User Guide

8 DELTA FORCE 2 OPERATIONS MANUAL
M4 and Shotgun (The Masterkey)
Magazine: 30 round, 5 12-gauge 70 mm cartridges
Effective Range: 500 meters
Accessories: 4x Scope
Lightweight and accurate, the M4 is used for close quarter combat just like its larger
cousin the M16. In addition, an attached M68 reflex sight allows for effective lethal fire
at a range up to 500 meters. The M4 is gas operated, air cooled and highly reliable in
field use. The Master Key incorporates a highly modified Remington Model 870
shotgun attached under the barrel of the rifle. Named for its practical use in opening
(removing) doors, the Master Key is a favorite among Delta Force operatives.
M4 5.56mm Carbine Assault Rifle and Grenade Launcher
Magazine: 30 round, 1 grenade in magazine
Effective Range: 500 meters
Accessories: 4x Scope
A single shot M203 Grenade Launcher is fitted to the M4 to deliver low velocity 40 mm
explosive ammunition. The rifle/grenade launcher marriage replaces the need for
single purpose weapons such as the M79 grenade launcher.
Heckler & Koch 9mm MP5 SD3 Submachine Gun
Magazine: 30 round
Effective Range: 100 meters
Accessories: Integral suppressor
A deadly combination, the H&K MP5 SD3 is both silent and accurate. Built with the
special H&K roller-locked bolt system, this submachine gun is capable of single-shot,
controlled burst and semi-automatic firing. Coated with magnetically charged black
lacquer paint, the MP5 is extremely resistant to harsh conditions such as salt water
corrosion. The free floating cold hammer-forged barrel and ambidextrous pistol grip
make this weapon unique in its class.
MODE 1
Key 3:
Burst M4
MODE 2
Key 4:
M203
MODE 3
Key 5:
Single shot
MODE 1
Key 3: Full
Auto
MODE 2
Key 4:
Burst
MODE 3
Key 5:
Single shot
MODE 1
Key 3:
Burst M4
MODE 2
Key 4:
12-gauge
MODE 3
Key 5:
Single shot
In Delta Force 2, you will have the option of selecting four unique items/weapons in addition to the standard gear of a
combat knife, grenades and laser designator. You also select which primary weapon your computer controlled teammates
will carry before the mission. In addition, if a mission contains an Armory Building, you will have the opportunity to switch
out gear during the mission.
Primary Weapons
gear choices