maps do not always match
because they are from two different sets of parts. The O series differs slightly in color from the T
series of parts for example. You should make an effort match sets so they do not look out of
place.
Group rotation – If you rotate a number of structures at once, you may have to realign them.
Z axis – Be sure to check your Z axis often, especially after physically moving a tunnel.
Blink Groups – Try to keep the number of objects in a blink group as small as possible to
increase framerate. Be sure to check your line of sight, however.










